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The Hero Archetype

Can we use games to control our mood? Tuesday, August 26, 2014. Can we use games to switch our emotions at will? Can we use them to control our mood? Playing a confusing game might not be the best way to improve your mood. Emotionally intense content seems to make people more excited. Some games can be surprisingly ineffective at reducing negative mood. Simple actions, like playing with the lights of a car, prevent users from. Switching their attention away from the game. Rieger, D., Bowman, N. D...8221;...

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The Hero Archetype | theheroarchetype.blogspot.com Reviews
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Can we use games to control our mood? Tuesday, August 26, 2014. Can we use games to switch our emotions at will? Can we use them to control our mood? Playing a confusing game might not be the best way to improve your mood. Emotionally intense content seems to make people more excited. Some games can be surprisingly ineffective at reducing negative mood. Simple actions, like playing with the lights of a car, prevent users from. Switching their attention away from the game. Rieger, D., Bowman, N. D...8221;...
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The Hero Archetype | theheroarchetype.blogspot.com Reviews

https://theheroarchetype.blogspot.com

Can we use games to control our mood? Tuesday, August 26, 2014. Can we use games to switch our emotions at will? Can we use them to control our mood? Playing a confusing game might not be the best way to improve your mood. Emotionally intense content seems to make people more excited. Some games can be surprisingly ineffective at reducing negative mood. Simple actions, like playing with the lights of a car, prevent users from. Switching their attention away from the game. Rieger, D., Bowman, N. D...8221;...

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theheroarchetype.blogspot.com theheroarchetype.blogspot.com
1

The Hero Archetype: March 2014

http://www.theheroarchetype.blogspot.com/2014_03_01_archive.html

Video game technology. Part 1 of 3: New isn’t always better. Sunday, March 30, 2014. Well, with each new console released the improvements have become a little less obvious. The video games of the last generation specially, while they look great, don’t give the impression a giant leap into the future. But how much does new technologies tend to improve gameplay? Do more recent games provide a more immersive, intense and fun experience? Is new always better? More powerful hardware means better games? Ivory...

2

The Hero Archetype: April 2014

http://www.theheroarchetype.blogspot.com/2014_04_01_archive.html

Video game technology. Part 3 of 3: Immersion through sound. Thursday, April 24, 2014. Can audio really make movies and games more immersive and fun? What is the best video game you have ever played? Don’t answer yet. What the first thing that came to your mind when you read that question? Was it a specific level in a first person shooter? A character in a role playing game? Is it really that important? Silent hill reduced visibility and forced the player to rely on sound effects. Campanella, C., Pet...

3

The Hero Archetype: Are skilled players more likely to experience flow?

http://www.theheroarchetype.blogspot.com/2014/05/are-skilled-players-more-likely-to.html

Are skilled players more likely to experience flow? Thursday, May 22, 2014. Balancing skill and challenge to produce flow. Most experts think there is a strong relationship between how skilled a player is, the amount of challenge he or she faces and the experience of flow. But finding what levels of challenge and skill can produce flow has not been that easy. For example: Since flow is associated with reward, then higher levels of difficulty should have a positive effect on flow, right? Bowman, N. D&...

4

The Hero Archetype: Can we use games to control our mood?

http://www.theheroarchetype.blogspot.com/2014/08/can-we-use-games-to-control-our-mood.html

Can we use games to control our mood? Tuesday, August 26, 2014. Can we use games to switch our emotions at will? Can we use them to control our mood? Playing a confusing game might not be the best way to improve your mood. Emotionally intense content seems to make people more excited. Some games can be surprisingly ineffective at reducing negative mood. Simple actions, like playing with the lights of a car, prevent users from. Switching their attention away from the game. Rieger, D., Bowman, N. D...8221;...

5

The Hero Archetype: The Power of Video Game Music

http://www.theheroarchetype.blogspot.com/2014/05/the-power-of-video-game-music.html

The Power of Video Game Music. Monday, May 5, 2014. Why some music make us hurry while other tends to relax us? And if music is capable of affecting how we feel, could it also makes us better players? Skyrim’s outdoor theme switches to a more action oriented tune in the presence of an enemy. Castlevania III added a high-tempo song to a flooding level to increase the feeling of an approaching threat. Highly arousing music made players go faster but also more reckless in Project Gotham Racing 3. Petey, G&#...

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The Hero Archetype

Can we use games to control our mood? Tuesday, August 26, 2014. Can we use games to switch our emotions at will? Can we use them to control our mood? Playing a confusing game might not be the best way to improve your mood. Emotionally intense content seems to make people more excited. Some games can be surprisingly ineffective at reducing negative mood. Simple actions, like playing with the lights of a car, prevent users from. Switching their attention away from the game. Rieger, D., Bowman, N. D...8221;...

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