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"Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC GamerThe Deep End GamesDetails on our first game, Perception
http://www.thedeependgames.com/
Details on our first game, Perception
http://www.thedeependgames.com/
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"Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC GamerThe Deep End Games | thedeependgames.com Reviews
https://thedeependgames.com
Details on our first game, Perception
About Us — "Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC Gamer
http://www.thedeependgames.com/about
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. The Deep End Games is an independent game developer formed from industry veterans of games like the BioShock series, Rock Band, Dead Space, and many more. For more details, check out our Kickstarter. Last year, we were featured in IGN First's coverage. One of the stories was about how Amanda, Perception's Writer/Producer, and Bill, Perception's Director, run an indie studio from their home.
Coverage — "Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC Gamer
http://www.thedeependgames.com/gallery
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. Horror games are an art, not a science, and the guys at The Deep End Games are in the middle of painting one creepy portrait.". This crew has some serious credentials to their name.". Enthralling and disturbing.". Perception has received extensive coverage from countless media outlets, including:. Ex-Irrational devs announce new Horror Game Perception. Lose Your Sight and Possibly Your Mind in Perception.
Gallery — "Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC Gamer
http://www.thedeependgames.com/gallery-1
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. Be sure to follow us on social media for the latest updates and content.
Contact — "Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC Gamer
http://www.thedeependgames.com/new-page
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. For press or developer inquiries, please email publicity (at) thedeependgames (dot) com. For questions about the game itself or The Deep End Games, email info (at) thedeependgames (dot) com. You can also chat with us on Twitter @theDeepEndGames. Or Creative Director, Bill Gardner's personal account @GameOnGardner. Be sure to follow us on social media for the latest updates and content.
Blog — "Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC Gamer
http://www.thedeependgames.com/the-deep-end-games-blog
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. June 25, 2015. Thank you, thank you, thank you! We are completely overwhelmed, overjoyed and humbled at the reception our game has received. This has been the most exciting, exhilarating month and we have you to thank. Moving forward, we will keep you all posted regarding what's going on with Perception. We can't wait to show you more footage, screen shots, excerpts and more. June 19, 2015. How did you get into...
TOTAL PAGES IN THIS WEBSITE
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General – Alex likes to tinker
http://alex-tinkers.com/category/general
A Game Jam at the MIT Pt.2. And now to the interesting part of my trip – the game jam at the MIT. If you didn’t read Pt.1 of this post you can read it here. After getting up a bit more tired than usual we got breakfast and were ready to jam! We already knew the topic of the jam and I must say: I was quite unsure about how the jam would turn out. Because: first of all the topic is one that you wouldn’t necessarily think of in context of games. Rik introducing the topic. First set of cards for our game.
Games – Alex likes to tinker
http://alex-tinkers.com/category/games
A Game Jam at the MIT Pt.1. It’s been a busy few weeks (as always). We’re working on the console port of The Inner World. We’re working on contract work, we’re working on the sequel. I’ve been organizing a jam for a client, I’ve been mentoring kids in building cool stuff. With garbage and electronics, showed our game at gamescom. And in the end… i got the opportunity to go to Boston. And it was amazing:. As we’re also working on germanys first indie collective called “ Saftladen. Showed us the Gamelab.
A Game Jam at the MIT Pt.1 – Alex likes to tinker
http://alex-tinkers.com/a-game-jam-at-the-mit-pt-1
A Game Jam at the MIT Pt.1. It’s been a busy few weeks (as always). We’re working on the console port of The Inner World. We’re working on contract work, we’re working on the sequel. I’ve been organizing a jam for a client, I’ve been mentoring kids in building cool stuff. With garbage and electronics, showed our game at gamescom. And in the end… i got the opportunity to go to Boston. And it was amazing:. As we’re also working on germanys first indie collective called “ Saftladen. Showed us the Gamelab.
