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Martin Badowsky - theBigBadowsky.com

September 1982. ‘ET: The Extra-Terrestrial’ is top of the box office, grossing a bajillion dollars. The first Star Wars videogame is released. Martin Badowsky is born in the North of England. A few days later, emoticons are invented. :-).

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Martin Badowsky - theBigBadowsky.com | thebigbadowsky.com Reviews
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September 1982. ‘ET: The Extra-Terrestrial’ is top of the box office, grossing a bajillion dollars. The first Star Wars videogame is released. Martin Badowsky is born in the North of England. A few days later, emoticons are invented. :-).
<META>
KEYWORDS
1 martin
2 badowsky
3 level
4 designer
5 professional work
6 killzone shadow fall
7 killzone 3
8 crysis 2
9 crysis warhead
10 crysis
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martin,badowsky,level,designer,professional work,killzone shadow fall,killzone 3,crysis 2,crysis warhead,crysis,martin badowsky
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Martin Badowsky - theBigBadowsky.com | thebigbadowsky.com Reviews

https://thebigbadowsky.com

September 1982. ‘ET: The Extra-Terrestrial’ is top of the box office, grossing a bajillion dollars. The first Star Wars videogame is released. Martin Badowsky is born in the North of England. A few days later, emoticons are invented. :-).

INTERNAL PAGES

thebigbadowsky.com thebigbadowsky.com
1

Martin Badowsky - theBigBadowsky.com

http://www.thebigbadowsky.com/index.html

September 1982. ‘ET: The Extra-Terrestrial’ is top of the box office, grossing a bajillion dollars. The first Star Wars videogame is released. Martin Badowsky is born in the North of England. A few days later, emoticons are invented. :-).

2

Martin Badowsky - theBigBadowsky.com - Crysis

http://www.thebigbadowsky.com/c1.html

PC (released Nov 2007). I was lucky enough to cut my teeth on a great project like Crysis. I worked on two of the levels in the game, and also spent several months helping out with the in-game cinematics. Working on Crysis was an intense, incredible and inspiring experience. The amount of passion on the team was amazing and looking back it sometimes feels like a dream.

3

Martin Badowsky - theBigBadowsky.com - Killzone Shadow Fall

http://www.thebigbadowsky.com/kz4.html

PlayStation 4 (released Nov 2013). Killzone Shadow Fall was an exclusive launch title for the Playstation 4 in November 2013. I worked on two of the ten chapters in the singleplayer campaign. Ldquo;A hostage situation at the end of the fourth chapter, set in a circular building with multiple entry points and destructible walls, is brilliantly realised.”. Oli Welsh, Eurogamer (Nov 13). Steve Boxer, CVG (Nov 13).

4

Martin Badowsky - theBigBadowsky.com - Killzone 3

http://www.thebigbadowsky.com/kz3.html

PlayStation 3 (released Feb 2011). I joined Guerrilla Games in Amsterdam in 2009 to work on a then-unannounced Killzone 3. I ended up working on three of the nine levels in the game. Ldquo;The sniper mission stands out as one of the most intense sequences in recent memory. This game is chock full of fantastic moments.”. Ken McKown, ZTGD (Feb 11). Kevin VanOrd, Gamespot (Feb 11). Ldquo;[.] there are those final few minutes, technically another on-rails shooter section but completely at odds with every...

5

Martin Badowsky - theBigBadowsky.com - Crysis Warhead

http://www.thebigbadowsky.com/cw.html

PC (released Sep 2008). Near the end of 2007, I went to Budapest to the newly-opened Crytek satellite studio to give the Level Designers there hands-on CryEngine training. After shipping Crysis, it was announced that they were looking for people to go to Budapest to work on the Crysis Expansion and having already fallen in love with the city, I jumped at the chance. Will Porter, PC Zone (Sept 08). Kevin VanOrd, GameSpot (Sept 08). Ldquo;The mines are an on-foot rollercoaster, with beautifully gloomy shad...

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SimonOC - 2011 News Page

http://www.simonoc.com/pages/2011.htm

The Long Way Home. Is made up of many islands in the middle of a lagoon linked together via a large network of boats and bridges. The city layout has hardly changed in the last 500 years and is a maze of narrow winding streets, crisscrossed by busy water ways linking all areas of the city. The lack of pollution, noise and possible accidents from cars is an awesome experience which certainly makes the city a magical place to visit and enjoy. The crowning glory of Florence is the Basilica. Cathedral Square...

