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The Game Design Forum. Help fund Great Videogame Research. Reverse Design: Super Mario World. The next chapter in the Reverse Design series. We spent 65,000 words and more than 300 pictures explaining the design decisions that make Super Mario World a classic. In the process, we figured out the tools that Nintendo used to structure many of their best games. Intro to Game Design History. Reversing the Design: Chrono Trigger. Reversing the Design: Final Fantasy 6. An attempt to reverse-engineer all of the ...

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Game Design Forum: Home | thegamedesignforum.com Reviews

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The Game Design Forum. Help fund Great Videogame Research. Reverse Design: Super Mario World. The next chapter in the Reverse Design series. We spent 65,000 words and more than 300 pictures explaining the design decisions that make Super Mario World a classic. In the process, we figured out the tools that Nintendo used to structure many of their best games. Intro to Game Design History. Reversing the Design: Chrono Trigger. Reversing the Design: Final Fantasy 6. An attempt to reverse-engineer all of the ...

INTERNAL PAGES

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Acceleration Flow, Part 1

http://www.thegamedesignforum.com/features/acceleration_flow_1.html

The Game Design Forum. Acceleration Flow: Part 1. It s not about items, is it? You don t really care if your new crystal nethersword is going to clash with your new elite boss clogs. It s about the numbers. You want the items with the best numbers so you can use your numbers to decrease the enemy s numbers until your numbers are the best in the land [.] No one ever ruined their lives to get 100% completion in Super Metroid. Yahtzee, Zero Punctuation Reviews: World of Warcraft Cataclysm. Acceleration flow...

2

Game Design Forum: Submissions

http://www.thegamedesignforum.com/writefortheforum/submissions.html

The Game Design Forum. Write for the Forum. We re always looking for new ideas about game design. And we mean it when we say you don t have to be a professional to know what makes a game engaging. So if you think you ve got something unique to say about game design, the first thing you need to do is pick a form. Out of short feature, long feature, or review. (See below). That tells us what your main points are. If you do not submit a topic first, your essay will probably not be read. If you do su...

3

Game Design eBooks

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The Game Design Forum. All eBooks are only 99 cents and the bundle is now $1.99. Get the whole reverse design series up to this point. For only $1.99- three books for the price of two! This includes Reverse Design: Final Fantasy 6, Reverse Design: Chrono Trigger and Reverse Design: Super Mario World and now Reverse Design: Half-Life. This includes all the bonus features in the other books. Not available in the web version, including a discussion of Half-Life's impact on multiplayer design. Which examined...

4

Acceleration Flow Part 2

http://www.thegamedesignforum.com/features/acceleration_flow_2.html

The Game Design Forum. Acceleration Flow Part 2. Read part one of this essay. Designer Strategies for Acceleration Flow. The Covert Level-Up System. Acceleration throughout a Game. This is frequent in Final Fantasy or Zelda games; it happens in Shadow Hearts, Star Ocean 2, Dragon Quest, Wild Arms, etc. This is the first climax of a game that introduces a player to the more difficult second half, and also usually engages the pursuit of the main villain or object of the game. Currencies like gold, gil, bot...

5

Reverse Design: Super Mario World

http://www.thegamedesignforum.com/features/RD_SMW_1.html

The Game Design Forum. Reverse Design: Super Mario World. Did you know you can get an eBook bundle of the entire reverse design series, including this text. For less than $2? The book versions have bonus features and expanded text. You can also buy books individually. Or "how do I keep level 3 from being too much like level 5, while still keeping them similar? And the skill theme. We re going to look at all of that briefly in this introduction, and then in depth in the sections that follow.

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The Animation Student Collective Blog: April 2013

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The Animation Student Collective Facebook Group. Animation @ CCAD Blog. Sunday, April 28, 2013. Meeting Recap, 4/26. 1) This Monday at 11 AM in the Canzani Auditorium Mark Hentemann. From Family Guy will be speaking to the school about their experiences. It's definitely a talk that shouldn't be missed and a great opportunity for hearing more about the industry. 2) Just a reminder, t he deadline for submitting pieces to the end of the year show is. April 29th, meaning this Monday. Wednesday, April 24, 2013.

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Daniel Primed:: Hobbyist Game Analysis » Mario Galaxy 2 Co-Star Gameplay and Organic Co-operative Challenges

http://danielprimed.com/2014/08/mario-galaxy-2-co-star-gameplay-and-organic-co-operative-challenges

Mario Galaxy 2 Co-Star Gameplay and Organic Co-operative Challenges. August 25th, 2014. What this means for gameplay. Although the two players are playing the same game, they’re engaging with it in entirely different ways. The Mario player is playing a typical game of Mario and the co-star is playing a rail shooter with motion-control aiming. New Super Mario Bros. Wii. Scales with additional players sharing the same space. Super Mario Galaxy 2. Posted in Game Discussion. Tags: super mario galaxy 2. Why n...

