
thedeadliestwar.com
Socent Studios - IntroWe are Social Enterprise Studios, home of The Deadliest War, a type of video game for peace in Congo. Together, we can level up humanity. Join us.
http://www.thedeadliestwar.com/
We are Social Enterprise Studios, home of The Deadliest War, a type of video game for peace in Congo. Together, we can level up humanity. Join us.
http://www.thedeadliestwar.com/
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Socent Studios - Intro | thedeadliestwar.com Reviews
https://thedeadliestwar.com
We are Social Enterprise Studios, home of The Deadliest War, a type of video game for peace in Congo. Together, we can level up humanity. Join us.
Socent Studios - World Game - @SocentStudios
http://www.thedeadliestwar.com/vision.html
We are going to rule not by the p. Ace of guns and bayonets but by a. Ce of the heart a. D the will . A VIDEO GAME FOR PEACE. Welcome to our Interactive vision for peace. Supported by the development of an e-democracy,. Our team is creating a narrative-driven, action-adventure, multiplayer World Game titled ". The Deadliest War: A World Game for Peace. 8203;and raise the House of Symba. We are proudly partnered with GameColab. And UAT Game Studios. For prototype production of. A World Game For Peace.
Socent Studios - Engage - @SocentStudios
http://www.thedeadliestwar.com/engage.html
It's a pleasure to make your acquaintance. Submitting a spam or inauthentic email account results in automatic form rejection. If you would like us to also respond to your submission with a callback, please provide your number here. Max file size: 20MB. If you would like to share a file with us, upload it here. Do you have an inquiry, direct feedback, or a desire to get involved with our interactive mission for peace? Lay it out here. You can also connect with us at engage : @ : TheDeadliestWar dot com.
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About | Phalanx
http://www.wearephalanx.com/about.html
A DIGITAL STUDIO FOR EVERYONE. The goal of Phalanx Digital is to be a destination for creative digital production. Whether it’s a mobile app, website, animation, video production or interactive robot we want to be the first team you call. WE WORK FOR AGENCIES. We are Ninjas. We do a lot of work in advertising with both small and large agencies. Our teams thorough understanding of that world makes us an asset not only in terms of design/build but also process. Phalanx helps take the stress out...Born in a...
Rules of engagement | Phalanx
http://www.wearephalanx.com/rules-of-engagement.html
WAIT THERE ARE RULES? Below are some of the rules we do business by and live by, they help us to work with great customers and deliver killer work. We believe in honesty in our partner relationships. The ability to openly and honestly share ideas. We understand that the customer has a unique understanding of what’s right for their business. Fear of getting it wrong is not in our DNA so we share and then refine. Phalanx MODERN DIGITAL WARRIORS. Born in a secret government facility, our crack team of digit...
Team | Phalanx
http://www.wearephalanx.com/team.html
WHO WE ARE, WE THINK WE MAY BE COOL. Designers, developers, business geeks and the rest. CREATIVE DIRECTOR / OWNER. Yea we are cool like that, we have trading cards. Lead Developer and Phalanx Developer/Guru, Curtis is the Phalanx resident go-to-guy. Curtis is a high honors graduate of Pitt University comp engineering program with a knowledge of about every platform there is and the ability to leverage them to build amazing things. He also plays a lot of League of Legends. Alicia likes cage fighting, tak...
Process | Phalanx
http://www.wearephalanx.com/process.html
HOW WE DO, WHAT WE DO. Here you will find the steps we go through to produce a well thought out, highly creative end result that succeeds at it’s objectives. In this step we take all the data provided by the Planning stage and we design. We develop design concepts based on needs, functionality, mood boards, UX needs based on personas and the content strategy. We take it all and boil it down into something that delivers for the brand and does what it needs to do, for who it needs to do it. In this step we...
