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The Chaos EngineChaos In The Games Industry
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The Chaos Engine | thechaosengine.com Reviews
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Chaos In The Games Industry
The Masonic Handshake | Pandemonium
https://bittermanandy.wordpress.com/2008/12/10/the-masonic-handshake
December 10, 2008. Filed under: Games Industry. 8212; bittermanandy @ 11:43 pm. I’ve had a few people contact me to ask, “do you have any advice for how to get into the games industry? 8221; Besides being ironic given that I’m no longer a part of the industry myself, this is a phrase that I really despise, because – well, I’ll get to that in a minute. Anyway, where was I? Oh yes – “getting into the games industry”. I. Let’s pretend I’m going for a job as an architect. Should I:. A) spend all day looking ...
XNACPC: Xbox 360 Amstrad CPC Emulator, released! « gavpugh.com
http://www.gavinpugh.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released
XNACPC: Xbox 360 Amstrad CPC Emulator, released! 11 November, 2011 at 9:44am XNA / C#. On and off during the last month or so, I’ve worked toward finishing a project I wrote about last year. It’s an Amstrad CPC Emulator, written in C# using the Microsoft XNA library. I’ve written plenty about the background and motivation in the previous blog post. This post is just here to announce the finished product, and touch a little on the things I’ve worked on recently. CRTC – Good Timing and Accurate Video.
Windows Phone 7? Schmindows schmone schmeven | Pandemonium
https://bittermanandy.wordpress.com/2010/09/17/windows-phone-7-schmindows-schmone-schmeven
September 17, 2010. 8212; bittermanandy @ 12:51 am. WARNING – rant follows. Those of a sensitive disposition should look away now. XNA is a wonderful and glorious thing of great beauty. It makes game development. On Windows and more-or-less straightforward on Xbox (though with close-to-zero financial benefit from what I gather). Today XNA Game Studio 4.0. And what’s the one thing that they. Keep going on about? So much so, in fact, that XNA is now. It’s gone – oh no wait! And the stuff that is. For Micro...
XapParse, five years on | Pandemonium
https://bittermanandy.wordpress.com/2013/08/13/xapparse-five-years-on
August 13, 2013. XapParse, five years on. 8212; bittermanandy @ 10:06 pm. Aaargh, I just lost my post… so I’m writing it again… here’s the short and slightly-pissed-off version. About five years ago I wrote a bit of C# code for parsing XAP format XACT files, for use (for example) in an XNA build process. I called it XapParse, and made it available on CodePlex. But whether anyone uses it or not, it was still pretty terrible and had my name on it and it was keeping me awake at night. So I rewrote it. Hi Th...
Efficient Development – part three | Pandemonium
https://bittermanandy.wordpress.com/2008/07/28/efficient-development-part-three
July 28, 2008. Efficient Development – part three. Filed under: Games Development. 8212; bittermanandy @ 11:54 pm. In this mini-series so far have been particularly revolutionary, though I do think I’ve implemented them in an elegant, almost effortless way. Most pro developers out there will have used tools much like them on most of their games; but I think they represent the kind of “obvious” tip that hobbyist developers never get told about. Dev shapes and text. The skybox (from here. In various locati...
Bright Shiny Object Syndrome: November 2007
http://timmoss.blogspot.com/2007_11_01_archive.html
Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Subscribe to: Posts (Atom). View my complete profile.
Bright Shiny Object Syndrome: Alive and Kicking
http://timmoss.blogspot.com/2007/10/alive-and-kicking.html
Bright Shiny Object Syndrome. Life in and around the Games Industry. Thursday, October 4, 2007. They have a web page. As well . I don't even want to think how much time some of this stuff takes them to put together, its really very slick, great music etc. Heres another, I think the latest. Amazing stuff, I sometimes wish I could go back to doing this but I don't know how I would keep myself in Sushi and Ollie in Diapers. Oh, I'm working at Sony too these days. Funny how life turns out. I'm Director of Te...
Efficient Development – part five | Pandemonium
https://bittermanandy.wordpress.com/2010/09/19/efficient-development-part-five
September 19, 2010. Efficient Development – part five. Filed under: Games Development. 8212; bittermanandy @ 6:27 pm. So, as promised: a more positive post, and this one also offers something more concrete than recent posts have tended towards: another component in the Kensei.Dev. Library, about which I have. But it is somewhat limited in scope, so a more powerful logging framework can offer much more control over what is logged. As good as being free, so I wasn’t too concerned by that. So far so ordinar...
