designrampage.blogspot.com
Design Rampage: September 2009
http://designrampage.blogspot.com/2009_09_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Tuesday, September 29, 2009. Because my Xbox 360 finally died I decided to play some older games that have been waiting for me in a stack for some time. One of these games is Killzone. What the bloody hell? I absolutely don't understand why checkpoints are far apart from each other like this in some games. I remember Resistance: Fall of Man. Games make you go through multiple boss fights without saving some...
designrampage.blogspot.com
Design Rampage: July 2009
http://designrampage.blogspot.com/2009_07_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, July 20, 2009. Authorship in Games and More Podcast. Michael Abbott of the always insightful Brainy Gamer. Invited me onto his podcast. Recently to talk about the conversation that started with my talk on ' Designing Ethical Dilemmas. I joined Clint Hocking. Of Ubisoft Montreal and Borut Pfeifer. Posted by Manveer Heir. Subscribe to: Posts (Atom). Follow Me on Twitter. View my complete profile.
designrampage.blogspot.com
Design Rampage: August 2009
http://designrampage.blogspot.com/2009_08_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Wednesday, August 19, 2009. I'm really happy to announce that Wolfenstein. Big thanks to everyone who supported us during the development of this game, id for the awesome license and help, Activision for the support throughout the life of the project, Endrant for the multiplayer component, and all the Wolfenstein. Like any game, Wolfenstein. And I'll try to respond. On to the next game! Design Lesson 101 -.
designrampage.blogspot.com
Design Rampage: June 2010
http://designrampage.blogspot.com/2010_06_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Saturday, June 12, 2010. Those of you who follow me on Twitter. My decision to leave is my own and it's based off of personal needs, not any anger or animosity towards anyone at Raven or Activision. I have not decided where I am going yet - I am still in the process of evaluating offers and interviewing at studios. As soon as I've made a final decision, I will let everyone know. Posted by Manveer Heir.
designrampage.blogspot.com
Design Rampage: July 2010
http://designrampage.blogspot.com/2010_07_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Friday, July 9, 2010. Posted by Manveer Heir. Subscribe to: Posts (Atom). Follow Me on Twitter. Figuring out where I'm going to work next. View my complete profile. Games * Design * Art * Culture.
designrampage.blogspot.com
Design Rampage: October 2009
http://designrampage.blogspot.com/2009_10_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, October 5, 2009. Podcast, Another Podcast. Somehow I totally forgot to post this up. I was once again a guest on The Brainy Gamer podcast. Where I joined Chris Dahlen and Michael Abbott to talk about video games (duh! We talked about ambiguity in games, The Path. Social networking, and much more. Check it out and the rest of the podcasts in the series. Posted by Manveer Heir. Follow Me on Twitter.
theboardgamefamily.com
The Board Game Family Coerceo Board Game Giveaway! (and review) - The Board Game Family
http://www.theboardgamefamily.com/2015/02/coerceo-board-game-giveaway-review
Board Game Gift Guide. Coerceo is a fun 2-player, abstract strategy board game. When it comes to abstract board games, it’s great to go head-to-head against another player. That’s why there are plenty of 2-player abstract strategy board games to choose from. The most popular of course are Chess, Checkers, and Go. Well, we’ve got another fun one for you to try: Coerceo. And if you’re lucky, you may be able to win your own copy of the game! Read on to see how you can win a new, in-shrink copy of Coerceo.
madestream.com
David Or - About Me
http://www.madestream.com/portfolio_v3/about_me.php
My games have been published on iOS, Android, and a variety of websites like Washington Post, CNN, LA Times, AARP, Discovery, and AOL. My work has been shown at Babycastles, Indiecade, Come Out and Play, Copenhagen Play Festival, Dance Theater Workshop, and Japan Society. Unity 3D, Phaser, Construct, GameMaker, Torque, Inform7. C#, C , ActionScript, JavaScript, HTML5, PHP, Java, Python. Visual Studio, MonoDevelop, WebStorm, FlashDevelop, Processing. SVN, Git, Team Foundation Server. David's a really shar...
designrampage.blogspot.com
Design Rampage: May 2010
http://designrampage.blogspot.com/2010_05_01_archive.html
Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, May 10, 2010. Reflections of a Five Year Vet. And so, in May of 2005, I accepted my first job in the video game industry as a programming intern at Big Huge Games, on the real-time strategy title Rise of Legends. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. I was immediately put onto Wolfenstein. Shipped and did...