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TETRAPULSE.COM

Tetrapulse - by The Amiable

Tetrapulse is a 2-4 player, single-screen co-op game where players battle invading robo-bugs, using the only ammunition they have left: their life-force, independent, indie, game, video game

http://www.tetrapulse.com/

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Tetrapulse - by The Amiable | tetrapulse.com Reviews
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Tetrapulse is a 2-4 player, single-screen co-op game where players battle invading robo-bugs, using the only ammunition they have left: their life-force, independent, indie, game, video game
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1 rather wonderful
2 shield
3 smash
4 explode
5 preorder today
6 more interesting
7 email
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9 coupons
10 reviews
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Tetrapulse - by The Amiable | tetrapulse.com Reviews

https://tetrapulse.com

Tetrapulse is a 2-4 player, single-screen co-op game where players battle invading robo-bugs, using the only ammunition they have left: their life-force, independent, indie, game, video game

SUBDOMAINS

blog.tetrapulse.com blog.tetrapulse.com

Index of /

LINKS TO THIS WEBSITE

lunargiantstudios.com lunargiantstudios.com

Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/page/3

Mega Ran: The Game. Who is Lunar Giant? Lunar Giant is an independent game company located in Mokena, Illinois (outside Chicago). We make games with a quirky retro flair like Delve Deeper and Mega Ran: The Game. We also run the coworking/hackerspace SpaceLab 1, and are deeply involved in the games community in Chicago. We Are Not Making Dwarven Delve. November 6, 2013. Russ and Jay Talk Open Source Hardware. September 27, 2013. September 20, 2013. Ask The Amiable and Lunar Giant anything about Tetrapulse...

lunargiantstudios.com lunargiantstudios.com

Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/page/6

Mega Ran: The Game. Who is Lunar Giant? Lunar Giant is an independent game company located in Mokena, Illinois (outside Chicago). We make games with a quirky retro flair like Delve Deeper and Mega Ran: The Game. We also run the coworking/hackerspace SpaceLab 1, and are deeply involved in the games community in Chicago. Developer Diary 021: Stra-te-ger-ey, part 2. February 9, 2013. Developer Diary 021: Stra-te-ger-ey. February 8, 2013. Developer Diary 020: Revenge of Combat Mechanics. February 6, 2013.

lunargiantstudios.com lunargiantstudios.com

Delve Deeper | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/tag/delve-deeper

Mega Ran: The Game. And what the hell have we been up to? July 11, 2013. What the hell have we been up to for the last year? First off, Delve Deeper is 75% off on Steam right now, so go grab it for yourself and a few of your friends. Okay? Next Over the last couple years, we’ve been working on various projects. From the Mega Ran game, to Delve Deeper… Read more ». Dancing Our Way Through C2E2. May 3, 2013. Developer Diary 009: Sequels and Spinoffs. November 26, 2012. The Merits of Free DLC. Some thoughts...

lunargiantstudios.com lunargiantstudios.com

Alex Smith | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/author/alex

Mega Ran: The Game. Learning to Engineer 2: Engineer Harder. May 7, 2014. Alex here reporting from Space Lab! We’ve made a lot of exciting progress this week. I learned a lot so this post is going to be a little wordy so I can cover the broad strokes of what it’s like to work with this new software! Let’s get started! On… Read more ». April 28, 2014. Greetings and salutations from Space Lab! Lunar Giant at Indy Pop Con! Learning to Engineer 2: Engineer Harder. Publishing Your Indie Game.

lunargiantstudios.com lunargiantstudios.com

conventions | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/tag/conventions

Mega Ran: The Game. Dancing Our Way Through C2E2. May 3, 2013. Belly dancing, even. C2E2 is the Chicago Comic and Entertainment Expo, a large convention in our city that up until this year was mostly geared to comics fans. Lunar Giant spent all of last weekend showing off Delve Deeper and teasing the forthcoming Delve Deeper board game. This was our first big convention, but we’ve… Read more ». Lunar Giant at Indy Pop Con! Learning to Engineer 2: Engineer Harder. Publishing Your Indie Game.

lunargiantstudios.com lunargiantstudios.com

Jay Margalus | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/author/jay

Mega Ran: The Game. Lunar Giant at Indy Pop Con! May 16, 2014. We’re going to be at the VERY FIRST Indy Pop Con from May 30 – June 1 showing off our controllers, Project Libity, and a new game. Come drop by and say hello, and if you wanna learn something, check out our panels too! How to Publish and Market Your Indie Game Releasing a successful… Read more ». Publishing Your Indie Game. April 30, 2014. Indies Should Publish Indies. November 13, 2013. We Are Not Making Dwarven Delve. November 6, 2013.