Ludography « gavpugh.com
http://www.gavpugh.co.uk/ludography
Here’s my current ludography. The titles I’ve worked on throughout my career. Each of the below sections are in a rough reverse chronological order. Titles I’m working on now:. Call of Duty: Infinite Warfare. Developer – Infinity Ward. Publisher – Activision. Role – Lead Engineer. Titles I’ve spent full production on:. Call of Duty: Ghosts. Developer – Neversoft, Infinity Ward, Raven. Publisher – Activision. Platforms – PC, Xbox One, Xbox 360, PS3, PS4. Role – Lead Programmer @ Neversoft. ATV Offroad Fur...
lifegamesandflatulence.blogspot.com
Life, Games and flatulence: Phew it works.
http://lifegamesandflatulence.blogspot.com/2015/05/phew-it-works.html
Life, Games and flatulence. The mindless ramblings of an aged computer games programmer struggling to come to terms with getting a life. Thursday, 21 May 2015. For about 4 minutes I was pissed off beyond measure when the DL1608 seemed to be faulty, and had a massive latency when using it in band practice. I was crestfallen that under live conditions it seemed to be no use at all. No ringing ears when done.and everyone playing at controlled levels. The gadget is a success. Posted by Boring old Fart. Solar...
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thechaosdiaries
Rezensionen zu “Zeitsteinwirrwarr”. I want to tell…. Stories I wish I wrote. Das You’re Awesome Project (YAP). 8230; and other stuff. I’m a Freak. Herzlich Willkommen auf meinem Blog thechaosdiaries. Ich freue mich, dir meine Interessen und Hobbies zu zeigen. Vor allem das Ergebnis eines Hobbys steht hier im Fokus:. Mein Buch “ Zeitsteinwirrwarr – Das Tagebuch der Amy Stanleys I. 8220;, welches ich Mitte Juni 2015 als eBook veröffentlichen möchte. Liebe Grüße und Hakuna Matata. Courage Wisdom Power {YAP}.
TheChaosDice (ChaosDice) - DeviantArt
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The Chaos Dimension
What if tomorrow the war could be over? Isn't it worth fighting for? Isn't it worth dying for? Tuesday, February 06, 2007. It's the journey and not the destination that matters. But if isn't for the destination, will I even set out on the journey? Posted by Jon at 11:19 pm. Wednesday, January 24, 2007. Posted by Jon at 12:21 am. Wednesday, December 20, 2006. The Laws of Infernal Dynamics. Murphy's Law meets Newton's Laws of Motion. 1) An object in motion will always be moving in the wrong direction.
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TheChaosDragoness (Chaos) - DeviantArt
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The Chaos Engine
Log in or Sign up. Chaos In The Games Industry. We're having outbound email problems. Basically our email provider has decided to classify everything we send as spam, and bounce it. In short, I'm on it, but . well . damnit. Which one is the off button again? We're back (again). May 18, 2015. So, this serves as a timely reminder to update this page a little more often. Welcome to The Chaos Engine 3.0! If we were a time-lord, we've only just reached teenage, which I'm sure is fairly apt. Jan 16, 2014.
The Chaos Engineers
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TheChaosEngineers (Ashley Jones) - DeviantArt
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The Chaos Engineers | Shaping Beauty from Chaos
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Shaping Beauty from Chaos. William D Drake: Distant Buzzing. William D Drake and Affectionate Friends. Friday, 13 December 2013. An awesome Friday the thirteenth. William D Drake was playing his second “Christmas Do” at Schott’s Music Store near Oxford Circus. I took some pictures:. Https:/ www.facebook.com/media/set/? Monday, 30 December 2013. In the studio with Bill and Ben Davis. Bill was keen on. Sunday, 27 April 2014. In Febru...
The Chaos Engine
Prepare for the dark world of The Chaos Engine, a steampunk Victorian age in which one or two players must battle the hostile creations of the Chaos Engine across four dynamic landscapes and take part in the ultimate battle. Choose from six hard-nailed mercenaries each with their own unique weapons and skills. Those who have the strength and skill to overturn the Chaos Engine will be remembered. Brought to you by:.
The Chaos Ensues | Trying to explain the inner workings of an awkward and slightly confused girl
The Quotes That Get me through life…. April 30, 2015 · 12:13 pm. Change comes as surely as this wind and twice as fast…. Do we waste our moments idly sitting by while life passes us by? March 29, 2015 · 10:05 am. Hits on top of hits…. February 24, 2015 · 7:24 am. This thing called sleep…. Filed under sometimes I'm a little crazy. February 23, 2015 · 8:05 am. Clearing out some mental cobwebs…. Filed under sometimes I'm a little crazy. February 18, 2015 · 1:13 pm. Random Wednesday thoughts…. Finally, You k...