thewaysgame.blogspot.com thewaysgame.blogspot.com

thewaysgame.blogspot.com

The Ways

The development journal of the independent video game The Ways. Wednesday, July 26, 2006. Spent the last day working on revamping some of the more horrendous parts of the code. Changed the entire Entity layout to involve inheritance. My original design for it had incorporated it, but when I hashed the code together, I forgot about it and did it in a roundabout way. More to come soon. Posted by dekarguy at 12:41 AM. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. Let's se...

http://thewaysgame.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR THEWAYSGAME.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

April

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Wednesday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 3.4 out of 5 with 11 reviews
5 star
0
4 star
6
3 star
4
2 star
0
1 star
1

Hey there! Start your review of thewaysgame.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.5 seconds

FAVICON PREVIEW

  • thewaysgame.blogspot.com

    16x16

  • thewaysgame.blogspot.com

    32x32

  • thewaysgame.blogspot.com

    64x64

  • thewaysgame.blogspot.com

    128x128

CONTACTS AT THEWAYSGAME.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
The Ways | thewaysgame.blogspot.com Reviews
<META>
DESCRIPTION
The development journal of the independent video game The Ways. Wednesday, July 26, 2006. Spent the last day working on revamping some of the more horrendous parts of the code. Changed the entire Entity layout to involve inheritance. My original design for it had incorporated it, but when I hashed the code together, I forgot about it and did it in a roundabout way. More to come soon. Posted by dekarguy at 12:41 AM. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. Let's se...
<META>
KEYWORDS
1 the ways
2 code revamp incoming
3 0 comments
4 recently
5 heath
6 crunch time
7 maxi map
8 a boss battle
9 is it decent
10 option 1
CONTENT
Page content here
KEYWORDS ON
PAGE
the ways,code revamp incoming,0 comments,recently,heath,crunch time,maxi map,a boss battle,is it decent,option 1,beginning,option 2,on new game,veleana sedai,falas krin,level 1,level 5,veleana,falas,while your veleana,popular drinking song,hours,days
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

The Ways | thewaysgame.blogspot.com Reviews

https://thewaysgame.blogspot.com

The development journal of the independent video game The Ways. Wednesday, July 26, 2006. Spent the last day working on revamping some of the more horrendous parts of the code. Changed the entire Entity layout to involve inheritance. My original design for it had incorporated it, but when I hashed the code together, I forgot about it and did it in a roundabout way. More to come soon. Posted by dekarguy at 12:41 AM. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. Let's se...

INTERNAL PAGES

thewaysgame.blogspot.com thewaysgame.blogspot.com
1

The Ways: Better Late Than Never, Right?

http://thewaysgame.blogspot.com/2006/05/better-late-than-never-right.html

The development journal of the independent video game The Ways. Thursday, May 04, 2006. Better Late Than Never, Right? I know I haven't made a post. Posted by Heath Hevlow at 8:39 AM. 5/4 Update before sleep. Transition Screens, Waygates, Monsters and More. Dance with Jak o the Shadows. State of the Engine. State of the Map Generator.

2

The Ways: Finshed... for now

http://thewaysgame.blogspot.com/2006/05/finshed-for-now.html

The development journal of the independent video game The Ways. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. The Ways - Final. The Ways - Final Source. More to come later. Posted by dekarguy at 5:02 PM. Better Late Than Never, Right? 5/4 Update before sleep. Transition Screens, Waygates, Monsters and More. Dance with Jak o the Shadows. State of the Engine. State of the Map Generator.

3

The Ways: February 2006

http://thewaysgame.blogspot.com/2006_02_01_archive.html

The development journal of the independent video game The Ways. Thursday, February 23, 2006. Task List and Milestones. Heath, Josh, and James COMPLETE. Create a basic level. Create a character to walk around the level. Select and implement some background music. Create the map generator. Monster translation from map file. 3 monsters and their basic intelligence. Select sound effects and implement. Sanity loss from monsters attacking. Placeholder art for monsters. Select sound effects and implement. Bette...

4

The Ways: Broken

http://thewaysgame.blogspot.com/2006/04/broken.html

The development journal of the independent video game The Ways. Saturday, April 22, 2006. We have updated to the newest HEL2 library that has fixed most of the problems we were having. Now there are severe problems with how objects load in and out. IE Monsters no longer work, and for that matter, neither does reloading a level. If this gets fixed, work on AI will begin immediatly. Posted by dekarguy at 10:21 PM. State of the Engine. State of the Map Generator. Task List and Milestones.

