thinkanimation.blogspot.com thinkanimation.blogspot.com

thinkanimation.blogspot.com

Thoughts on Animation

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Thursday, 29 October 2009. Ritalin - so maya cam remembers where to look at. A very handy script made by my colleague Stefan Kubicek. It automatically puts the cameras pivot point to your selection. Here are some Vids. Wednesday, 11 February 2009.

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Thoughts on Animation | thinkanimation.blogspot.com Reviews
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Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Thursday, 29 October 2009. Ritalin - so maya cam remembers where to look at. A very handy script made by my colleague Stefan Kubicek. It automatically puts the cameras pivot point to your selection. Here are some Vids. Wednesday, 11 February 2009.
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1 thoughts on animation
2 very very recommendet
3 with ritalin
4 without ritalin
5 download the files
6 script py
7 install txt
8 posted by
9 kris staber
10 15 comments
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thoughts on animation,very very recommendet,with ritalin,without ritalin,download the files,script py,install txt,posted by,kris staber,15 comments,very small filesize,the good news,1 comment,download v0 1,workflow life savers,keyframe,tickdrawspecial tds
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Thoughts on Animation | thinkanimation.blogspot.com Reviews

https://thinkanimation.blogspot.com

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Thursday, 29 October 2009. Ritalin - so maya cam remembers where to look at. A very handy script made by my colleague Stefan Kubicek. It automatically puts the cameras pivot point to your selection. Here are some Vids. Wednesday, 11 February 2009.

INTERNAL PAGES

thinkanimation.blogspot.com thinkanimation.blogspot.com
1

Thoughts on Animation: little ghosting sphere script

http://thinkanimation.blogspot.com/2008/05/little-ghosting-sphere-script.html

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Saturday, 31 May 2008. Little ghosting sphere script. I created a very simple ghosting script to check arcs for maya. Select the object you want to trace and click the button for the script. Feedback or suggestions welcome. 30 June 2008 at 23:28.

2

Thoughts on Animation: what i would like to have from an animation tool

http://thinkanimation.blogspot.com/2007/07/what-i-would-like-to-have-from.html

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Friday, 6 July 2007. What i would like to have from an animation tool. Wishlist for an animation application. In games one hast to animate very short animations and cycles. So the animation file ends up beeing like 3000 frames long. Would be a lot ...

3

Thoughts on Animation: shuttle xpress - animators friend ?

http://thinkanimation.blogspot.com/2007/03/shuttle-xpress-animators-friend_9914.html

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Friday, 30 March 2007. Shuttle xpress - animators friend? I just got myself one of these:. You can assign every sort of keystrokes with it. Unfortunately it doesnt do two buttons at once (like the wacom). Check the settings window. I am a freelance...

4

Thoughts on Animation: cool features in other animation applications

http://thinkanimation.blogspot.com/2007/07/cool-features-in-other-animation.html

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Tuesday, 24 July 2007. Cool features in other animation applications. Things i encounter when working in other animation packages. I write it down for you and also for me to remember what i liked and disliked before getting used to the app too much.

5

Thoughts on Animation: rigging checklist for animator friendly rigging

http://thinkanimation.blogspot.com/2007/07/rigging-checklist-for-animator-friendly.html

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Thursday, 19 July 2007. Rigging checklist for animator friendly rigging. A lot of rigs are super cool and can do tons of things. Gimbal lock rotation order. Set the rotation order of the objects in a way that helps to prevent gimbal lock. Doing pre...

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krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: November 2006

http://krisstaber.blogspot.com/2006_11_01_archive.html

For my dearest and nearest. Saturday, November 18, 2006. Still some things to iron out. But i gotta start showing things. When i find the time i will fix:. A little more animation at the beginning to have a clearer intro. Most of all - snappier stand up. Eyes are still very soft. On the sitdown there is some wonkyness on the head but thats an easy fix. Placeholder for some not yet finished stuff. Just to keep things cronological. Well the first term is over. Thats what i did managed to animate. Since som...

