coldonegamer.blogspot.com
Project Progress: Still learning!
http://coldonegamer.blogspot.com/2011/11/still-learning.html
Progress updates for working on my private projects. Saturday, November 5, 2011. This weekend I am working with Stencylworks while I wait for Game maker Studio to be released (so I can export for iOS and Android). It's weird working in this type of platform when I am used to Unity and Unreal, but for publishing games on multiple mediums without shilling out money I don't have this seems to work fine for now. Subscribe to: Post Comments (Atom). View my complete profile.
coldonegamer.blogspot.com
Project Progress: Still working
http://coldonegamer.blogspot.com/2011/12/still-working.html
Progress updates for working on my private projects. Monday, December 5, 2011. Still working a little on the side for that work I mentioned in the last update. Personal projects are still on standby for now, especially since they're just learning exercise anyways. Real progress will come when I get that Game Maker Studio. Anyways, here's an example of some of the terrain I've been playing with making. Subscribe to: Post Comments (Atom). View my complete profile.
coldonegamer.blogspot.com
Project Progress: More work!
http://coldonegamer.blogspot.com/2011/11/more-work.html
Progress updates for working on my private projects. Monday, November 21, 2011. Well, a lot of my time has been eaten up by Skyrim, so I haven't gotten much more done with StencylWorks yet, but I am being commissioned to do some terrain work for a FaceBook game and will post some images when I am done, at the discretion of my "employer" (I can only assume it would be ok, but never hurts to make sure first). So keep an eye out for those updates as well. Subscribe to: Post Comments (Atom).
coldonegamer.blogspot.com
Project Progress: November 2011
http://coldonegamer.blogspot.com/2011_11_01_archive.html
Progress updates for working on my private projects. Monday, November 21, 2011. Well, a lot of my time has been eaten up by Skyrim, so I haven't gotten much more done with StencylWorks yet, but I am being commissioned to do some terrain work for a FaceBook game and will post some images when I am done, at the discretion of my "employer" (I can only assume it would be ok, but never hurts to make sure first). So keep an eye out for those updates as well. Saturday, November 5, 2011. View my complete profile.
coldonegamer.blogspot.com
Project Progress: October 2011
http://coldonegamer.blogspot.com/2011_10_01_archive.html
Progress updates for working on my private projects. Monday, October 31, 2011. I got it working! Now I have a proper blog that is conveniently linked to my main google account. Be prepared for progress updates as I learn my way through programs like Unity (with coding), GameMaker and StencylWorks. Subscribe to: Posts (Atom). I got it working! View my complete profile. Awesome Inc. template. Powered by Blogger.
coldonegamer.blogspot.com
Project Progress: December 2011
http://coldonegamer.blogspot.com/2011_12_01_archive.html
Progress updates for working on my private projects. Monday, December 5, 2011. Still working a little on the side for that work I mentioned in the last update. Personal projects are still on standby for now, especially since they're just learning exercise anyways. Real progress will come when I get that Game Maker Studio. Anyways, here's an example of some of the terrain I've been playing with making. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
coldonegamer.blogspot.com
Project Progress: I got it working!
http://coldonegamer.blogspot.com/2011/10/i-got-it-working.html
Progress updates for working on my private projects. Monday, October 31, 2011. I got it working! Now I have a proper blog that is conveniently linked to my main google account. Be prepared for progress updates as I learn my way through programs like Unity (with coding), GameMaker and StencylWorks. Subscribe to: Post Comments (Atom). I got it working! View my complete profile. Awesome Inc. template. Powered by Blogger.
phubans.wordpress.com
Spuck Gets Dropped, Solipsius Improves | phubans.com
https://phubans.wordpress.com/2010/06/28/spuck-gets-dropped-solipsius-improves
Website and Portfolio of Paul Hubans. Spuck Gets Dropped, Solipsius Improves. In other news, Solipsius has a new and improved look thanks to Mike Jasoni (see above). If you compare the new render. To the old one. Mine looks embarrassing by comparison. Needless to say, we’re both pretty excited about seeing this project come together, and we estimate it’s possible to have it finished within the next 3 – 4 months. On June 28, 2010. And tagged luke arntson. Independent game developer living in San Francisco.
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