tf2short.blogspot.com tf2short.blogspot.com

tf2short.blogspot.com

TF2 Short

Wednesday, October 5, 2011. Quads, glorious quads! Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later. Steam steamapps YOURUSERNAME sourcesdk content tf modelsrc player CHARACTERNAME parts maya. Monday, August 22, 2011. One thing I found out...

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TF2 Short | tf2short.blogspot.com Reviews
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Wednesday, October 5, 2011. Quads, glorious quads! Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later. Steam steamapps YOURUSERNAME sourcesdk content tf modelsrc player CHARACTERNAME parts maya. Monday, August 22, 2011. One thing I found out...
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1 skip to main
2 skip to sidebar
3 my website
4 posted by skanatic
5 3 comments
6 labels heavy
7 medic
8 hello everyone
9 2 comments
10 labels medic
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skip to main,skip to sidebar,my website,posted by skanatic,3 comments,labels heavy,medic,hello everyone,2 comments,labels medic,good idea,enjoy,0 comments,labels animation,heavy,hello fräuleins,labels story,hey everyone,older posts,about me,followers
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TF2 Short | tf2short.blogspot.com Reviews

https://tf2short.blogspot.com

Wednesday, October 5, 2011. Quads, glorious quads! Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later. Steam steamapps YOURUSERNAME sourcesdk content tf modelsrc player CHARACTERNAME parts maya. Monday, August 22, 2011. One thing I found out...

INTERNAL PAGES

tf2short.blogspot.com tf2short.blogspot.com
1

TF2 Short: Back and Ready for Action

http://tf2short.blogspot.com/2011/08/back-and-ready-for-action.html

Monday, August 22, 2011. Back and Ready for Action. After about 8 months of not being able to work on the short, I finally got the time and inspiration to continue. The Medic facial rig is ready for testing. I made a small video that demonstrates the features. After animating the Heavy facial rig I realized what could be improved and tried to implement it in this one. There are more joints and less unnecessary predefined mouth shapes and expression. Enjoy! August 23, 2011 at 12:13 PM.

2

TF2 Short: February 2010

http://tf2short.blogspot.com/2010_02_01_archive.html

Tuesday, February 16, 2010. The Face Rig (Part 04). In addition to that, I realized too late that I haven't created better geometry for the eyelids so I had to add them later. That is why they are separate geometry. View my complete profile. The Face Rig (Part 04). Created by Deluxe Templates. Wordpress theme by NewWPthemes.

3

TF2 Short: Hello, Fräuleins!

http://tf2short.blogspot.com/2010/08/hello-frauleins.html

Monday, August 23, 2010. Yesterday, I decided to quickly rig the Medic with the LowMan script, so I wanted to share a video of that. It was very fast again since I followed the same process. As what I used for the Heavy. There were a few difficulties because the decompiled skeleton did not have forearm twists and the strange thing is that there is only one bicep twist on the right arm. I wonder why that is, but knowing Valve I am sure there is a reason. View my complete profile.

4

TF2 Short: July 2010

http://tf2short.blogspot.com/2010_07_01_archive.html

Friday, July 23, 2010. It's been a while. View my complete profile. Its been a while. Created by Deluxe Templates. Wordpress theme by NewWPthemes.

5

TF2 Short: August 2011

http://tf2short.blogspot.com/2011_08_01_archive.html

Monday, August 22, 2011. Back and Ready for Action. After about 8 months of not being able to work on the short, I finally got the time and inspiration to continue. The Medic facial rig is ready for testing. I made a small video that demonstrates the features. After animating the Heavy facial rig I realized what could be improved and tried to implement it in this one. There are more joints and less unnecessary predefined mouth shapes and expression. Enjoy! View my complete profile.

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tf2short.blogspot.com tf2short.blogspot.com

TF2 Short

Wednesday, October 5, 2011. Quads, glorious quads! Between all the editing and camera work for the short, I decided to take a break and convert the geometry of the character models from triangles to quadrangles. As you can see the models are much cleaner than the decompiled once. This conversion would also allow me to mesh smooth the models if I decide to do so later. Steam steamapps YOURUSERNAME sourcesdk content tf modelsrc player CHARACTERNAME parts maya. Monday, August 22, 2011. One thing I found out...

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