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thegrindgame.blogspot.com

Life Of Grind

Thursday, May 29, 2014. At the end of the school year, and our collegiate career, we can safely say we created a game in 9 months. While there is still a ways to go in development, the game actually feels like a completed game. We finally have all of the playable characters in, complete with voice overs and unique animations. Our enemies require different tactics to beat and our levels provide their own sense of fun. Check out the website for the game here. Gabriel has collaborated heavily with us in ter...

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Life Of Grind | thegrindgame.blogspot.com Reviews
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Thursday, May 29, 2014. At the end of the school year, and our collegiate career, we can safely say we created a game in 9 months. While there is still a ways to go in development, the game actually feels like a completed game. We finally have all of the playable characters in, complete with voice overs and unique animations. Our enemies require different tactics to beat and our levels provide their own sense of fun. Check out the website for the game here. Gabriel has collaborated heavily with us in ter...
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Life Of Grind | thegrindgame.blogspot.com Reviews

https://thegrindgame.blogspot.com

Thursday, May 29, 2014. At the end of the school year, and our collegiate career, we can safely say we created a game in 9 months. While there is still a ways to go in development, the game actually feels like a completed game. We finally have all of the playable characters in, complete with voice overs and unique animations. Our enemies require different tactics to beat and our levels provide their own sense of fun. Check out the website for the game here. Gabriel has collaborated heavily with us in ter...

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thegrindgame.blogspot.com thegrindgame.blogspot.com
1

Life Of Grind: October 2013

http://www.thegrindgame.blogspot.com/2013_10_01_archive.html

Monday, October 21, 2013. Welcome To The Grind. Hey Everyone, this is our blog for our video game: The Grind. The Grind is a student project at the Savannah College of Art and Design. The player who is able to get the last hit in on an enemy and actually kills them (which will range from low level opponents to very difficult opponents) gets the majority of the XP, meaning the other players who didn't get that last hit won't get nearly as much XP as the player that did get the kill. Do you mix it up?

2

Life Of Grind: November 2013

http://www.thegrindgame.blogspot.com/2013_11_01_archive.html

Tuesday, November 19, 2013. Developer Spotlight- Josef Bell: Designer and Artist. Here is our second developer interview, this time with one of the most versatile members of our team, Josef Bell. Here's my interview with Josef. Who are you, are you human? Sure Let me check again. So, seriously now, tell the readers what your role is on "The Grind". How did you manage to be so balanced with your skillset? What attracted you to this project? What’s been the best part of this for you, what have you en...

3

Life Of Grind: March 2014

http://www.thegrindgame.blogspot.com/2014_03_01_archive.html

Thursday, March 13, 2014. We were able to get textures into some of our levels and we wanted to take the opportunity to show you our progress. These textures will continue to be worked on, but the art team has done a heck of a job of getting everything in a good spot as we now look into making sure the textures you see here continue to be refined. Here is a screenshot from our level, Tergiversation:. Here is another screenshot from our tutorial level:. Planning of the animation. Wednesday, March 12, 2014.

4

Life Of Grind: Enemy Breakdown: Juggernaut

http://www.thegrindgame.blogspot.com/2014/05/enemy-breakdown-juggernaut.html

Monday, May 26, 2014. The Juggernaut is our big enemy who is slow, but powerful. His constant slam attacks prevent players from getting too close to him, forcing players to utilize more ranged attacks from the Juggernaut in order to successfully attack him. While it is possible for players to attack the Juggernaut with melee attacks, it's more advantageous to stay farther away from him. Here is a look at the Juggernaut's animations:. Subscribe to: Post Comments (Atom). Enemy Breakdown: The Hopper.

5

Life Of Grind: We did it!

http://www.thegrindgame.blogspot.com/2014/05/we-did-it.html

Thursday, May 29, 2014. At the end of the school year, and our collegiate career, we can safely say we created a game in 9 months. While there is still a ways to go in development, the game actually feels like a completed game. We finally have all of the playable characters in, complete with voice overs and unique animations. Our enemies require different tactics to beat and our levels provide their own sense of fun. Check out the website for the game here. Subscribe to: Post Comments (Atom).

