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The Instruction Limit | Tech talk and game programming by Renaud Bédard

Tech talk and game programming by Renaud Bédard

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The Instruction Limit | Tech talk and game programming by Renaud Bédard | theinstructionlimit.com Reviews
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Tech talk and game programming by Renaud Bédard
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The Instruction Limit | Tech talk and game programming by Renaud Bédard | theinstructionlimit.com Reviews

https://theinstructionlimit.com

Tech talk and game programming by Renaud Bédard

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1

Pico Battle – The Instruction Limit

http://theinstructionlimit.com/pico-battle

Tech talk and game programming by Renaud Bédard. Version 1.1 — see below for patch notes & downloads. Is a game I initially made with Aliceffekt. For the Prince Of Arcade. Event of early November 2011, which more than half a year ago. But between FEZ. And Waiting for Horus. We never took the time to actually finish it properly, until now! In its PoA demo form, it used the same crude networking code as The Cloud Is A Lie. Above, Pico Battle 2011 (albeit a terribly compressed and cropped screenshot). Will ...

2

C# – The Instruction Limit

http://theinstructionlimit.com/category/c

Tech talk and game programming by Renaud Bédard. Is a game I made at TOJam “Party like it’s 19TOJam9”. In 2014 with Devine Lu Linvega. With sound effects by dualryan. The game is playable in the web player at its itch.io home : http:/ renaudbedard.itch.io/malisse. It uses Unity and the whole source code and assets are hosted in a public repository. On GitHub, and released under a Creative Commons Attribution license. A bunch of rabbits trail behind her, but they get scared easily! And first time writing ...

3

HLSL – The Instruction Limit

http://theinstructionlimit.com/category/hlsl

Tech talk and game programming by Renaud Bédard. Wrap texture adressing within a sprite sheet or atlas. Shipped with volume textures (aka 3D textures) for all the sprite animations in the game. Gomez, NPCs and other animated pixel art were all done using those. This was a tech call that I made way back in 2008 and kept with it because it makes more sense than you might think :. The pixel shader just does a. Cool side-effect : hardware linear interpolation between animation frames! But while I haven&#8217...

4

Games – The Instruction Limit

http://theinstructionlimit.com/games

Tech talk and game programming by Renaud Bédard. Here’s a list of all published and in-progress games I’ve worked on. Synchroma – And So Begins Your Penance. Ajna – The Seer and the Worm. The Cloud is a Lie. With Polytron and Kokoromi). 8 thoughts on “Games”. October 17, 2011 at 08:08. You’ve written a lot… but not for some time. Everything going well, i hope? I’m still at the boat sim. Lots of work. Let’s stay in tough somehow! Regards / Tomas aka Waterman. October 25, 2011 at 14:29. Saw the “Indi...

5

I Know This (Global Game Jam 2015) – The Instruction Limit

http://theinstructionlimit.com/i-know-this-global-game-jam-2015

Tech talk and game programming by Renaud Bédard. I Know This (Global Game Jam 2015). 8220;I Know This”. Is a game I made for the Global Game Jam 2015 along with Gavin McCarthy. Art, design), Adam Axbey. Sound effects) and Matthew Simmonds (4mat). Music); I did programming and design. The name we chose for the team was. As seen on Kill Screen. Who posted the first article on the game, thanks a million! We’re flabbergasted, and very grateful for how popular our silly jam game has gotten. Pay what you want!

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Halogenica » Fez Viewer

http://halogenica.net/tools/fez-viewer

Volume Rendering on the PSP. Volume Rendering using GPGPU. CUDA Design Rule Checking. After the original forum posts, fesh0r updated fez parse (renamed xnb parse) to dump the PC version’s content, and released posted it to github. Contains a ton of great posts, but here. Was a helpful one to read when writing the viewer. FezViewer v0.2 for Windows. FezViewer v0.2 for Mac OSX. How to get the content:. Buy Fez on PC (fez parse requires a windows PC). Run full export.bat. Buy Fez on XBLA. Art Object files a...