Blog – Alex likes to tinker
http://alex-tinkers.com/blog
A Game Jam at the MIT Pt.2. And now to the interesting part of my trip – the game jam at the MIT. If you didn’t read Pt.1 of this post you can read it here. After getting up a bit more tired than usual we got breakfast and were ready to jam! We already knew the topic of the jam and I must say: I was quite unsure about how the jam would turn out. Because: first of all the topic is one that you wouldn’t necessarily think of in context of games. Rik introducing the topic. First set of cards for our game.
J de Juegos - De todo... un poco, y de Juegos... más.
http://www.jdejuegos.com/multiusuario-masivo-online-mmo.htm
Al parecer la nueva norma es sacar las noticias antes que los demás se enteren de alguna manera,. La verda, lo único que espero es una mejora al sistema de combate. El original no deja de ser interesante pero fallarle a un enemigo estando a metros, con una ametralladora, es más que frustrante. Que ocurra con frecuencia cuando se tiene un 99% de dar en el blanco eso ya es cruel. El calor del Norte se distribuye por todo el mundo con el inicio de la gran venta de verano en. Es una fuerza secreta y rebelde ...
J de Juegos - De todo... un poco, y de Juegos... más.
http://www.jdejuegos.com/articulos/preguntas-frecuentes-faq/default.htm
Al parecer la nueva norma es sacar las noticias antes que los demás se enteren de alguna manera,. La verda, lo único que espero es una mejora al sistema de combate. El original no deja de ser interesante pero fallarle a un enemigo estando a metros, con una ametralladora, es más que frustrante. Que ocurra con frecuencia cuando se tiene un 99% de dar en el blanco eso ya es cruel. El calor del Norte se distribuye por todo el mundo con el inicio de la gran venta de verano en. Es una fuerza secreta y rebelde ...
Perception Continues To Creep Us Out In Latest Trailer | IndieHangover
http://www.indiehangover.com/perception-continues-to-creep-us-out-in-newest-trailer
Perception Continues To Creep Us Out In Latest Trailer. Jun 22, 2015. Check Scary ghosts that make you want to crawl under a bed? Check Creepy darkness that can only be navigated by ecolocation? Yep Deep End Games. An independent game developer formed from industry veterans of games like the BioShock series, Rock Band, Dead Space, has unleashed another haunting Perception. Gameplay trailer upon the web, just hours from their Kickstarter campaign deadline. Boston FIG 2016 Lineup Announced.
Game Development – Rogue Process
http://www.rogueprocess.run/category/game-development
A game about high-speed running and slow-motion hacking. Rogue Process @ GDC Indie Megabooth! February 8, 2017. February 8, 2017. Here’s some exciting news I’ve been itching to tell you about: Rogue Process has been selected for the Indie Megabooth at GDC. And lots of others. I’m so excited and proud to be there, and I really hope everyone enjoys playing the game. If you’ll be at GDC and you’d like to talk about the game, let me know on Twitter. Or email me: cutgarnet -at- gmail.com! February 3, 2017.
Mike – Rogue Process
http://www.rogueprocess.run/author/crp_8s8bkc
A game about high-speed running and slow-motion hacking. GDC & Greenlight. March 6, 2017. March 6, 2017. Let’s get right to the exciting news: Rogue Process was Greenlit last week! At the end of our first week on the site, halfway through our GDC trip, we got the notification from Valve that we’d be accepted onto Steam. Thanks to everyone who voted for us, tweeted about the game, or just gave us some support. It’s a huge relief to have that process over and done with. February 21, 2017. February 21, 2017.
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the deep end club
The deep end club. Bern Baby Bern – TONIGHT! July 29, 2015. Trash is for Tossers. June 20, 2015. June 20, 2015. When I started composting a few years ago, it cut down the quantity of my garbage so much! Getting $ out of Politics. June 20, 2015. July 3, 2015. When someone gives you money, you’re more likely to be nice to that person (or at least listen to them), right? Politicians (aka our president and senators and everyone else) are no different! Every election, politicians have to raise millions (and s...
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thedeependcrossfade (A good friend indeed) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? A good friend indeed. Traditional Art / Professional. A good friend indeed. Deviant for 11 Years. This deviant's full pageview. Why," you ask?