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projectbala.blogspot.com projectbala.blogspot.com

Project Bala: October 2013

http://projectbala.blogspot.com/2013_10_01_archive.html

Sunday, October 27, 2013. This week I'm going to talk a little bit about our goals for this project. Specifically, go into a little more detail about what we plan to deliver at the end of this first quarter (which is 4 weeks away). It perhaps goes without saying that at the very least, the game will be playable (and it already is! In addition, most of the core features will be in place to expand upon in the second quarter. This includes the player's resources, children, and enemies. 1) Ponds: with Water ...

hanksilmanmedia.blogspot.com hanksilmanmedia.blogspot.com

The Art of Game Development: Oh Look....Art...Finally

http://hanksilmanmedia.blogspot.com/2013/10/oh-lookartfinally.html

The Art of Game Development. Sunday, October 20, 2013. Oh Look.Art.Finally. Honestly I don't know how anyone can stand keeping up with this blog of mine. I am a very inconsistent person when it comes to keeping up with it. Anyway I wanted to stop by any point everybody to my youtube channel. And will be putting videos up for them as well. I'm done promising weekly updates, but I will do my best to update this blog every time there is a new finished video of a project going up. Oh Look.Art.Finally. Simple...

hanksilmanmedia.blogspot.com hanksilmanmedia.blogspot.com

The Art of Game Development: October 2013

http://hanksilmanmedia.blogspot.com/2013_10_01_archive.html

The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...

hanksilmanmedia.blogspot.com hanksilmanmedia.blogspot.com

The Art of Game Development: A New Vid and a Weekly Update on Life

http://hanksilmanmedia.blogspot.com/2013/10/a-new-vid-and-weekly-update-on-life.html

The Art of Game Development. Sunday, October 27, 2013. A New Vid and a Weekly Update on Life. So this week tasks for both Bala and The Grind were delegated amongst the respected team members. In this blog post I'm just gonna touch base briefly on both of those. If you've been keeping up with my life stream (doubtful) I have been streaming every day making something or another. Admittedly I've not done as much as I would have liked to this week, but I've done enough to write a blog about it. Having just s...

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Jason, Gina, Braden and Ava. Tuesday, July 6, 2010. 4th of July Fun! What a great weekend! Having fun with the cousins! Cousins, cousins and more cousins! Happy 7th Birthday Braden! Monday, June 28, 2010. Here are some photos I took today at South Twin Lake. The Offerdahl's. From Florida and Grandpa Fox rented a cabin On South Twin Lake for the week. They invited us and Griffin's family to join them for the day. The weather was great! Brianna, Tim and Ava having fun in the water. Here is Tim and Trysten.

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thegrindeternal | 1 Cor. 9:22

July 24, 2012. Or just young people. This is the legacy we pass on. From a journal, dated 22 August 2011. Wherever go the rapists follow the sympathetics. Peacefully go the the work that presents itself: smile, laugh, support, nurture, cry out love to fellow men. And the cold stone rings as a bell to the grandsons and nephews and friends of friends: get your bags, young man, fill your head with wisdom and your heart with love, and go out and tip the scales again. Fear And Loathing In Maz-Vegas. Our trip ...

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Fort Myers Coffee Shop, Coffee Roaster, The Grind

VILLAGE SHOPS AT HEALTH PARK. Free Shipping for $48 and above! Click to Order Coffee. Roast Grind. Brew. It’s what we do! The Grind Coffee House and Roaster is your one-stop location for premium loose teas and freshly roasted coffee. We provide a pleasant environment for a break from your daily routine and we will also *ship your tea or coffee order anywhere in the U.S. Visit our two Fort Myers locations or order directly from our web store. Flat fee shipping rate of $6.98.

thegrindgame.blogspot.com thegrindgame.blogspot.com

Life Of Grind

Thursday, May 29, 2014. At the end of the school year, and our collegiate career, we can safely say we created a game in 9 months. While there is still a ways to go in development, the game actually feels like a completed game. We finally have all of the playable characters in, complete with voice overs and unique animations. Our enemies require different tactics to beat and our levels provide their own sense of fun. Check out the website for the game here. Gabriel has collaborated heavily with us in ter...

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