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Rocket-Propelled Game: December 2011
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We make games fly. Friday, 23 December 2011. To Coin a World] Magic Weapons of the Friendly Sea. What follows are descriptions of the ten magic weapons known to be in use by various adventurers, both active and retired, around the Friendly sea. Believed to be one of the many malfuctioning magic items left over from the Mage Wars, this sword seems to possess a rudimentary, animalistic personality, and a burning hatred of wizards of all stripes, seeking their deaths above all other things. This greenish hi...
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Rocket-Propelled Game: [Dungeon World] Daojin City Blues - Introduction
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We make games fly. Monday, 6 August 2012. Dungeon World] Daojin City Blues - Introduction. But this new campaign was going to be different. I've indoctrinated the new crew now; now I have the opportunity to move beyond the fun but rather staid elves and dragons of the Coin into the less traditional realms - but I still couldn't decide what that was going to be. Marxist urban steampunk fantasy. Built on the bones of China Mieville? Surrealist philosophical plane-jumping adventures in Sigil or. But it's a ...
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Rocket-Propelled Game: November 2011
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We make games fly. Sunday, 27 November 2011. Blackpowder on the Coin. Links to this post. Friday, 18 November 2011. Other food and drink of the Coin. In our previous post the dwarven taste for rat was mentioned. A few other items of food and drink are noteworthy as well. Gruznuk, or Orcish Death Spirit. Usually. Live frogs are still technically food, right? Links to this post. Monday, 7 November 2011. To Coin a World] Giant Rats. In dwarven cuisine the staple meat is rat. Links to this post. But for a li...
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Rocket-Propelled Game: September 2012
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We make games fly. Friday, 7 September 2012. Jonathan Walton's Guide To Writing AW Hacks. Jonathan Walton wrote here. If you are designing a game with a GM-like role. 1 Start with AW, but with no PC moves. Just the MC stuff. 2 Alter MC Agendas/Principles/AlwaysSays/MCMoves to reflect the style of play you have in mind. 3 Recognise that this is a completely functional game. Consider playing it. Maybe the game is done now. At no point in the design process is the game not completely playable. It's not done...
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Rocket-Propelled Game: June 2012
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We make games fly. Friday, 29 June 2012. Marx and Monsters: Burning the City. In service to my prior post. I wanted a City Burner in the mode of Judd Karlman's MoBu City. And Build Your Own New Crobuzon. Despite all its horrors, the City is a baroque, impossible, wonderous place. Few will choose to leave it willingly; fewer still will fail to return. Choose (1d20) one, two, or three phantasmagorical traits that set the City apart from any other metropolises that have been or will ever be:. It is filled w...
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Rocket-Propelled Game: [Dungeon World] Martial Arts Styles, Part 1
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We make games fly. Monday, 6 August 2012. Dungeon World] Martial Arts Styles, Part 1. I wrote about earlier have become central to my Daojin City Blues campaign. Each of the major mortal planes known to the denizens of Daojin City, including its home plane of Chennai, has been established to have a dominant martial arts style. Ignore any damage from one attack. Pillar of Might Stance:. Resist any forced movement or push attack. Deliver an unstoppable blow. Swords, shields, spears. Nunchaku, whips, nets.
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Rocket-Propelled Game: August 2012
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We make games fly. Tuesday, 7 August 2012. Dungeon World] Martial Arts Styles, Part 2. Emphasizing the unexpected movement and putting your opponent off-balance, this secretive school was developed by members of the Black Swan Triad. Using the techniques of this school will instantly mark you as someone with deep and close ties to the Jade City's youngest criminal organisation. Suddenly move across a distance and attack an enemy before they. Trip your foe, either putting them on the floor or off-balance.
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Rocket-Propelled Game: Burn the Dark Lord!
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We make games fly. Wednesday, 18 July 2012. Burn the Dark Lord! So, our heroes face a Dark Lord, an evil and vile sorcerer (usually. Why are so many bad guys magic users? Cool A bit cliche, but cliche for a reason - evil and vile sorcerers are excellent villains to face. They've got class. And by class, I mean a hat with horns on it. But say you're in a bit of a rush. Well, allow me to present a set of tables for creating a dastardly magic user quickly. First, he or she needs a name. Lich Hey, it's a cla...
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Rocket-Propelled Game: The Seclusium of Orphone & Other Mad Adventures
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We make games fly. Tuesday, 3 July 2012. The Seclusium of Orphone and Other Mad Adventures. In what is sure to go down as the crazed work of a mad genius, Jim Raggi over at Lamentations of the Flame Princess has started up 19 separate crowdfunding campaigns. For adventures from myriad writers across the planar spheres. Amongst the list of writers are brilliant voices like Jeff Rients. I hope all the adventures fund; I know a few of them will be taking money out of my wallet. The Seclusium of Orphone.