thegameisneverover.blogspot.com thegameisneverover.blogspot.com

thegameisneverover.blogspot.com

Work-Flow

A blog to document my animation projects progress and workflow. Tuesday, 23 July 2013. Ok it has been ages and I mean ages since I last uploaded anything. 3D wise I've been pretty busy building various bits and bobs and working on a few assets for some indiedev studios. Currently I'm working on a game called 'Knightmare: Among Shadows' - http:/ www.indiegogo.com/projects/nightmare-among-shadows-indie-game/x/3538324. Friday, 14 September 2012. Animation time. Finally. I've decided to try and add some dama...

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Work-Flow | thegameisneverover.blogspot.com Reviews
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A blog to document my animation projects progress and workflow. Tuesday, 23 July 2013. Ok it has been ages and I mean ages since I last uploaded anything. 3D wise I've been pretty busy building various bits and bobs and working on a few assets for some indiedev studios. Currently I'm working on a game called 'Knightmare: Among Shadows' - http:/ www.indiegogo.com/projects/nightmare-among-shadows-indie-game/x/3538324. Friday, 14 September 2012. Animation time. Finally. I've decided to try and add some dama...
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1 work flow
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Work-Flow | thegameisneverover.blogspot.com Reviews

https://thegameisneverover.blogspot.com

A blog to document my animation projects progress and workflow. Tuesday, 23 July 2013. Ok it has been ages and I mean ages since I last uploaded anything. 3D wise I've been pretty busy building various bits and bobs and working on a few assets for some indiedev studios. Currently I'm working on a game called 'Knightmare: Among Shadows' - http:/ www.indiegogo.com/projects/nightmare-among-shadows-indie-game/x/3538324. Friday, 14 September 2012. Animation time. Finally. I've decided to try and add some dama...

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thegameisneverover.blogspot.com thegameisneverover.blogspot.com
1

Work-Flow: November 2011

http://www.thegameisneverover.blogspot.com/2011_11_01_archive.html

A blog to document my animation projects progress and workflow. Wednesday, 9 November 2011. Ok Ive made considerable progress on my animation since my last update. The animation is currently running at around 4 minutes. Rendering out the second half is taking my PC about 24 hours so I'm wanted to get this segment completed ASAP. I still there are is still of tweaking that I need to do before I'm 100% happy with the animation, this I imagine will be quite time consuming. Urge. Subscribe to: Posts (Atom).

2

Work-Flow: December 2011

http://www.thegameisneverover.blogspot.com/2011_12_01_archive.html

A blog to document my animation projects progress and workflow. Friday, 2 December 2011. Spiralling out if control. Ok it has been ages and I mean ages since I updated this. I'm still working on my animation project, I'm getting to the stage where I want to finish it off. I've been trying to add more speed to the animation but I'm conscious of the contrast making the animation look jerky. I'm considering adding additional camera angles for this part of the scene to compensate. Subscribe to: Posts (Atom).

3

Work-Flow: August 2012

http://www.thegameisneverover.blogspot.com/2012_08_01_archive.html

A blog to document my animation projects progress and workflow. Friday, 10 August 2012. Been a long time. Been a loooong time since I've posted anything (as per). This is mainly to do with me being ridiculously busy in my full time job. Bad times. Anyways on with my current project, the ThemePark. The FlyThrough animation has been completed and is now available on my YouTube channel. This will be the entire setting for the animation I'm currently working on. I'm struggling to find any decent audio sample...

4

Work-Flow: January 2012

http://www.thegameisneverover.blogspot.com/2012_01_01_archive.html

A blog to document my animation projects progress and workflow. Saturday, 21 January 2012. OK, so. its finished. This animation has taken the best part of 6 months. I started it in July last year after my original animation project for 2011 all went Ti* s up. This post wont display correctly so if your reading this on my website I suggest clicking the clink. I started off by just building the character models then I imagined building a whole lot more. After building the first scene and deciding that ...

5

Work-Flow: Ages... Literally

http://www.thegameisneverover.blogspot.com/2013/07/ages-literally.html

A blog to document my animation projects progress and workflow. Tuesday, 23 July 2013. Ok it has been ages and I mean ages since I last uploaded anything. 3D wise I've been pretty busy building various bits and bobs and working on a few assets for some indiedev studios. Currently I'm working on a game called 'Knightmare: Among Shadows' - http:/ www.indiegogo.com/projects/nightmare-among-shadows-indie-game/x/3538324. Subscribe to: Post Comments (Atom). There was an error in this gadget.

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Work-Flow

A blog to document my animation projects progress and workflow. Tuesday, 23 July 2013. Ok it has been ages and I mean ages since I last uploaded anything. 3D wise I've been pretty busy building various bits and bobs and working on a few assets for some indiedev studios. Currently I'm working on a game called 'Knightmare: Among Shadows' - http:/ www.indiegogo.com/projects/nightmare-among-shadows-indie-game/x/3538324. Friday, 14 September 2012. Animation time. Finally. I've decided to try and add some dama...

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