thedeadpixelsociety.com thedeadpixelsociety.com

thedeadpixelsociety.com

The Dead Pixel Society

The Dead Pixel Society. Java and libGDX Game Development. It’s been a while, but I’m not dead. August 27, 2014. Lots been going on in the past while to account for not updating this, but I won’t go into that. I competed in and completed a game for Ludum Dare 30. You can check out the landing page for Nemesis. To play it, check out the source and/or vote for me! Space Horde: Server Directory. January 23, 2012. While working on the login server. The first table will hold the server information for server t...

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The Dead Pixel Society. Java and libGDX Game Development. It’s been a while, but I’m not dead. August 27, 2014. Lots been going on in the past while to account for not updating this, but I won’t go into that. I competed in and completed a game for Ludum Dare 30. You can check out the landing page for Nemesis. To play it, check out the source and/or vote for me! Space Horde: Server Directory. January 23, 2012. While working on the login server. The first table will hold the server information for server t...
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The Dead Pixel Society | thedeadpixelsociety.com Reviews

https://thedeadpixelsociety.com

The Dead Pixel Society. Java and libGDX Game Development. It’s been a while, but I’m not dead. August 27, 2014. Lots been going on in the past while to account for not updating this, but I won’t go into that. I competed in and completed a game for Ludum Dare 30. You can check out the landing page for Nemesis. To play it, check out the source and/or vote for me! Space Horde: Server Directory. January 23, 2012. While working on the login server. The first table will hold the server information for server t...

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thedeadpixelsociety.com thedeadpixelsociety.com
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Nemesis - Ludum Dare 30: Jam

http://thedeadpixelsociety.com/nemesis

A game made in two days by:. The Dead Pixel Society. Nemesis is a physics-based game where you play the role of a malevolent, sentient planet hellbent on destroying every solar system in the known galaxy. Using the awesome power of gravity manipulation you are able to suck planets out of their orbit around the sun and tether them to yourself. Once tethered you are free to swing, smash, bash, crash and fling the planets into each other until nothing is left but dust. OpenGL 2.0 compatible graphics.

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deathmatchgame.wordpress.com deathmatchgame.wordpress.com

July | 2010 | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Archive for July, 2010. Tutorial: Simple Pixel App in XNA. Posted: July 24, 2010 in Tutorial. Fan Art: You Are the Castle. Posted: July 21, 2010 in Fan Art. Here is a bit of fan art I did for Dead Pixel Society’s. You Are the Castle. Let me know what you think! You Are the Castle Fan Art. I plan on doing some more fan art for several of the XNA Community games! Today I was thinking...

deathmatchgame.wordpress.com deathmatchgame.wordpress.com

Game Tech: UBIart | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07/20/game-tech-ubiart

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Posted: July 20, 2010 in Game Tech. While browsing through some e3 videos this afternoon, I came across a trailer for Rayman Origins. While that doesn’t seem to be a major discovery, the technology used to create it seems like it might be worth looking into. First, the trailer. And it it is going to be released as open source in 2011! That’s pretty cool! With more and more big game...

deathmatchgame.wordpress.com deathmatchgame.wordpress.com

Trends I’m Watching: User Generated Content | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07/21/trends-im-watching-user-generated-content

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Trends I’m Watching: User Generated Content. Posted: July 21, 2010 in Trends I'm Watching. Takes this concept to a whole new level. And Little Big Planet 2. Is going even further than its predecessor did. Check out this trailer:. Another game that uses the user generated content approach is ModNation Racers. It’s kinda a cross between Mario Kart and Little Big Planet in t...Enter y...

deathmatchgame.wordpress.com deathmatchgame.wordpress.com

Tutorial: Simple Pixel App in XNA | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07/24/tutorial-simple-pixel-app-in-xna

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Tutorial: Simple Pixel App in XNA. Posted: July 24, 2010 in Tutorial. The idea is that we want a canvas that represents a 64 x 64 pixel grid. We want to be able to draw or erase each individual cell in that grid using whatever color we have chosen and also draw an updated, to scale version to see the results in real time. Now, on to the code, shall we? Then add a public field to ho...

deathmatchgame.wordpress.com deathmatchgame.wordpress.com

Fan Art: You Are the Castle | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07/21/fan-art-you-are-the-castle

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Fan Art: You Are the Castle. Posted: July 21, 2010 in Fan Art. Here is a bit of fan art I did for Dead Pixel Society’s. You Are the Castle. Let me know what you think! You Are the Castle Fan Art. I plan on doing some more fan art for several of the XNA Community games! Check back once in a while and see what I come up with. Leave a Reply Cancel reply. Enter your comment here.

deathmatchgame.wordpress.com deathmatchgame.wordpress.com

Using Awesomium for an Awesome UI! | Deathmatch Devlog

https://deathmatchgame.wordpress.com/2010/07/20/using-awesomium-for-an-awesome-ui

Stay updated via RSS. Trends I'm Watching. David Amador's Blog. Shawn Hargreave's Blog. The ZMan's Blog. XNA Creator's Club. Using Awesomium for an Awesome UI! Posted: July 20, 2010 in Awesomium. I have decided to use AwesomiumDotNet. To render a UI for my game editor. So far I have the ability to use tooltips through JQuery. And I can use Javascript callback functions from within HTML to actually do things inside the game with C#. Have to say about it here. Leave a Reply Cancel reply. Blog at WordPress&...

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The Dead Pixel Society. Java and libGDX Game Development. It’s been a while, but I’m not dead. August 27, 2014. Lots been going on in the past while to account for not updating this, but I won’t go into that. I competed in and completed a game for Ludum Dare 30. You can check out the landing page for Nemesis. To play it, check out the source and/or vote for me! Space Horde: Server Directory. January 23, 2012. While working on the login server. The first table will hold the server information for server t...

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