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Daniel Primed:: Hobbyist Game Analysis » Game Design Companion: A Critical Analysis of Wario Land 4

http://danielprimed.com/warioland4

Game Design Companion: A Critical Analysis of Wario Land 4. September 21st, 2013. Buy Here - $7.99. From the press release:. Game Design Companion: A Critical Analysis of Wario Land 4. Takes under-appreciated gaming gem,. 2001) for the GameBoy Advance, and splays the meat and bones of videogame design and structure across nearly 600 print pages to understand their influence on player experience. Author Daniel Johnson, in a radical departure from contemporary videogames discussion, examines. Contains all ...

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Daniel Primed:: Hobbyist Game Analysis » Writing Hiatus

http://danielprimed.com/2015/04/writing-hiatus

April 14th, 2015. The good news is that I still have time to play games and take notes as I play. I’m also sitting on about three issues of copy for the new zine project,. Adventures in Games Analysis. GDC: A Critical Analysis of Wario Land 4. The Cave of Atman. Speaking of content and copy, here is a list of everything I’ve finished or have in draft copy for the first few issues:. A breakdown of arcade racing and top-down racing fundamentals. A design-focused photo diary of God of War: Chains of Olympus.

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Daniel Primed:: Hobbyist Game Analysis » super mario galaxy 2

http://danielprimed.com/tag/super-mario-galaxy-2

Mario Galaxy 2 Co-Star Gameplay and Organic Co-operative Challenges. August 25th, 2014. What this means for gameplay. Although the two players are playing the same game, they’re engaging with it in entirely different ways. The Mario player is playing a typical game of Mario and the co-star is playing a rail shooter with motion-control aiming. New Super Mario Bros. Wii. Scales with additional players sharing the same space. Super Mario Galaxy 2. Posted in Game Discussion. Tags: super mario galaxy 2. Retro...

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Daniel Primed:: Hobbyist Game Analysis » Culture

http://danielprimed.com/category/gaming/culture

The Role of Video Games in Chinese Youth Culture. September 30th, 2010. It should be noted that, equally, there are some issues on the other side of the fence too, regarding the design of maliciously addictive games. Overseas Gaming Journal: Survival Guide. August 9th, 2010. Bring a Portable Console. A no-brainer, huh? The PSPgo, on the other hand, is an ideal solution with its 16gb harddrive. Topped with PSN classics and PSP Minis and you’ve got yourself a handy travel companion without the ne...The iPo...

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Daniel Primed:: Hobbyist Game Analysis » wario land 4

http://danielprimed.com/tag/wario-land-4

New Daniel Primed Online Store. July 15th, 2016. Stolen Projects, the outfit which published. Game Design Companion: A Critical Analysis of Wario Land 4. Has recently closed. Yesterday I opened a Gumroad account. To continue selling the book online. The new shopfront will also host future publishing ventures and I will continue to work with Daniel Purvis. The creative behind Stolen Projects, moving forwards. Feel free to direct any purchasing queries to my email danielprimed [at] gmail [dot] com. However...

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Daniel Primed:: Hobbyist Game Analysis » wario book

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GDC: A Critical Analysis of Wario Land 4 – User-Submitted Amendments. August 19th, 2014. Not long after I released. Game Design Companion: A Critical Analysis of Wario Land 4. A handful of readers emailed in and gave suggestions for amendments. I’d like to share them here. Quest Hawthorn had a theory that Aerodent’s biggest weakness is Large Lips. Because in Japanese kiss shares the same sound as a mouse squeaking. Rowan Divey found a small mistake in Mario and Wario A Character Comparison:. You might al...

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Daniel Primed:: Hobbyist Game Analysis » Editorial

http://danielprimed.com/category/gaming/editorial

New Daniel Primed Online Store. July 15th, 2016. Stolen Projects, the outfit which published. Game Design Companion: A Critical Analysis of Wario Land 4. Has recently closed. Yesterday I opened a Gumroad account. To continue selling the book online. The new shopfront will also host future publishing ventures and I will continue to work with Daniel Purvis. The creative behind Stolen Projects, moving forwards. Feel free to direct any purchasing queries to my email danielprimed [at] gmail [dot] com. 8221;&#...