5

The Ways: May 2006

http://thewaysgame.blogspot.com/2006_05_01_archive.html

The development journal of the independent video game The Ways. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. The Ways - Final. The Ways - Final Source. More to come later. Posted by dekarguy at 5:02 PM. I've officially declared myself done with the coding. With just a little over an hour left there isn't enough time to get started on anything else, and my brain is rather fried as it is. So, how about I recap what I've been doing all night and day? With my break over a...

UPGRADE TO PREMIUM TO VIEW 10 MORE

TOTAL PAGES IN THIS WEBSITE

15

LINKS TO THIS WEBSITE

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: February 2006

http://ugitha.blogspot.com/2006_02_01_archive.html

Saturday, February 25, 2006. Outline of Design Document:. VI Sound and Music. General Task List for Team Members:. Art, sound, story, level design. GBA-specific code (graphics, sound, saves, etc.). Level editor, game engine. These are what tasks each member will be primarily. Working on; in fact, each member will have a hand in most tasks. Timeline of Completed Tasks:. GBA-specific sound, sound effects. Posted by Mogosagatai at 6:59 PM. Ugitha is not dead. Special Characteristics of Each World.

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: March 2006

http://ugitha.blogspot.com/2006_03_01_archive.html

Thursday, March 30, 2006. New in this demo:. Press up/down to change the yin yang! 390% larger file (1.8 MB)! Posted by Gerard Green at 1:47 PM. Wednesday, March 29, 2006. Use the source, Luke! Here's the source code for what I have so far: ugitha.zip. Posted by Gerard Green at 11:45 PM. There's this program called BoyScout. That's good for making sound FX and music. It was used to make the cpps in the previous post. Here's the BoyScout library. Which we'll need in order to make those cpps play. I (&Iota...

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: April 2007

http://ugitha.blogspot.com/2007_04_01_archive.html

Thursday, April 05, 2007. Ugitha is not dead. That zip contains both source and binary. I sped it up a good bit, mostly by removing useless checks in loops. Posted by Gerard Green at 5:25 AM. Ugitha is not dead. Special Characteristics of Each World. Alrighty, I finally got some time to work on Ugith.

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: April 2006

http://ugitha.blogspot.com/2006_04_01_archive.html

Sunday, April 23, 2006. Well I modifed all my physics math to use fixed point routines, and the game is now running about 10 times faster and much much smoother. But anyways. I have learned my ways so please take it easy on me ancient programmers! So what I'm doing now is refactoring the code, and going back to where I was before doing a full port to the GBA: reflectors and completion of all gameplay logic. Posted by FreudianSlip at 7:57 PM. Thursday, April 20, 2006. Special Characteristics of Each World.

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: May 2006

http://ugitha.blogspot.com/2006_05_01_archive.html

Saturday, May 06, 2006. Here's the final build of Ugitha, though I (for one) would like to keep working on it. Posted by Gerard Green at 12:00 AM. Thursday, May 04, 2006. Apparently, krawall only likes 8-bit mono samples. Here's the modified soundeffects.s3m. Posted by Gerard Green at 6:52 AM. Tuesday, May 02, 2006. Herein you'll find a zipped folder of all the music, as well as one lone s3m that contains all the sound effects. Posted by Mogosagatai at 7:53 PM. Ugitha is not dead.

ugitha.blogspot.com ugitha.blogspot.com

Ugitha: August 2006

http://ugitha.blogspot.com/2006_08_01_archive.html

Monday, August 14, 2006. I've reorganized some of the code and fixed a couple of bugs with the music. I also changed it to only draw 30 fps instead of 60, to reduce the slowdown effect. More to come, but I want to start adding unit tests. Posted by Gerard Green at 1:01 AM. Ugitha is not dead. Special Characteristics of Each World. Alrighty, I finally got some time to work on Ugith.

UPGRADE TO PREMIUM TO VIEW 1 MORE

TOTAL LINKS TO THIS WEBSITE

7

OTHER SITES

thewayschoolshouldbe.org thewayschoolshouldbe.org

The way school should be . . .

The way school should be . . . Items from page To-Dos. Sorted by Due Date, Owner, Complete. View more.

thewayseeker.blogspot.com thewayseeker.blogspot.com

The Way Seeker

Friday, September 27, 2013. BACK TO THE FUTURE PART 3. Well here we go, the last "Back To The Future" film of the trilogy. Before I get started, I will NOT be reviewing it in time periods since the majority of the film takes place in the west. While some people dismiss the film for it's Western theme, my question is have you ever seen the film? OVERALL ON THE TRILOGY. This trilogy is one of the best trilogies ever made! RATING FOR THE WHOLE TRILOGY 5/5. Well I reviewed every movie and spin off of "Back T...

thewayseekers.com thewayseekers.com

THE WAYSEEKERS | On a mission to find a way home!

