
THEMAINCHARACTER.COM
Alexander MathewWelcome to Alex's portfolio. Walden, A Game.
http://www.themaincharacter.com/
Welcome to Alex's portfolio. Walden, A Game.
http://www.themaincharacter.com/
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Alexander Mathew
7183 B●●●●●●ree Ct
San●●●ose , CA, 95120
US
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Alexander Mathew
7183 B●●●●●●ree Ct
San●●●ose , CA, 95120
US
View this contact
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14
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1 & 1 INTERNET AG
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Alexander Mathew | themaincharacter.com Reviews
https://themaincharacter.com
Welcome to Alex's portfolio. Walden, A Game.
Alexander Mathew :: Walden, A Game
http://themaincharacter.com/portfolio_post_type/walden-a-game
Walden, A Game. Larr; Previous Project. Next Project →. Walden, A Game, allows players to walk in Thoreau’s virtual footsteps.
Alexander Mathew :: The Observatory
http://themaincharacter.com/portfolio_post_type/the-observatory
Larr; Previous Project. Next Project →. Is a game about exploration. The players will enter hidden and altered environments to discover the familiar and unfamiliar, uncovering parts of a story delivered through the environment. Players take on the role of a boy, half bird and half human, living on and exploring the narrative threads of a post-human island. Writing both the English and Japanese text for the game.
Alexander Mathew :: RIME
http://themaincharacter.com/portfolio_post_type/rime
Larr; Previous Project. Rime is an upcoming open world third-person view, adventure and puzzle video game being developed by Tequila Works for the PlayStation 4. The story of a boy who must use his wits and ingenuity to survive and ultimately escape from a mysterious island and a terrible curse. Worked as a Puzzle and Game Designer, summer and fall 2014.
Alexander Mathew :: Ittoryodan
http://themaincharacter.com/portfolio_post_type/ittoryodan
Larr; Previous Project. Next Project →. Ittoryodan is a two player, Samurai sword-fighting game about distance and timing. The game uses custom “Katana” controllers that measure the precise moment when the player’s sword is drawn. For Ittoryodan, I handled all software aspects of the game, including game design, art and code. I also worked closely with my partner in the initial design, construction, and testing of the Arduino based controllers.
Alexander Mathew :: Underneath
http://themaincharacter.com/portfolio_post_type/underneath
Larr; Previous Project. Next Project →. Underneath is an abstract cave exploration experience. Explore labyrinthine passageways, bottomless chutes, and spacious chambers, accompanied by a lush and shifting soundscape. You might even find a few secrets along the way.
TOTAL PAGES IN THIS WEBSITE
10
a•part•ment
http://www.raghaaav.com/apartment.html
A game about relationships. Team: 10 people at peak. Date: August 2013 - May 2014. A part ment is:. My friend Robyn Gray's Master's thesis project. A game about a set of characters living in the same apartment complex. A collection of gameplay "vignettes" about each character. An experiment in portraying relationships. An exploration of different ways of using text in videogames. Target=" blank" Richard Lemarchand. USC Interactive Media and Games. Hello [at] raghaaav [dot] com.
MuVR
http://www.raghaaav.com/muvr.html
A multi-user mobile virtual reality platform. Date: June - Aug, 2013. MuVR is a prototype for an embodied virtual reality system for mobile devices that is built using off-the-shelf parts. It was created during my internship at the Mixed Reality Lab. At the USC Institute for Creative Technologies. It is a limber and compact system inspired by the research of Kyle Johnson and Project Holodeck. The hardware consists of:. A mobile device for motion and orientation,. A Razer Hydra for head and hand tracking,.
D-Bug
http://www.raghaaav.com/d-bug.html
A touch-based puzzle platformer about a handheld who is infested with bugs. Role: Designer, Programmer, and Producer. Date: May - August, 2014. Follow us on Facebook. D-Bug is a touch-based puzzle-platformer about Button, a handheld system who is infested with bugs. They’ve stolen his heart chip! You’ve got to get it back! Button from the inside out! D-Bug has been exhibited at:. Dare to Be Digital, Winner of the Team Choice Award, August 2014. Giant Robot 2: USC Exhibit, November 2014.
No Jump Cuts
http://www.raghaaav.com/nojumpcuts.html
My ongoing thesis on cuts and transitions in videogames. Date: May 2013 - May 2014. No Jump Cuts is my senior thesis project about using cuts in videogames. By "cuts," I'm referring to transitions from one gameplay sequence to another that do not rely upon cutscenes. I was inspired by games like Thirty Flights of Loving. Each of these projects is an experiment with cuts.:. 001 The Fall: The First-Person Mashup. 002 Born Free: Playable Music Video I. 003 ellipsis: The Sound Montage.
Purple
http://www.raghaaav.com/purple.html
A game about two people who lose each other. Date: Jan - Feb, 2013. The game was an experiment in game feel. My design goal was to create a simple interaction that required skill an balance. My level design goal was to express a particular emotion in each level through a physical challenge. I began Purple when I began reading Steve Swink's Game Feel: A Game Designer's Guide to Virtual Sensation. Target=" blank" Richard Lemarchand. USC Interactive Media and Games. Hello [at] raghaaav [dot] com.
Fidelity
http://www.raghaaav.com/fidelity.html
A playable music video set to the song "Fidelity" by Regina Spektor. Team size: Just me. Date: March - May 2013. Fidelity has been exhibited at:. USC Interactive Media: opening reception for the new building, July 2013. MEGA: Student Work Exhibition, August 2013. GaymerX: IndieCade Selection, July 2014. Target=" blank" Richard Lemarchand. USC Interactive Media and Games. Hello [at] raghaaav [dot] com. This website was built using Dopetrope by @n33co.
The Fall
http://www.raghaaav.com/thefall.html
A first-person experience about 9/11. Date: Feb - Mar, 2013. Target=" blank" Richard Lemarchand. USC Interactive Media and Games. Hello [at] raghaaav [dot] com. This website was built using Dopetrope by @n33co.
About
http://www.raghaaav.com/about.html
I'm a game designer, programmer, event organizer, adventurer, media lover, change maker, and sometimes a poet. In the School of Cinematic Arts. I spend my time making videogames, playing games with friends, organizing community events, performing at cultural events, and exploring the city one restaurant at a time. To relax, I like to watch films, dance, cook, sing, laugh, and practice yoga. Raghav has tutored game development students in Unity/C# and organized events at IndieCade and at MEGA.
Project Holodeck
http://www.raghaaav.com/projectholodeck.html
Project Holodeck Wild Skies. A full-body virtual reality system a steampunk co-op action-adventure game. Team size: 60 at peak. Date: Aug 2012 - May 2013. Project Holodeck and Wild Skies have been featured at various exhibitions including:. IndieCade Festival: Digital Selects, October 2013. USC Games Demo Day, May 2013. See press list here. Target=" blank" Richard Lemarchand. USC Interactive Media and Games. Hello [at] raghaaav [dot] com. This website was built using Dopetrope by @n33co.
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