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thetheoryofgames.blogspot.com

Game Theory

Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? I'll make this pretty s...

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Game Theory | thetheoryofgames.blogspot.com Reviews
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Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself Which engine should my team use? Your next question you should ask yourself is what kind of game is my team making? I'll make this pretty s...
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Game Theory | thetheoryofgames.blogspot.com Reviews

https://thetheoryofgames.blogspot.com

Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? I'll make this pretty s...

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thetheoryofgames.blogspot.com thetheoryofgames.blogspot.com
1

Game Theory: January 2012

http://thetheoryofgames.blogspot.com/2012_01_01_archive.html

Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? I'll make this pretty s...

2

Game Theory: September 2011

http://thetheoryofgames.blogspot.com/2011_09_01_archive.html

Saturday, September 17, 2011. The Grind - How important is it? It's been a little while since I posted an update, I've been busy with several projects. Slowly I'm regaining my free-time. It feels good ;). A couple people asked me to keep my posts a little shorter so readers can keep up with the topics easier, so I'm going to try to do that for now on. So, let's move onto the topic, The Grind. Also important to note, the grind is what spaces out all those abilities and nifty class mechanics that run behin...

3

Game Theory: June 2011

http://thetheoryofgames.blogspot.com/2011_06_01_archive.html

Wednesday, June 22, 2011. A very useful census on game design statistics for anyone looking to create a new game project, know your stuff! Http:/ www.theesa.com/facts/pdfs/ESA EF 2011.pdf. Also I'll have a topic new post up soon, I'm currently finalizing my portfolio page which you can check out in the link below:. Http:/ williamgamedesigner.weebly.com/. Sunday, June 12, 2011. Defining Game Mechanics, what makes a game fun? As a request, I decided to jump ahead and discuss Game Mechanics. Game Mechanics ...

4

Game Theory: Unity3 vs UDK

http://thetheoryofgames.blogspot.com/2012/01/unity3-vs-udk.html

Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? View my complete profile.

5

Game Theory: Reason for Absence

http://thetheoryofgames.blogspot.com/2012/01/reason-for-absence.html

Tuesday, January 24, 2012. Hey blog followers, I just wanted to give a heads up on why I haven't been posting much recently. I'll make this pretty short and simple, right now I'm working in the game industry. The hours are like what everyone says it is, long. On top of that, I'm also still attending college, however, I'm graduating with my Bachelors in Game Art and Design in a few weeks, hurray! Thank you for your patience. =). Subscribe to: Post Comments (Atom). View my complete profile.

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Resume

http://williamgamedesigner.weebly.com/resume.html

Game Designer / Level Designer / Technical Artist. Click below to download my resume via PDF or Word Document format. Create a free website.

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Gallery

http://williamgamedesigner.weebly.com/gallery.html

Save your village from being over-run with Onigori. Wield the legendary Masamune, use it's power to slay the evil Onigori. Samurai Scroller is a recreation of a classic 2D side-scrolling platform game. Fly through space in the signature ship, the Pterodactyl,blast enemies with your powerful lasers and save the solar system from the enemy mothership! Equinox is a space flight simulator designed to emulate the feel of space combat. This project was built in the Unity 3D Engine. S4 League - Constra-2. Maps,...

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2012 Graduate Demo Reel. This demo reel was created specifically to demonstrate technical design. This reel includes coding, level design, 3D development (modeling and texturing), particle effects design, artificial intelligence, and engine development. Katana Online as of Milestone II, this is an on-going project focused on MMO Development, exploring the elements of what makes an MMORPG exciting and functional. This is a team project with 5 core members and 4 additional supporting members.

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Tuesday, January 24, 2012. For my entire experience in game design I've always centered around game engines. Even when I was just a wee-ol'-'Tot I was developing games in the RPGM engines. That's actually what sling-shot me into the position I'm in today. This is where this blog post will be focused, and why I decided to do another versus post. When asking yourself "Which engine should my team use? Your next question you should ask yourself is "what kind of game is my team making? I'll make this pretty s...

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