8220;Satellite” by THE WAYSEEKERS debut single out now! Available from the WAVSONIC online shop. 8220;Hello World” by THE WAYSEEKERS free download! THE WAYSEEKERS is a new project from WAVSONIC. Find our way home! THE WAYSEEKERS c/o WAVSONIC, Unit 220, Canalot Studios, 222 Kensal Road, London W10 5BN, UK. Type and Press “enter” to Search.

thewaysermons.com thewaysermons.com

THE WAY'S SERMONS

thewayservices.es thewayservices.es

The Way Services | Enjoy your Camino. We make it easy

Camino Francés a pie 8 días. Camino Francés en bici 13 días. El Camino Francés en bici 8 días. El Camino de Invierno a pie 10 días. Los fundadores: Charo y Anthony. Nuestros guías: Carlos y Anthony. ESPAÑOL en el CAMINO. Te ayudamos a disfrutar tu Camino de Santiago. Hazte peregrino y vive la gran aventura. El Camino Francés en bici 8 días. El Camino Francés en bici 8 días. El Camino de Invierno a pie 10 días. El Camino de Invierno a pie 10 días. Camino Francés en bici 13 días. Nuevos artículos and Blogs.

thewaysgame.blogspot.com thewaysgame.blogspot.com

The Ways

The development journal of the independent video game The Ways. Wednesday, July 26, 2006. Spent the last day working on revamping some of the more horrendous parts of the code. Changed the entire Entity layout to involve inheritance. My original design for it had incorporated it, but when I hashed the code together, I forgot about it and did it in a roundabout way. More to come soon. Posted by dekarguy at 12:41 AM. Thursday, May 04, 2006. Finshed. for now. Our final build for class is availible. Let's se...

thewaysgf.blogspot.com thewaysgf.blogspot.com

the way church

Because of the Gospel we are. Wednesday, August 5, 2015. For as often as you eat this bread and drink the cup, you proclaim the Lord's death until he comes. - 1 Corinthians 11:26. An act of new-covenant renewal, a repeated rite of continuing fellowship and ongoing perseverance in our embrace of the gospel. 8221; (Ps. 38:4). Labels: Looking to The Lords Day. Wednesday, July 29, 2015. One Body, One Spirit, One Gospel. Labels: Looking to The Lords Day. Wednesday, July 22, 2015. The War of Worship. And do no...

thewaysgf.com thewaysgf.com

The Way - Home

Create a church web site. New To The Way? Gathering Times / Events.

thewayshannonseesit.blogspot.com thewayshannonseesit.blogspot.com

The Way Shannon Sees It

The Way Shannon Sees It. Sue Sylvester ain't got nothing on me. Sunday, April 25, 2010. However, if you want a more steady stream of me (and who wouldn't? Anyway, time to get back to that thing that will hopefully work out and get me employed. Keep your fingers crossed. :). Links to this post. Wednesday, March 17, 2010. Happy, Positive News Time! I have written way too many depressing blog posts so I’ve decided to write about something good and positive:. I’ve lost 10 lbs! Or whatever it’s called) ...

thewayshe.blogspot.com thewayshe.blogspot.com

The way she moves, the way she walks

Tiistai 28. heinäkuuta 2015. Nespresso. Voitin taannoin Nespresson järkkäämästä kisasta kahvikoneen, josta olen tänä päivänä enemmän kuin onnellinen. Kyseinen kahvikone on siis merkiltään Nespresso, mallia Lattissima Touch. Kyseinen laite sekä itse brändi oli minulle ennustaan tuttu, sillä meillä töissä joka päivä näitä laitteita ihastelen ja useasti maistellut tällä tehtyjä kahveja koulutuksien muodossa. Apselit ovat tehty alumiinista, jolloin kahvi pysyy tuoreena ja on myös kierrätettävää materiaalia!

thewayshegoes.com thewayshegoes.com

TheWaySheGoes.com is for Sale! @ DomainMarket.com

Search Premium Domain Names. What's in a Domain Name? Building your online presence starts with a top quality domain name from DomainMarket.com. At DomainMarket.com you'll find thousands of the very best .Com domain names waiting to be developed into first rate brands. We have been in business over 10 years and have sold more of our premium domains than any competitors. At DomainMarket.com we offer simple, safe and secure transactions for premium domain names. Your branding efforts will be much m...A pre...