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that game's ux - because gamers are users too

That Game's UX explores usability/user experience in gaming. Primarily console and PC video games, but also includes mobile games, board games, card games, and who knows what else. That Game's UX: Because gamers are users too.

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that game's ux - because gamers are users too | thatgamesux.com Reviews
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That Game's UX explores usability/user experience in gaming. Primarily console and PC video games, but also includes mobile games, board games, card games, and who knows what else. That Game's UX: Because gamers are users too.
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that game's ux - because gamers are users too | thatgamesux.com Reviews

https://thatgamesux.com

That Game's UX explores usability/user experience in gaming. Primarily console and PC video games, but also includes mobile games, board games, card games, and who knows what else. That Game's UX: Because gamers are users too.

INTERNAL PAGES

thatgamesux.com thatgamesux.com
1

Card & Board - that game's ux

http://thatgamesux.com/category/platform/card-board

Because gamers are users too. Skip to primary content. Skip to secondary content. Category Archives: Card and Board. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! After two days and some sore thumbs, I can see why it’s so popular. Continue reading →. Former MTG...

2

mark d - that game's ux

http://thatgamesux.com/author/mark-d

Because gamers are users too. Skip to primary content. Skip to secondary content. Find more about me on:. Here are my most recent posts. Author Archives: mark d. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! Continue reading →. Hearthstone: That New Card Smell.

3

android - that game's ux

http://thatgamesux.com/tag/android

Because gamers are users too. Skip to primary content. Skip to secondary content. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! After two days and some sore thumbs, I can see why it’s so popular. Continue reading →. June 4, 2013. And Android ( Google Play link.

4

Casual - that game's ux

http://thatgamesux.com/category/genre/casual

Because gamers are users too. Skip to primary content. Skip to secondary content. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! After two days and some sore thumbs, I can see why it’s so popular. Continue reading →. Hearthstone: That New Card Smell. Former MTG ...

5

ios - that game's ux

http://thatgamesux.com/tag/ios

Because gamers are users too. Skip to primary content. Skip to secondary content. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! After two days and some sore thumbs, I can see why it’s so popular. Continue reading →. July 9, 2013. There’s a certain expecta...

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gamedesignreviews.com gamedesignreviews.com

Mass Effect 2: Massive Interface Fail Revelations

http://gamedesignreviews.com/reviews/mass-effect-2-massive-interface-fail-revelations

Switch to Game Design Scrapbook. Mass Effect 2: Massive Interface Fail Revelations. February 27, 2012. I wrote my Mass Effect Massive Interface Fail trilogy in 2009. To my surprise, it has become one of the most popular posts on this blog. I was shocked seeing some people even use it as a teaching resource for UI/UX design in games. The recent mention by Kirk Hamilton on the Kotaku blog. Brought the posts back into spotlight and demonstrated that even after over 2 years, the topic is still relevant.

stevebromley.com stevebromley.com

Don't Playtest Your Game | Steve Bromley - User Research

http://www.stevebromley.com/blog/2014/07/09/dont-playtest-your-game

Steve Bromley - User Research. Usability and User Research for Games and Websites. Don’t Playtest Your Game. This post is about why you shouldn’t playtest your game. But it’s not about why your game shouldn’t be tested. It just shouldn’t be you, the developer, doing it. In this post I cover some of these biases and look at ways in which they can be minimised, to make sure that the playtests are useful, and produce actionable results. Don’t let players know you’ve made it. Another issue we often see with ...

stevebromley.com stevebromley.com

How important is games usability to reviewers? | Steve Bromley - User Research

http://www.stevebromley.com/blog/2014/02/24/how-important-is-games-usability-to-reviewers

Steve Bromley - User Research. Usability and User Research for Games and Websites. How important is games usability to reviewers? As games user researchers, we consider usability to be a major factor in the quality of games. However it is not the only aspect that makes games good . A game could have fantastic usability, and yet still be boring. From this I hope to gain a greater understanding of how important usability issues are to games reviewers. Grand Theft Auto 5. The Last of Us. Http:/ www.euro...

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that game's ux - because gamers are users too

Because gamers are users too. Skip to primary content. Skip to secondary content. September 10, 2014. When I heard there was a digital CCG coming out in the WWE universe…I was confused more than anything. After hearing that WWE SuperCard ( iTunes. Was downloaded 1.5 million times. In the first week and a half of being available, I knew I had to give it a shot (for science! After two days and some sore thumbs, I can see why it’s so popular. Continue reading →. Hearthstone: That New Card Smell. Former MTG ...

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