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: cave shot with facials - not final

http://krisstaber.blogspot.com/2007/01/cave-shot-with-facials-not-final.html

For my dearest and nearest. Wednesday, January 31, 2007. Cave shot with facials - not final. Now with a facials. I will do another polishing pass on it. But until then i put this one online. The animation looks really good! But i think the movement of the caharcter between the frames 84 and 100 is a bit too slow or just not "snappy" enough. I'm really curious what you are planning with this animation. :). March 28, 2007 at 4:18:00 AM PDT. Cool - sieht echt schon toll aus! April 17, 2007 at 1:41:00 AM PDT.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: 11seconds april 2008

http://krisstaber.blogspot.com/2008/04/11seconds-april-2008.html

For my dearest and nearest. Tuesday, April 29, 2008. Doing some acting excersise. Its a new software i am learning too (reflex) so i am still a bit struggling. Only one more day to go - so dont expect too much. Allright i submitted :. Well its still wip but hey, a deadline is a deadline). Proper sized version (800x600 - 2.5mb). Click on this for version13. Click on this for version7. Nice attitude : ). Which software is that? May 7, 2008 at 4:47:00 AM PDT. May 7, 2008 at 4:50:00 AM PDT.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: December 2006

http://krisstaber.blogspot.com/2006_12_01_archive.html

For my dearest and nearest. Friday, December 15, 2006. No facial animation yet. Only simple puppet mouth. Also the the animation on the helmet is still pretty rough. Concentrated on the body movements. Facials will come after the holidays. Subscribe to: Posts (Atom). Now who is that fella anyway? Vienna/UK, 1060, Austria. Rigger / Character Animator Vienna Austria / UK kris.staber@gmail.com 436508339348. View my complete profile. Is a rather nonpublic one - so please do not link it anywhere.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: mein gestuet2 released !

http://krisstaber.blogspot.com/2008/04/mein-gestuet2-released.html

For my dearest and nearest. Tuesday, April 29, 2008. Another one of the games i worked on at Rabcat. It is one of those days when you don't know whether to cry tears of joy or of sadness. When your old grandfather dies, you inherit his riding stables along with the legacy to bring the run-down property back to past glory. Game mein gestuet 2. Subscribe to: Post Comments (Atom). Now who is that fella anyway? Vienna/UK, 1060, Austria. View my complete profile. Here i will post animations i did.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: July 2008

http://krisstaber.blogspot.com/2008_07_01_archive.html

For my dearest and nearest. Monday, July 7, 2008. Yet another acting test. Still wip - :cry:. But tell me what you think. Subscribe to: Posts (Atom). Now who is that fella anyway? Vienna/UK, 1060, Austria. Rigger / Character Animator Vienna Austria / UK kris.staber@gmail.com 436508339348. View my complete profile. Is a rather nonpublic one - so please do not link it anywhere. Here i will post animations i did. My thoughts on animation.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: April 2008

http://krisstaber.blogspot.com/2008_04_01_archive.html

For my dearest and nearest. Tuesday, April 29, 2008. Doing some acting excersise. Its a new software i am learning too (reflex) so i am still a bit struggling. Only one more day to go - so dont expect too much. Allright i submitted :. Well its still wip but hey, a deadline is a deadline). Proper sized version (800x600 - 2.5mb). Click on this for version13. Click on this for version7. Another one of the games i worked on at Rabcat. Game mein gestuet 2. Subscribe to: Posts (Atom). Vienna/UK, 1060, Austria.

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: MoorHuhn Schaztjaeger 3 released !

http://krisstaber.blogspot.com/2007/08/moorhuhn-schaztjaeger-3-released.html

For my dearest and nearest. Monday, August 20, 2007. MoorHuhn Schaztjaeger 3 released! One of the Games I worked on at RabCat has been released! So i can finally pop it on my blog - yay. Its not a high end Game or anything but it was supergreat from the Animation Point of View. Ability to animate to the camera. Because it is a 2D game. It is a web-downloadable game, so the fewer images used for a move, the better (smaller filesize). Some of the moves are only 8 frames in total! Many people who are travel...

krisstaber.blogspot.com krisstaber.blogspot.com

REBLOG: June 2007

http://krisstaber.blogspot.com/2007_06_01_archive.html

For my dearest and nearest. Friday, June 29, 2007. Me and a friend. Did the character animation of the ant for the new renault tv-spot, poses for print and the animations for the website. Website - http:/ www.clio-tce.at/. The web company did translate the stop move so it looks weired). High res version video (2.2mb). Sorry for the spasms on the engine. Unfortunately the production company took the engine moves from the previz instead of the final animation. Subscribe to: Posts (Atom).

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Thoughts on Animation

Thoughts about improving animation from the technical and user interface point of view. Animationfriendly Rigging concepts - CG apps UI improovents for animators - workflow . . . . Please note that the existing posts are edited and expanded on a regular basis. Thursday, 29 October 2009. Ritalin - so maya cam remembers where to look at. A very handy script made by my colleague Stefan Kubicek. It automatically puts the cameras pivot point to your selection. Here are some Vids. Wednesday, 11 February 2009.

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