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Everend DevBlog

Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. ItR...

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Everend DevBlog | thatowldevblog.com Reviews
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Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. It&#82...
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Everend DevBlog | thatowldevblog.com Reviews

https://thatowldevblog.com

Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. It&#82...

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thatowldevblog.com thatowldevblog.com
1

Light at the End of the Cave – Everend DevBlog

https://thatowldevblog.com/2016/03/11/lighting-in-everend

Light at the End of the Cave. March 11, 2016. March 11, 2016. Hello Everend blog readers,. I wanted to make sure that the light was realistic looking and would interact with the art of the levels positively. The trip to crystal cave that the team did in the fall was a big help to that. It was such a big help that we wrote a blog post about that, you can find that here: https:/ thatowldevblog.com/2015/11/19/crystal-cave/. This is what I was handed which I then used to place the lights in the game. It look...

2

Meet the Team – Everend DevBlog

https://thatowldevblog.com/2015/10/07/meet-the-team

October 7, 2015. From left to right: William, Mitch, Logan, Megan, Emily, Zach, Tyler, Phoenix, Hue, Gabe, Alex, Daniel. Is programming lead and will be working on enemy mechanics, any physics related tasks, and managing the programming team. Is the design lead, on the art team and design, and will be working on gameplay design, environment art and managing the design team. Is a programmer that will be working on lighting, and any physics related tasks. Is a programmer and on the design team. He will...

3

William Brereton – Everend DevBlog

https://thatowldevblog.com/author/breretonw

About the Programming Team. Surface water shader example. Underwater oxygen particle system in a non set dressed level. Audio programming is what you think it is, implementing the sounds effects, and background music in the game so it works with all of the previously mentioned programmers’ tasks. And again since we are going for a minimal UI approach audio will player a large role in our player experience. The rest of what we do as far as programming is what I consider generalist or game-play programming...

4

Uncategorized – Everend DevBlog

https://thatowldevblog.com/category/uncategorized

Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. It&#82...

5

knutsona2767 – Everend DevBlog

https://thatowldevblog.com/author/knutsona2767

Currently an student at UW Stout majoring in Video Game Design (Art Concentration). April 26, 2016. April 26, 2016. Here’s an update on where we are at with the animations. As of right now the only thing we have fully modeled is Kaia herself. It took a little bit of hard work but I think I now have a good understanding of how I want Kaia herself to move. I’ll be going over the research I did to bring this character to life. Pictures of the progress. There we go. So we took away the bones and now you ...

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zacharypasterski.com zacharypasterski.com

Everend – Art by Zachary Pasterski

http://www.zacharypasterski.com/projects/everend

Skip to Main Content. Portfolio of Zachary Pasterski. Path of The Empyrean Pyre. Path of The Empyrean Pyre. Position: 3D Artist / Level Designer. Role: Set Dresser, Modeling, Level Design. Tools: Autodesk Maya, zBrush, xNormal, Adobe Photoshop, Unity 5. Production Time: 1 year. For more information visit the Everend Website. Download the game here. Or check out some of our blog posts here. Color textures courtesy of Emily Dillhunt. Some modular wall sections.

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Everend of the Year Wrapup. It’s finally time for our game to take flight! After working for a long year, running into road bumps, problems, and difficulties along the way, our game has finally hit the show floor! On Wednesday, we attended the Stout Game Expo, where all of the Game Design students at Stout showcase the games they have been working for the past few months. We were blown away by the attendance! Just look at all of these people! If you look over to the right, you can see our display. It&#82...

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