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Daniel Primed:: Hobbyist Game Analysis » Other Media

http://danielprimed.com/category/gaming/other-media

A Few Comments on Zootopia. July 20th, 2016. 8216;s differentiated animal society is a rich allegory that reflects issues of race, gender, and disability. Every element is anchored around these theme and it injects a sense of dynamism, variety, and depth that I don’t think I’ve seen in any animated movies before. Typecasting is natural in. Is racism equivalent to speciesism? Is speciesism okay because there are strong biological differences between animals? One of the reasons why. Jude’s comments a...

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The Game Designer

Wednesday, July 29, 2015. Offense vs. Defense. Dave Cameron at FanGraphs. Writes about the Blue Jays adding Tulo to a lineup that already scores the most runs. There are no diminishing returns to scoring more runs; there is no point on offense to where the marginal value of a run scored is worth less than preventing a run from being allowed on defense.". It's because of the Pythagorean Theorem of Baseball. 600 x 600) / (600 x 600) (550 x 550) = .543. That's a record of 88-74 over a 162-game season).

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the Game Designer main page

Welcome to the Game Designer! I am a Game Designer. And have been in the computer game industry for 15 years, and am having the time of my life! Most of my work has been on "AAA" titles - that is, titles on the three main console platforms: Sony, Microsoft and Nintendo. However, working at Konami gave me exposure to both the Mobile and Social platforms. Additionally I have added a blog to the site, which you can check out here: theGameDesiger Blog.

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TheGameDesigner13 - DeviantArt

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GAME DESIGNERS - Inicio

Música y FX. FPS Creator - Scripting básico. Bull; Model pack 9 agregado. Bull; Model pack 7 agregado. Bull; Model pack 6 agregado. Bull; Model pack 5 agregado. Bull; Noticia "uScript, editor de scripts visual para Unity" agregada. Bull; Mega-pack modern. Bull; Model pack 52 -. Bull; Mega-pack efectos de. Bull; FPS Creator x9. Bull; Project blue v1.8a. 5 últimos juegos:. El equipo de la Web. El equipo del Foro. UScript, editor de scripts visual para Unity. Clic en la imagen para ampliar). Http:/ fpscdesi...

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GameDev's GF | The Game Developer's Girlfriend

About GameDev’s GF. Long Time No Chat. GameDev’s GF on Facebook! GameDev’s GF on Facebook! Top Posts and Pages. Long Time No Chat. It’s Official…. Now Streaming on Twitch.tv. Hearthstone: It’s Easier Than I Thought. The Game Dev and Girlfriend Move In Together. Long Time No Chat. Middot; Tagged with game dev girlfriend. It’s Official…. Now Streaming on Twitch.tv. Middot; Tagged with game dev girlfriend. Hearthstone: It’s Easier Than I Thought. Okay, so, I may not be a video game guru and know everything ...

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Game Design Forum: Home

The Game Design Forum. Help fund Great Videogame Research. Reverse Design: Super Mario World. The next chapter in the Reverse Design series. We spent 65,000 words and more than 300 pictures explaining the design decisions that make Super Mario World a classic. In the process, we figured out the tools that Nintendo used to structure many of their best games. Intro to Game Design History. Reversing the Design: Chrono Trigger. Reversing the Design: Final Fantasy 6. An attempt to reverse-engineer all of the ...

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thegamedestiny.com - This website is for sale! - thegamedestiny Resources and Information.

The domain thegamedestiny.com. May be for sale by its owner! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.

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The Game Destroyers | New and used things you need

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Создание игры - взгляд изнутри

Добро пожаловать на сайт проекта The Gamedev (Создание игры - взгляд изнутри)! Этот проект посвящен разработке компьютерной игры. Аркады с элементами RPG. На этом сайте подробно описываются все этапы ее создания, начиная с написания концепт-документа и проектирования программного кода, и заканчивая созданием графики и отладкой игрового баланса. Также описываются все проблемы, которые возникают при разработке этой игры, способы их решения и возможные альтернативы. Вы здесь:  . Опубликовано: 29 Июль 2014.

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Game Dev Camp 2015 | Home

We are too) Share it with the world! Welcome to Game Dev Camp Portugal 2015! The biggest and most awesome event for Game Developers in Portugal. Check all details for more than 30 sessions available. Meet the awesome speakers of Game Dev Camp 2015. Download the Portugal Game Studios booklet. Watch all sessions of last year's event. This year’s Game Dev Camp will happen on the 12th September, 2015. Yup, it’s right ahead. Can’t wait, huh? Get your seat at the event! Get you seat now! The event is SOLD OUT!