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Review Archives - The Knights of Unity - Blog of Knowledge - Index
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. Asset Review – Editor Console Pro. We’re starting a new series! Once in a while The Knights of Unity will be reviewing assets from the Asset Store. In the first post we will take a closer look at. Editor extension and a replacement for standard. Console window. Its primary objective is to make the best of. What’s more, clicking on any visible code line will take you directly to that place! ECP is highly ...
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Choosing Between Forward or Deferred Rendering Paths in Unity3D
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. Choosing Between Forward or Deferred Rendering Paths in Unity. It’s all about lighting. Lights are expensive, mostly because a lot calculations has to be done to find out the valid color of a pixel when there’s a light in range. In Unity lights can be evaluated per-vertex, per-pixel or as Spherical Harmonics (SH). In this article we will talk only about the former two. Is vertex light,. Only one light ca...
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Scripting Archives - The Knights of Unity - Blog of Knowledge - Index
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn’t really matter what your scripts are doing. If you have hundreds or thousands of them, you should be aware that there’s a new field of optimization. Functions calls are slow. And I’m talking about functions like. Why is it so slow? Can it become faster? The code may look like this:.
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Advanced Archives - The Knights of Unity - Blog of Knowledge - Index
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. What if I told you that Unity can be wasting a lot of CPU performance just by calling your MonoBehaviour functions? It doesn’t really matter what your scripts are doing. If you have hundreds or thousands of them, you should be aware that there’s a new field of optimization. Functions calls are slow. And I’m talking about functions like. Why is it so slow? Can it become faster? The code may look like this:.
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Image Effects Archives - The Knights of Unity - Blog of Knowledge - Index
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. How To Make a Fast Screen-Space Snow Accumulation Shader In Unity. Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect. Screen-space shader) that will immediately change the season of your scene in Unity. How does it work? Getting the required data. Rendering path set to deferred ...
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You don't need that comment!
http://blog.theknightsofunity.com/you-dont-need-that-comment
The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. You don’t need that comment! Let’s talk about programming. Since you’re a Unity developer then most probably you had to do some programming, unless you use Playmaker. Do you use in-code comments? If yes, you’re doing it terribly wrong. Why comments are bad. You may now think of me as of an idealist. Thinking of a world without conflicts, religion, etc. Why do I state that using comments is bad? Field and...
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Graphics Archives - The Knights of Unity - Blog of Knowledge - Index
http://blog.theknightsofunity.com/tag/graphics
The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. How To Make a Fast Screen-Space Snow Accumulation Shader In Unity. Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect. Screen-space shader) that will immediately change the season of your scene in Unity. How does it work? Getting the required data. Rendering path set to deferred ...
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Other Archives - The Knights of Unity - Blog of Knowledge - Index
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The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. Dream Big, Start Small. What motivates you to go on with your ideas? Would you like to build a game that will be the next big thing in the industry? A path to success. People ought not to hear and talk about failures. Instead of it we discuss successful stories about how a small indie developer has made a game that brought him thousands dollars of income per day. Don’t get discouraged by that! Just think...
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Assets Archives - The Knights of Unity - Blog of Knowledge - Index
http://blog.theknightsofunity.com/tag/assets
The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. How To Make a Fast Screen-Space Snow Accumulation Shader In Unity. Have you ever wondered how much time does it take to apply snow to all of the textures in your game? Probably a lot of times. We’d like to show you how to create an Image Effect. Screen-space shader) that will immediately change the season of your scene in Unity. How does it work? Getting the required data. Rendering path set to deferred ...
unityready.com
Unity Ready migrates to The Knights of Unity! - Unity Ready
http://unityready.com/unity-ready-migrates-to-the-knights-of-unity
Unity3D Tips and Tricks. Unity Ready migrates to The Knights of Unity! Many of you asked for new tips lately. The author (me) has recently joined the The Knights of Unity. Team whose are working on many interesting Unity projects. What I am doing there? Besides several software-related things I’m maintaining a blog that is very similar to Unity Ready! If you’re hungry for new Unity tips, please follow The Knights of Unity blog. It's only fair to share. Did you know everything about your tool?
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