forum.spacelab1.com forum.spacelab1.com

We are the Music Makers, and we are the Dreamers of Dreams

http://www.forum.spacelab1.com/about

This is an adventure. Aug 16, 2014. We are the Music Makers, and we are the Dreamers of Dreams. My name is Jayson Margalus. Jay Margalus is a game developer, hacker, and designer. He is a co-owner of the Chicago game company Lunar Giant, where he has worked on titles like Delve Deeper. On Steam), Mega Ran: The Game. And is currently set to publish Tetrapulse. Jay also cofounded and served as an officer for the suburban hackerspace Workshop 88, and is the principle of the hackerspace SpaceLab. Jayson Marg...

lunargiantstudios.com lunargiantstudios.com

Delve Deeper | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/games/featured/delve-deeper

Mega Ran: The Game. February 27, 2010. By Lunar Giant Studios. Take command of five Dwarf adventurers as they dive into long-abandoned mines to search for incredible wealth, lost treasures, dangerous monsters and bragging rights at the drinking hall. Be wary though, up to four teams set forth at once, and your greatest obstacle may be a fellow Dwarf with a different colored hat! Gorgeous 2D pixel art graphics, fully animated characters, critters and combat. DIYGamer Digs into Delve Deeper! 8220;…a ...

lunargiantstudios.com lunargiantstudios.com

Press | Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/press

Mega Ran: The Game. Meet Lunar Giant ( or email us. We’re an independent game company based just outside Chicago, Illinois. Since 2009 we’ve been creating strange games for off-centered people like us. Games like Delve Deeper. And Mega Ran: The Game. Lunar Giant is also deeply involved in the Chicago games community. Collectively, we’ve co-founded the non-profit IGDA Chicago. The hackerspace Workshop 88. Coworking space SpaceLab 1. Teach games at DePaul University, and more. Press info by Email.

lunargiantstudios.com lunargiantstudios.com

Lunar Giant Studios - Creator of Delve Deeper, and an awesome indie game company based outside Chicago.

http://www.lunargiantstudios.com/page/5

Mega Ran: The Game. Who is Lunar Giant? Lunar Giant is an independent game company located in Mokena, Illinois (outside Chicago). We make games with a quirky retro flair like Delve Deeper and Mega Ran: The Game. We also run the coworking/hackerspace SpaceLab 1, and are deeply involved in the games community in Chicago. Delve Deeper on Indie Royale. March 4, 2013. Developer Diary 025: All The Single Ladies. February 26, 2013. Developer Diary 024: Amnesia In Space. February 15, 2013. Heya Space Cadets, I k...

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I'm Ash, a freelance illustrator and one-person game development team, and I'm working on a game called Dragon Princess, which is most of what you will see on this blog. Right now I can only afford to work on my game one day a week, if you like the work I'm doing, please consider contributing to my Patreon. June 29, 2015. Space by Ash K. Made another sad small game. May 11, 2015. And this is a lot more productive than developing my Steven Universe gemsona shut up don’t judge me. May 1, 2015. I get pretty...

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TetraPulse - Reinventing Digital Evolution

Welcome to TetraPulse, where I showcase all of my personal projects. As time progresses, this site will be filled with projects that I built, either for myself, or for clients. This site will also provide me with a platform to host those solutions in a friendly and stable environment. I hope you enjoy the new site, and be sure to regularly come back to see what updates I have made through the course of the year.

tetrapulse.com tetrapulse.com

Tetrapulse - by The Amiable

Tetrapulse looks like it might be. JIM ROSSIGNOL ROCK, PAPER, SHOTGUN. 2-4 players must coordinate and conquer to win this procedural brawler. Join a misfit team of alien pals to save the planet from the robobug swarm! Move collectively, regenerate health, and unleash the powers of an ancient relic to turn the tide of battle! Add to your Steam Wishlist. Than the standard run-and-gun cooperative game. ANDREW GROEN PENNY ARCADE REPORT. Receive important Tetrapulse updates. Published on Steam by Lunar Giant.

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The art of splitting a hair four ways and other useless ramblings. Behold he who rises from the dead! November 24, 2011. I am not dead! Despite evidences to the contrary, I am still alive (but not kicking that much). Between a short stint at a crappy job that sucked all my time and the usual habit of the Fortunes to pee on my head, i was left with little or no motivation whatsoever to log on to this site and write or publish anything. The fact that I’m a master procrastinator doesn’t help. August 25, 2011.

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Hello My name is Pawel Osiczko. I am a back-end systems’ architect and a new-born enterpreneur working in Boulder, CO. Mostly about technology and problems it causes, ocassionally take some photos. And try to run. I’m fascinated by enterpreneurial spirit. Technology, and kaizen. If we’ve worked together in the past, let’s connect. Or you could just get in touch.