eventalspace.wordpress.com
flesh as limit-experience. | Evental Space
https://eventalspace.wordpress.com/2012/11/19/flesh-as-limit-experience
Fidelity to art and writing. Fidelity to the void. Hero complex. →. November 19, 2012. Lecture: Flesh as Limit-Experience”. Cai turrell / BLUE COLOR FIELD. Then it appears to change. The color drains out like a storm. Grayscale. What is this? The signals in your eyes are malfunctioning. You’re losing your vision. Was it ever, truly cerulean, or was it only an azure dream hallucinated in the blackness of space? Have you gone blind? This is the Ganzfeld effect. Your sensory apparatus is being starved o...
eventalspace.wordpress.com
hero complex. | Evental Space
https://eventalspace.wordpress.com/2013/09/08/hero-complex
Fidelity to art and writing. September 8, 2013. On video games, mythology, and greatness. Video games today are no longer part of the entertainment industry. They’re a new industry, yet one as old as history the Myth Industry. Games are about greatness. In games, we can become world-saving heroes. In fact, it’s assumed that we will be. It is the very structure of games to place each player into the role of the central hero in myth. Who are you not to be great? What is he invoking? As if his words describ...
eventalspace.wordpress.com
Evental Space | fidelity to art and writing | Page 2
https://eventalspace.wordpress.com/page/2
Fidelity to art and writing. Newer posts →. On nearness to death. January 30, 2011. Be and yet know the great void where all things begin Rilke. Death is an evental space. An evental space is a site of Truth, which is to say, an. Experience of radical newness. By radical, I mean completely outside of language, unknowable, and wholly personal. What better word do we have for the unspeakably unknown than death? Rilke encourages this approach to death in Letters: 1910-1926. Allow me another analogy: what is...
eventalspace.wordpress.com
fidelity to the void. | Evental Space
https://eventalspace.wordpress.com/2011/12/08/fidelity-to-the-void
Fidelity to art and writing. Flesh as limit-experience. →. Fidelity to the void. December 8, 2011. Lecture: Fidelity to the Void. PHILLIP TRIBE: Thank you. Yes. Tonight, we drink champagne. I’ve added pomegranate seeds at the bottom of each of your glasses. They dye it pink over time. A fabulous way to get drunk. They give it a little crunch, a mysterious flavor. Am I right? What does it mean to turn inwards, to dive deep? PHILLIP TRIBE: Only in the depths, yes. Well put: us, the philosophers of the ...
eventalspace.wordpress.com
Paul Wallace | Evental Space
https://eventalspace.wordpress.com/author/eventalspace
Fidelity to art and writing. Author Archives: Paul Wallace. Truth is a process. September 8, 2013. Video games today are no longer part of the entertainment industry. They’re a new industry, yet one as old as history the Myth Industry. Games are about greatness. In games, we can become world-saving heroes. In fact, it’s assumed that we will be. It is the very structure of games to place each player into the role of the central hero in myth. Continue reading →. November 19, 2012. Fidelity to the void.
eventalspace.wordpress.com
minutor sacer. | Evental Space
https://eventalspace.wordpress.com/2011/09/10/minutor-sacer
Fidelity to art and writing. On madness and art. Fidelity to the void. →. September 10, 2011. The library contained every note, outline, sketch, essay, and book written by Sebastian Heim. Tribe had absolute faith in the visionary direction Heim was leading the world. He was obsessed with the man’s writings. These texts are the bedrock, the very foundation on which a new world will find its balance. Read carefully. Every page is a passport. Sovereignty and the Miners. 1: The Center of the Labyrinth. To th...
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This page is for other links and affiliates of interest. The Work of Paul Wallace. Check back for new links!
kotaku.com
What Video Games Actually Sell: Greatness
http://kotaku.com/what-video-games-actually-sell-greatness-1032566714
Log in / Sign up. Blogs you may like. What Video Games Actually Sell: Greatness. Filed to: guest editorial. Video games today are no longer part of the entertainment industry. They’re a new industry, yet one as old as history the Myth Industry. Games are about greatness. In games, we can become world-saving heroes. In fact, it’s assumed that we will be. It is the very structure of games to place each player into the role of the central hero in myth. Who are you not to be great? What is he invoking? As if...