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I started my career at Gremlin Interactive in 1998, working initially in the company’s core technology group, before going on to work on Soulbringer for the PC and Actua Soccer for the N64. Joining Rage games in 2000, I worked as an engine and graphics programmer on the Xbox games Crash and Gun Metal before moving to Core Design to work as lead Xbox programmer on Fighting Force 3. Proudly powered by WordPress.

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