ghostsandtimearcade.blogspot.com
The Arcade: Little Faith
http://ghostsandtimearcade.blogspot.com/2009/03/little-faith.html
Thursday, March 19, 2009. The sun was spread across the entire sky; there was no sun. Light came from everywhere. It neither poured from a source, nor shone from a point, it radiated: even from oneself. Gradually depth was born. Contours emerged, shapes pushed from the matte. Hands They looked as if they were covered in sindur, soaking up all light but orange. Fingernails, knuckles, a papercut or an old scar – the sensation of breathing, heat – no shadows. Who could have used these things? He could feel ...
ghostsandtimemanhattan1924.blogspot.com
Manhattan, 1924: Mont Sunday
http://ghostsandtimemanhattan1924.blogspot.com/2010/01/mont-sunday.html
Saturday, January 23, 2010. Text by dasolomon; brochure template by Microsoft; chalet drawing by The Kirchman Studio, taken from www.bobkirchman.com.). Subscribe to: Post Comments (Atom). From "Dumb Boxes", by Lebbeus Woods. Breaks for the Broken. The Center of the World. M DuMonde's Parisian Fashion House. Other Characters and Settings. Arizona Territory, 1876. Berlin and London, 1924. Memoirs of a Lady. Text by da solomon. To contact by gmail use gordianphock. View my complete profile.
ghostsandtimeindia1924.blogspot.com
Mohenjo-Daro, 1924: September 2008
http://ghostsandtimeindia1924.blogspot.com/2008_09_01_archive.html
Sunday, September 28, 2008. The Jackals of the Indus. The remainder of the day of the 22nd goes by slowly. Peter and Irene find themselves crowded from the trench by Humphries and Daniel, who are busy extracting and cataloguing yet more bricks, and by the grosser excavations of the Sindhi laborers. "Don't worry Ma'am-ji, Peter," Daniel cheerily assures them. "I'm quite sure that there will be plenty of dirt for both of you to dig tomorrow. Ha! 8211; if you so please, Miss Howell! Tonight, it seems, somet...
memoirsofalady.blogspot.com
Memoirs of a Lady: 10/1/08
http://memoirsofalady.blogspot.com/2008_10_01_archive.html
Memoirs of a Lady. Father, Richard Howell. Mother, Gertrude Howell. Ghosts and Time" (Keeper Page). M Henri's Parisian Fashion House. The Journal of Quinn Adam Harrington. The West is the End. April 23, 1924: Journal Entry. April 22, 1924: Journal Entry. April 22, 1924: Telegram. March 9, 1924: Journal Entry. April 23, 1924: Journal Entry. 23 April, 1924. My goodness, I believe that my life has become fodder for an adventure story! 160; Is this some sort of omen? 160;( Purchase ear plugs! 160; I have nev...
prcox.blogspot.com
Travels & Explorations: journal: 6 Mar 1924
http://prcox.blogspot.com/2008/09/journal-6-mar-1924_5708.html
The Life and Journeys of Peter Roosevelt Cox. The author in repose, 1919. Egyptian excavation, 1922. San Francisco taxi and driver. Indus river, Tibet 1923. Hindoo pilgrims (Vishnaivites), 1923. Caleb Black: From the Wasteland. Henri DuMonde's Parisian Fashion House. Irene Howell: Memoirs of a Lady. Thelonious Jones: Occult Images. Ecatirina Predoviciu: On the Level. Berlin and London 1920s. The Old West 1870s. A Brief History of Man. Turkish laborers, 1924. Viennese folk dancers, 1924.
prcox.blogspot.com
Travels & Explorations: journal: 25 Apr 1924
http://prcox.blogspot.com/2009/01/journal-25-apr-1924.html
The Life and Journeys of Peter Roosevelt Cox. The author in repose, 1919. Egyptian excavation, 1922. San Francisco taxi and driver. Indus river, Tibet 1923. Hindoo pilgrims (Vishnaivites), 1923. Caleb Black: From the Wasteland. Henri DuMonde's Parisian Fashion House. Irene Howell: Memoirs of a Lady. Thelonious Jones: Occult Images. Ecatirina Predoviciu: On the Level. Berlin and London 1920s. The Old West 1870s. A Brief History of Man. Turkish laborers, 1924. Viennese folk dancers, 1924. My foolishness at...
anti-mastery.blogspot.com
Ghosts & Time: October 2008
http://anti-mastery.blogspot.com/2008_10_01_archive.html
Saturday, October 11, 2008. All the posts in this blog are OOC, it turns out. So I'm gonna stop labeling them OOC.). Ghosts and Time will make use of standard Call of Cthulhu. Rules for skill progression and sanity awards. Awards will also be based on characters' actions in game. Then the character is considered to have learned something from the successful use of that skill. 1d10 points are then added to that skill. As skills increase, it becomes more and more difficult to get better at them. On one han...
memoirsofalady.blogspot.com
Memoirs of a Lady: 4/1/09
http://memoirsofalady.blogspot.com/2009_04_01_archive.html
Memoirs of a Lady. Father, Richard Howell. Mother, Gertrude Howell. Ghosts and Time" (Keeper Page). M Henri's Parisian Fashion House. The Journal of Quinn Adam Harrington. The West is the End. May 15, 1924: Journal Entry. May 15, 1924: Journal Entry. 14-15 May, 1924. When I returned home at half past one o’clock in the morning on the 15th, I was not eager to rest my head and let my eyes close. I must have wrapped and rewrapped that palette twenty times! I confess that I had to fight with myself not.
ghostsandtimemanhattan1924.blogspot.com
Manhattan, 1924: November 2009
http://ghostsandtimemanhattan1924.blogspot.com/2009_11_01_archive.html
Thursday, November 12, 2009. There was only a moment like this: laughter, the tinkle-tinkle of glasses being gently tipped against one another, the murmur of chatting, the gentle knocking sound of hard-soled shoes against wood floors. Very quickly these happier sounds fell away. The tinkling and murmuring seemed to dissolve into the air; the laughter and the footsteps stopped outright. What are you doing? 8220;He’s been shot! 8221; someone screamed. 8220;I can’t see! 8220;She needs water! Shocks of the g...
anti-mastery.blogspot.com
Ghosts & Time: Skills and Sanity
http://anti-mastery.blogspot.com/2008/10/skills-and-sanity.html
Saturday, October 11, 2008. All the posts in this blog are OOC, it turns out. So I'm gonna stop labeling them OOC.). Ghosts and Time will make use of standard Call of Cthulhu. Rules for skill progression and sanity awards. Awards will also be based on characters' actions in game. Then the character is considered to have learned something from the successful use of that skill. 1d10 points are then added to that skill. As skills increase, it becomes more and more difficult to get better at them. On one han...