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SimonOC - 2009 News Page

http://www.simonoc.com/pages/2009.htm

A year of doing my own projects and travelling to different parts of Europe. Map on the Edge of Forever. Began life as an experiment into the possibilities of scripting using physical triggers setup like an old mechanical machine. The early gameplay prototypes were designed in small box maps and consisted of a series of puzzle ideas to see what was possible with an modified Q3 engine. Started out life as an experiment to see if was possible to link together a portal sky and the ground space of a level.

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SimonOC - 2010 News Page

http://www.simonoc.com/pages/2010.htm

Top of the World. The perfect place for Level Designers to go shopping! A store which sells the essentials that so often litter all computer game levels, crates and barrels! The bane of computer game levels is the blob of cover to hide behind while waiting for the sad red screen splat to disappear and the predictable regeneration health bar mechanic to kick in. luckily for designers everywhere, crates and barrels can suit any environment and they never look out of place! Overlooking the city of Victoria ...

unqworks.com unqworks.com

Scramble

http://www.unqworks.com/scramble.html

Once upon another time there was a post on the Off Topic forums that initiated a cooperative multiplayer (deathmatch) Half-Life mapping project. But instead of evolving into a playable, released map, Frankenstein 4. Died a quiet death resulting from engine limitations and apathy. For my part, I ended up with a homeless small chunk of map in the Black Mesa style. It would have been terrible for deathmatch anyway. Cut to 10 years (! Pictures open in a new window. Thanks to the Half-Life: Nightwatch. Guys f...

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SimonOC - Mememe Page

http://www.simonoc.com/pages/author.htm

You are probably thinking, what the hell is that wacky picture doing on this site! Well you know how it is when you are sitting in a meeting and you are overcome with boredom. I am sure most people only take notepads into meetings for doodle reasons, well someone did that of me. Every time I see that picture it makes smile and to be honest that it is all that matters. The flying bikes thing is me trying to get fit, too much sitting down and not enough fresh air! Oh sure, computers did exist, but nothing ...

simonoc.com simonoc.com

SimonOC - 2013 News Page

http://www.simonoc.com/pages/2013.htm

For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold. At the request of the Merchants Guild the King built several small keeps along the trail and one of them was called Zendar. The map started out with such grand plans! Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. The central tower of the chapel was constructed from the legendary white rocks of ...

unquenque.com unquenque.com

Scramble

http://www.unquenque.com/scramble.html

Once upon another time there was a post on the Off Topic forums that initiated a cooperative multiplayer (deathmatch) Half-Life mapping project. But instead of evolving into a playable, released map, Frankenstein 4. Died a quiet death resulting from engine limitations and apathy. For my part, I ended up with a homeless small chunk of map in the Black Mesa style. It would have been terrible for deathmatch anyway. Cut to 10 years (! Pictures open in a new window. Thanks to the Half-Life: Nightwatch. Guys f...

simonoc.com simonoc.com

SimonOC - 2014 News Page

http://www.simonoc.com/pages/2014.htm

Cow Compound Security Issues. The Quake ammo items are setup in a special way using BSP entities that most engines will draw full bright and when coupled with glowing textures ignore any environmental light settings while sticking out like a sore thumb. By converting the ammo items to the default model format (MDL), the full bright light issue is removed and the items can fit better within any environment. Long before I realized how subtly different the ammo sizes were ingame I would often just pick up a...

simonoc.com simonoc.com

SimonOC - 2004 News Page

http://www.simonoc.com/pages/2004.htm

Life in a Suitcase. After months of pacing the floor, biting my nails till they bleed and completing a mountain of paperwork . I finally got my work visa. Yes! This is something I have been dying to tell everyone about for ages but due to the possibility that I might not get the visa I decided to keep quiet instead. After all there is no point telling everyone good news and then it being followed by bad news, right? Exactly, so on with the news. Back in July / Aug I applied for a job at Raven Software.

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Martin Badowsky - theBigBadowsky.com

September 1982. ‘ET: The Extra-Terrestrial’ is top of the box office, grossing a bajillion dollars. The first Star Wars videogame is released. Martin Badowsky is born in the North of England. A few days later, emoticons are invented. :-).

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