The Deep End :: Custom Wordpress Design, Logo Design & More
Our Work & Services. SMALL BY DESIGN,. WE'RE THE WEB and GRAPHIC DESIGN STUDIO. WITH BIG AGENCY CAPABILITIES. Get to Know The Deep End from The Deep End. We offer full service custom WordPress design, web design, logo design and more to businesses around the country. Here’s what we can do for you:. WEB DESIGN and DEVELOPMENT. Do you need a strong internet presence that you can easily manage and update in-house? LOGO DESIGN and BRANDING. Some things just look best on paper. Brochures, posters and prod...
The Deep End Diaries – Writing Myself Out of the Dark
The Deep End Diaries. Writing Myself Out of the Dark. Coping Skills and Other Useful Stuff. Symptoms and Characteristics of Bipolar Disorder. What Are Psychotic Features? Coping Skills and Other Useful Stuff. Symptoms and Characteristics of Bipolar Disorder. What Are Psychotic Features? A Torch to the Mind: On Being Creative and Touched by Madness. October 5, 2016. Many prominent researchers have made the connection between mental illness bipolar disorder, in particular and the creative bug. We are more ...
thedeependdiaries.wordpress.com
The Deep End Diaries | Writing Myself Out of the Dark
The Deep End Diaries. Coping Skills and Other Useful Stuff. Symptoms and Characteristics of Bipolar Disorder. What Are Psychotic Features? A budding blogger, novelist, and Crazy Cat Lady, I am beginning my collegiate career and staving off madness by writing about my passion: mental health. I am prone to humor, seriousness, and, above all, honesty. Please feel free to follow my blog and check out what I have in store! Romancing the Road to Recovery. Live Love Laugh Ranting. It's okay not to be okay.
"Unlike anything I've seen before." - Kotaku <br>"A fresh take on haunted house horror." -PC GamerThe Deep End Games
Unlike anything I've seen before." - Kotaku. A fresh take on haunted house horror." -PC Gamer. ABOUT PERCEPTION (Steam/PS4/XBox One). Crafted by a team of veteran PC and console developers (. BioShock, BioShock Infinite, Dead Space. PC/PS4) offers a bold and fresh take on first person narrative games. See" using echolocation. Every sound creates a visual. Engage in a deadly game of hide and seek with relentless enemies, including The Presence. Travel back through history to exorcise your own nightmares.
thedeependofdying.com - Under Construction
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thedeependofthepool.blogspot.com
The Deep End Of The Pool
The Deep End Of The Pool. Monday, August 03, 2015. I do not condone or advocate violence. I'm never going to suggest raising a hand or weapon to another living thing is the best way to solve any problem. But the difference between aggression and defense is intent. And if all other options at resolution have failed and you can not walk away.I do not suggest you lie down and passively accept brutality from others. Sunday, August 02, 2015. Read, Research, Educate YourSelf. Why aren't we looking further?
The Deepend Online
Store Locations and Hours. Privacy / Terms of Use. Shipping and Sales Tax not Included). We outfit swim teams. Your team will benefit from:. Free shipping on complete team orders. Easy outfitting by phone or Team Locker Rooms. Have the Deep End attend your next meet. To submit a request, please click here. TYR Avictor Prelude Jammer. TYR Avictor Prelude Closed Back. TYR Avictor Prelude Open Back.
The Deep End | Of the musical spectrum
Of the musical spectrum. Tags: Bondi Beach Radio. Posted by: Tim Stealth. Posted by: Tim Stealth. Posted by: Tim Stealth. Posted by: Tim Stealth. Tags: Bondi Beach Radio. Posted by: Tim Stealth. Tags: Bondi Beach Radio. Posted by: Tim Stealth. Tags: Bondi Beach Radio. Posted by: Tim Stealth. Tags: Bondi Beach Radio. Tags: Bondi Beach Radio. Tags: Bondi Beach Radio. Posted by: Tim Stealth. Tags: Bondi Beach Radio. Tags: Bondi Beach Radio. Tags: Bondi Beach Radio. Posted by: Tim Stealth.
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