as3programming.blogspot.com
TETFX Portfolio: Dynamic Website: Form Components
http://as3programming.blogspot.com/2008/03/form-components.html
TETFX Portfolio: Dynamic Website. March 10, 2008. Forms provide a common function in Web pages, providing a way for users to intearact with the business and people behind a site. I created a basic framework of a form using components. To function properly and transfer data as intended, a form requires advanced ActionScript programming and connection to a database. For this project my role is to establish the basics by adding form components on the stage:. TextInput" for Name and Email input field.
as3programming.blogspot.com
TETFX Portfolio: Dynamic Website: AS 3.0 Condition & Loops
http://as3programming.blogspot.com/2008/02/as-30-condition-loops.html
TETFX Portfolio: Dynamic Website. February 2, 2008. AS 30 Condition and Loops. The if statement in ActionScript is the same as it is in many programming languages:. If (myValue = 1) {. The = comparison checks for general equality. You can also use ,. You can add else and else if to extend the if structure:. If (myValue = 1) {. Else if (myValue = 2) {. You can also have more complex conditions with & and . These represent the and. You can no longer use keywords "and" and "or" as alternates to & and .
as3programming.blogspot.com
TETFX Portfolio: Dynamic Website: ActionScript 3.0 Variable Syntax
http://as3programming.blogspot.com/2008/03/actionscript-30-variable-syntax.html
TETFX Portfolio: Dynamic Website. February 1, 2008. ActionScript 3.0 Variable Syntax. Storing values in ActionScript 3.0 can be done with a simple assignment statement. However, you need to declare a variable first to use it. Var myValue = 3;. Declare variable first and use it later. In ActionScript 2.0, the var statement is not required. In ActionScript 3.0, it is. Var myValue:Number = 7.8;. There are also String. Values must be either true or false. Operations on numeric variables:. MyNumber = 7;.
flashgamestudies.blogspot.com
TETFX Portfolio: Game Development: onClipEvent - Spawning
http://flashgamestudies.blogspot.com/2008/03/onclipevent-spawning.html
TETFX Portfolio: Game Development. Tuesday, March 25, 2008. Click image to see action. In computer and video games, spawning is the in-game creation of an entity, such as a player character or enemy. Respawning is the recreation of an entity after its death or destruction. This is the code for the enemies (small planes coming from right side of screen) to respawn. Next week I will post again where you the player can now shoot or fire the enemies. This y = Math.random() * 300. This x = 600. Timer = 0;.
flashgamestudies.blogspot.com
TETFX Portfolio: Game Development: March 2008
http://flashgamestudies.blogspot.com/2008_03_01_archive.html
TETFX Portfolio: Game Development. Monday, March 31, 2008. Using Cos and Sin to Drive a Car. This is a basic driving simulation. A simple driving demonstration allow the player to steer and move. Click here to play. This is sample of a game that use Math.cos and Math.sin values of the rotation to determine forward movement, using left and right arrow keys to directly change the rotation property of the car. Import flash.display.*;. Import flash.events.*;. Public class MovingCar extends MovieClip {. Publi...
flashgamestudies.blogspot.com
TETFX Portfolio: Game Development: Shooting Game
http://flashgamestudies.blogspot.com/2008/03/shooting-game.html
TETFX Portfolio: Game Development. Friday, March 28, 2008. Click image to go to the link. Read the short instruction before you start. This is the game I just finished recently using ActionScript 2.0. Design the Inteface: Space ambiance, placement of title, score, lives, respawn position of the ship. Put codes in the movie clip: player ship, enemy, bullet and main stage. Embed music a theme from G10 Star Fox Space Armada. If you want copy of my codes, please feel free to contact me at tet@tetfx.com.
flashgamestudies.blogspot.com
TETFX Portfolio: Game Development: Key object: Creating keyboard controls
http://flashgamestudies.blogspot.com/2008/03/key-object-creating-keyboard-controls.html
TETFX Portfolio: Game Development. Wednesday, March 19, 2008. Key object: Creating keyboard controls. Click image or go to. Http:/ www.tetfx.com/flashgamedev/index.html. Property; constant associated with the key code value for the Left Arrow key. Property; constant associated with the key code value for the Right Arrow key. Property; constant associated with the key code value for the UP Arrow key. Property; constant associated with the key code value for the Down Arrow key. Var speed = 20. Player. ...
as3programming.blogspot.com
TETFX Portfolio: Dynamic Website: UI Skins & Appearance
http://as3programming.blogspot.com/2008/03/ui-skins-appearance.html
TETFX Portfolio: Dynamic Website. March 11, 2008. UI Skins and Appearance. Customized UI Components to match site visual style. Flash uses a construct called "skins" to describe the general appearance of UI components. Developers can create and use their own or can choose to use one of the variations of the default skin known as "Halo". In this project, I style the text that appears in all the UI components and change the Halo theme in the actions panel. Set the halo theme to orange.
as3programming.blogspot.com
TETFX Portfolio: Dynamic Website: Importing Flash Video
http://as3programming.blogspot.com/2008/03/importing-flash-video.html
TETFX Portfolio: Dynamic Website. March 11, 2008. Image 1 - Importing .mov video and converting to FLV format. For converting a single video file to the Flash File (FLV) format, I use the Flash Video Import wizard. In this project I used "Navigation" cue points for navigation and seeking, but can function secondarily like an "Event" cue. I used navigation because I need the functionality of both types. The ActionScript shown at Image 1 (above) is for the x. Attach action that executes when.