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The Games I Write

The Games I Write. Friday, January 30, 2009. Opinion on an Opinion: Storytelling in Recent Games. Its time to roll out another article. For you all to read that I think really touches on a growing trend. Here Tom Cross talks about totally in-game narrative, primarily its use by Valve in games like Left 4 Dead. And Half Life 2: Episodes 1 and 2. Which thanks to a friend I've finally got to play. Saying that. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Blips on my radar...

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The Games I Write. Friday, January 30, 2009. Opinion on an Opinion: Storytelling in Recent Games. Its time to roll out another article. For you all to read that I think really touches on a growing trend. Here Tom Cross talks about totally in-game narrative, primarily its use by Valve in games like Left 4 Dead. And Half Life 2: Episodes 1 and 2. Which thanks to a friend I've finally got to play. Saying that. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Blips on my radar...
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The Games I Write | thegamesiwrite.blogspot.com Reviews

https://thegamesiwrite.blogspot.com

The Games I Write. Friday, January 30, 2009. Opinion on an Opinion: Storytelling in Recent Games. Its time to roll out another article. For you all to read that I think really touches on a growing trend. Here Tom Cross talks about totally in-game narrative, primarily its use by Valve in games like Left 4 Dead. And Half Life 2: Episodes 1 and 2. Which thanks to a friend I've finally got to play. Saying that. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Blips on my radar...

INTERNAL PAGES

thegamesiwrite.blogspot.com thegamesiwrite.blogspot.com
1

The Games I Write: Braid's Blow: Game Challenges Clash With Good Story

http://thegamesiwrite.blogspot.com/2009/01/braids-blow-game-challenges-clash-with.html

The Games I Write. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Another day, and another article of interest. Blips on my radar. Jonathan Blow takes time to share his criticism. If you don't know who Jonathan Blow is or about his game Braid. I suggest you educate yourself. This article both excited and bother me for two separate reasons. I could hardly be more giddy when I see things like:. Subscribe to: Post Comments (Atom). The Article That Started This Blog.

2

The Games I Write: The Article That Started This Blog

http://thegamesiwrite.blogspot.com/2009/01/article-that-started-this-blog.html

The Games I Write. Thursday, January 15, 2009. The Article That Started This Blog. I just wanted to share with you all the article. That lead to me starting this blog. It is from our department chair, Brenda Brathwaite, on a game designer's portfolio. As you can see a blog, or rather an intelligent. Blog is something that might catch the eye. Hopefully "The Games I Write" will eventually qualify. Now to work on the other things. And Bjork and Holopainen's Patterns in Game Design. A place to start.

3

The Games I Write: "Mortal Pawns" Character Origin Story Draft, Manuel

http://thegamesiwrite.blogspot.com/2009/01/mortal-pawns-character-origin-story.html

The Games I Write. Monday, January 12, 2009. Mortal Pawns" Character Origin Story Draft, Manuel. Name: Manuel Romero Medina. Age: 14 (One hundred forty something). Town and Country: Medina del Campo, Spain. 8221; It became an offer to his highs, and those he could never deny. Name of his god, N/A. Critiques as always are appreciated. Subscribe to: Post Comments (Atom). Opinion on an Opinion: Storytelling in Recent Game. Braids Blow: Game Challenges Clash With Good Stor. The Article That Started This Blog.

4

The Games I Write: The Ultimate Guide to Video Game Writing and Design by Flint Dille & John Zurr Platten

http://thegamesiwrite.blogspot.com/2009/01/ultimate-guide-to-video-game-writing.html

The Games I Write. Thursday, January 22, 2009. The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zurr Platten. One of the things I did last break was look into some Game related books I would want to read. The Ultimate Guide to Video Game Writing and Design. Was at the top of my list just by its name. It looked like it would talk about exactly where I would want to be in the industry, and I was not disappointed. Subscribe to: Post Comments (Atom). A place to start.

5

The Games I Write: January 2009

http://thegamesiwrite.blogspot.com/2009_01_01_archive.html

The Games I Write. Friday, January 30, 2009. Opinion on an Opinion: Storytelling in Recent Games. Its time to roll out another article. For you all to read that I think really touches on a growing trend. Here Tom Cross talks about totally in-game narrative, primarily its use by Valve in games like Left 4 Dead. And Half Life 2: Episodes 1 and 2. Which thanks to a friend I've finally got to play. Saying that. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Blips on my radar...

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The Games I Write

The Games I Write. Friday, January 30, 2009. Opinion on an Opinion: Storytelling in Recent Games. Its time to roll out another article. For you all to read that I think really touches on a growing trend. Here Tom Cross talks about totally in-game narrative, primarily its use by Valve in games like Left 4 Dead. And Half Life 2: Episodes 1 and 2. Which thanks to a friend I've finally got to play. Saying that. Saturday, January 24, 2009. Braid's Blow: Game Challenges Clash With Good Story. Blips on my radar...

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Burning Down The Commercialist Journalists Of The World. Darksiders And Kotaku: The Liars Guide. March 27, 2010. The initial liar in the dock here at The GamesJournaLOList is none other than that blog who could – Kotaku. But which “Editor” was responsible for the bullshit article? Read the rest of this entry ». Take It Or Leave It Games Journalists. March 20, 2010. Hey, you. That’s right – YOU! The person reading this page! Enjoy it, unless I write about you jerks! Blog at WordPress.com.

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