What We Do | Phalanx
http://www.wearephalanx.com/what-we-do.html
CREATIVE, PLATFORMS and SERVICES. We do just about everything digital. Below we break down core skills and some of the stuff we really love. When you make something there needs to be a focus on not only how it works but how it looks. It's been this way since the dawn of time. Phalanx centers on the experience and works back to the beauty. Whether it's a website, mobile app, game or 2d animated character concept, design is the key. The coolest projects for a group of creative geeks to tackle are game rela...
The Division IGR - Six and O
http://www.thedivisionigr.com/blog.html
Musings From Our Community and Special Guests. Rainbow Six Siege Beta Reflections. Following extension after extension, the Rainbow Six Siege Beta finally came to an end. Over the 14 days I spent immersed in multiplayer gameplay with clanmates and old tactical shooter friends, I felt a mixture of emotions, met a bunch of new players, and was reminded of what team-based shooter gaming is all about. The following are my thoughts after playing the Rainbow Six Siege closed/open beta. I watched my diverse net...
Our work | Phalanx
http://www.wearephalanx.com/our-work.html
This is just a selection of our work. Much of our portfolio is done for agencies and under NDA that we can’t share. Let’s Play PA. Creative-Direction / Development / Mobile / Social Integration / WEB. Let’s Play PA. Business Development and Event Portal. What happens when game development universities and state government join forces to promote a future industry in a region? PA Consortium on Video Gaming. Creative Direction, Design, UX, UI, Development, Branding. Rush Job for a Vapor Player. Development ...
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thedeadliestgame.net
thedeadliestgames.com
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THE BERING STRAIT CHALLENGE 2016. Several thousand people have climbed Everest. Less than six hundred have been in space. A few hundred have reached the North or South Pole. But only eight people have crossed the Bering Strait on foot or by ski. ROYAL PATRON: HIS ROYAL HIGHNESS PRINCE MICHAEL OF KENT GCVO. WATCH OUR PROMOTIONAL VIDEO. FULL EXPEDITION SETS OFF MARCH 2016. We are grateful to the Russian Embassy in London, the British and American Embassies in Moscow and the Russian Ministry of Foreign Affa...
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Socent Studios - Intro
INTENT OF THIS ALPHA SITE. To introduce you to our world's deadliest war, the conflict electronic you are reading this with, and our video game vision for peace. Blood minerals in electronics such as cell phones, game consoles, tablets, laptops, PCs, cameras, and DVD players.
Blog de Thedeadlife - Qu'est ce la vie?? - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Qu'est ce la vie? Et p-e mes reves. Noisy le grand (93). Mise à jour :. Je reviens de loin. Beaucoup de. Perdu dans ce monde. Les gens change et oublie ceu pourquoi il. Abonne-toi à mon blog! Mon Chere Et Tendre Amour. Je ne sais te dire combien je t'aime ni combien j'aimerai etre avec toi. Je t'aime plus que tous. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Voici le manga Naru...
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The Deadline
The Deadline zum Download. Wer sich selbst ein Bild von The Deadline machen möchte, kann dies nun endlich tun. Nachdem es noch ein paar Lizenz-Schwierigkeiten mit dem UDK gab, steht die finale Version jetzt auf 4Players.de zum Download bereit:. Zum The Deadline Download. Nichtsdestotrotz sind wir mächtig stolz auf das Ergebnis und finden, es macht durchaus eine Menge Spaß. Und eine Menge Spaß wünschen wir euch natürlich auch beim Ausprobieren! Posted by Julius Kuschke at 12:48 AM 3 comments. Wir, das Tea...
The Deadline - The property Brochure People
The property brochure people. The Deadline is a specialist company, producing property brochures for Estate Agents and Surveyors. All our staff are trained and skilled technicians who solely work in the property brochure market. The Deadline does not charge for corrections. Unlimited photographs (within corporate guidelines). Corrections taken by telephone. Faxed or emailed approval taken. Images can be supplied on CD or by email. We can also accept prints or transparencies. A few of our clients.
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