fractgame.com fractgame.com

Indie Fund is backing FRACT OSC! | FRACT

http://fractgame.com/news/134-indie-fund-is-backing-fract-osc

Monday 2013.07.01. Indie Fund is backing FRACT OSC! We’ve got great news! We’re thrilled to announce that FRACT. Is now being backed by. Indie Fund was created in 2010 by a group of successful indie game developers and provides financial support to other indies with a goal to help developers get and stay independent. They’ve successfully funded games including Monaco, Antichamber, QUBE. And get it into your hands in 2013. A huge thanks to Indie Fund! Nothing to download right now. On Indie Game Stand.

gpubound.wordpress.com gpubound.wordpress.com

[NSOpenGLContext flushBuffer] might not do what you think | gpubound

https://gpubound.wordpress.com/2012/09/13/nsopenglcontext-flushbuffer-might-not-do-what-you-think

Restoring The Depth Buffer. NSOpenGLContext flushBuffer] might not do what you think. September 13, 2012. Just found this: [NSOpenGLContext flushBuffer] might not do what you think. And solved a long-running mystery in our codebase at work o/. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Dev blog | FRACT | An Indie Adventure Game by Phosfiend Systems

http://fractgame.com/news

Thursday 2014.11.27. FRACT OSC and OST 50% off until Dec 2nd on Steam and Bandcamp. Soundtrack by Mogi Grumbles. Friday 2014.10.10. FRACT wins for Audio Design at IndieCade: Celebrate with FRACT at 50% off! Holy cow, we won an award for Sound Design at IndieCade last night! Hi fives all around :) And a huge thanks to Aaron, Maya and Adam for accepting the award in our stead. We’re super proud to have FRACT. In celebration of the award, FRACT. Soundtrack by Mogi Grumbles. Wednesday 2014.10.08. There was s...

mrgs.ca mrgs.ca

MRGS / SLMR

http://mrgs.ca/page/46

Games of the Prince: Nidhogg. The Prince of Arcade. Is just over a week away, and the good news just keeps getting better. 8216;s psychedelic melee-combat platform arcade extravaganza for ultimate justice will be making a most anticipated appearance at the show. Grab a friend you’re not afraid to lose and challenge them to the ultimate fight to the multiple deaths. Check out the trailer below, and as usual stay tuned. Long Live the Prince! 8212;———. Games of the Prince: Pico. The Prince of Arcade. As alw...

gpubound.wordpress.com gpubound.wordpress.com

CannontBotGo! 2.0 | gpubound

https://gpubound.wordpress.com/2011/01/13/cannontbotgo-2-0

Larr; Multi-pass rendering and transparent objects. January 13, 2011. In an attempt to address some of the criticism we received in reviews like this one. Search for CannonBotGo) we decided to put together an updated version of the game and try to get it through peer review before Microsoft stops accepting games built on XNA 3.1 (early next month). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Build a website with ...

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The Instruction Limit | Tech talk and game programming by Renaud Bédard

I Know This (Global Game Jam 2015). February 13, 2015. 8220;I Know This”. Is a game I made for the Global Game Jam 2015 along with Gavin McCarthy. Art, design), Adam Axbey. Sound effects) and Matthew Simmonds (4mat). Music); I did programming and design. The name we chose for the team was. As seen on Kill Screen. Who posted the first article on the game, thanks a million! We’re flabbergasted, and very grateful for how popular our silly jam game has gotten. Windows x86 (version 1.1). Hacking timer now sta...

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the instructions | When all else fails…

Integrating Oracle BAM and ESB through web services. Connecting BAM and BPEL and BPEL is a no-brainer given the sensor model inherent in BPEL, getting BAM reporting off of ESb and OSB was a little more fun. I though I’d give you a rundown of how we got it running with ESB. To verify BAM webservices open: http:/ localhost/oraclebam/inspection.wsil. And then you can inspect individual data objects as per the WSDL described in this page. Example: http:/ localhost/oraclebam/StudentLab/inspection.wsil. Lt;xsd...

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