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Third Stage Boss!

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Game characters don't wear pajamas! Video games are a strange stuff. Much for their increasing realism, attention to details and attempts at being "the new cinema", they almost always overlook things that cannot possibly escape players' scrutiny. Grand Theft ...

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Third Stage Boss! | thirdstageboss.blogspot.com Reviews
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A third stage boss can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Game characters don't wear pajamas! Video games are a strange stuff. Much for their increasing realism, attention to details and attempts at being the new cinema, they almost always overlook things that cannot possibly escape players' scrutiny. Grand Theft ...
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Third Stage Boss! | thirdstageboss.blogspot.com Reviews

https://thirdstageboss.blogspot.com

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Game characters don't wear pajamas! Video games are a strange stuff. Much for their increasing realism, attention to details and attempts at being "the new cinema", they almost always overlook things that cannot possibly escape players' scrutiny. Grand Theft ...

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thirdstageboss.blogspot.com thirdstageboss.blogspot.com
1

Third Stage Boss!: July 2012

http://www.thirdstageboss.blogspot.com/2012_07_01_archive.html

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Why I am sick of (most) quotes. So, what's up with this, Giorgio? Don't you like quotes? It doesn't come as a surprise that most quotes come from action movies, whose scrips are almost exclusively composed of witty one-liners (you don't have, after all, time ...

2

Third Stage Boss!: The silence of the crows

http://www.thirdstageboss.blogspot.com/2012/11/the-silence-of-crows.html

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. The silence of the crows. Aimed at giving the player the chance to easily identify with him. I don't know how many time we heard this, but I hope we'll have to hear it less and less. When he met a fucking deity that gave him superpowers. I can live with silen...

3

Third Stage Boss!: November 2012

http://www.thirdstageboss.blogspot.com/2012_11_01_archive.html

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. The silence of the crows. Aimed at giving the player the chance to easily identify with him. I don't know how many time we heard this, but I hope we'll have to hear it less and less. When he met a fucking deity that gave him superpowers. I can live with silen...

4

Third Stage Boss!: A different point of view.

http://www.thirdstageboss.blogspot.com/2013/01/a-different-point-of-view.html

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. A different point of view. In the Mass Effect saga there are SPECTREs. Whose " primary responsibility is to preserve galactic stability by whatever means necessary. Does his sound a difficult but important task to carry? But still, I find this funny and parti...

5

Third Stage Boss!: Game characters don't wear pajamas!

http://www.thirdstageboss.blogspot.com/2013/03/game-character-dont-wear-pajamas.html

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Game characters don't wear pajamas! Video games are a strange stuff. Much for their increasing realism, attention to details and attempts at being "the new cinema", they almost always overlook things that cannot possibly escape players' scrutiny. Grand Theft ...

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futuro continuo: maggio 2012

http://futurocontinuo.blogspot.com/2012_05_01_archive.html

Lunedì 21 maggio 2012. Progettare è più difficile che produrre? Ieri, produrre era più difficile che progettare. Oggi, progettare è più difficile che produrre. Così scriveva nel 1995 Augusto Morello sulla copertina della rivista StileIndustria, e la considerazione mi apparve già piena di senso all'epoca, anche se un po' futuribile per certi aspetti. Sia cosa sappiamo progettare. Sia cosa sappiamo produrre. E forse anche cosa non si può nè progettare nè produrre. Davvero oggi produrre è "banale"? Ma torna...

futurocontinuo.blogspot.com futurocontinuo.blogspot.com

futuro continuo: The green roof: l'utopia e i piccoli passi

http://futurocontinuo.blogspot.com/2012/02/green-roof-lutopia-e-i-piccoli-passi.html

Venerdì 3 febbraio 2012. The green roof: l'utopia e i piccoli passi. Sono un utopista, lo ammetto. Ma un utopista dei piccoli passi. Nanyang Technology University - Singapore. È in questo senso, credo, un esempio notevole di un passo avanti sulla strada della sostenibilità, tra l'altro un passo avanti grande e pratico. Pensate a come l'orrendo tetto di bitume del vostro ufficio, terribilmente caldo d'estate e tristemente pieno di pozzanghere in inverno, potrebbe diventare un giardino pensile. Al livello ...

futurocontinuo.blogspot.com futurocontinuo.blogspot.com

futuro continuo: febbraio 2012

http://futurocontinuo.blogspot.com/2012_02_01_archive.html

Venerdì 3 febbraio 2012. The green roof: l'utopia e i piccoli passi. Sono un utopista, lo ammetto. Ma un utopista dei piccoli passi. Nanyang Technology University - Singapore. È in questo senso, credo, un esempio notevole di un passo avanti sulla strada della sostenibilità, tra l'altro un passo avanti grande e pratico. Pensate a come l'orrendo tetto di bitume del vostro ufficio, terribilmente caldo d'estate e tristemente pieno di pozzanghere in inverno, potrebbe diventare un giardino pensile. Al livello ...

futurocontinuo.blogspot.com futurocontinuo.blogspot.com

futuro continuo: novembre 2012

http://futurocontinuo.blogspot.com/2012_11_01_archive.html

Mercoledì 14 novembre 2012. Progettare è più difficile che produrre? Qualche proposta.(Parte II). Perché la chiave inglese? Ma passato il tempo mi rendo conto che tutte le considerazioni precedenti (vedi l'articolo del 21 maggio. Sono ancora più attuali. Addirittura il numero di Wired di novembre è dedicato alla "nuova rivoluzione artigiana", il fenomeno dei "makers". Beh un po' in ritardo, forse dovevo fare il giornalista invece che il tiralinee, heh. Ma torniamo al dunque. Esistono (e vanno individuati...

futurocontinuo.blogspot.com futurocontinuo.blogspot.com

futuro continuo: Progettare è più difficile che produrre? - Qualche proposta.(Parte II)

http://futurocontinuo.blogspot.com/2012/11/progettare-e-piu-difficile-che-produrre.html

Mercoledì 14 novembre 2012. Progettare è più difficile che produrre? Qualche proposta.(Parte II). Perché la chiave inglese? Ma passato il tempo mi rendo conto che tutte le considerazioni precedenti (vedi l'articolo del 21 maggio. Sono ancora più attuali. Addirittura il numero di Wired di novembre è dedicato alla "nuova rivoluzione artigiana", il fenomeno dei "makers". Beh un po' in ritardo, forse dovevo fare il giornalista invece che il tiralinee, heh. Ma torniamo al dunque. Esistono (e vanno individuati...

futurocontinuo.blogspot.com futurocontinuo.blogspot.com

futuro continuo: Progettare è più difficile che produrre? - Un'analisi (Parte I)

http://futurocontinuo.blogspot.com/2012/05/progettare-e-piu-difficile-che-produrre.html

Lunedì 21 maggio 2012. Progettare è più difficile che produrre? Ieri, produrre era più difficile che progettare. Oggi, progettare è più difficile che produrre. Così scriveva nel 1995 Augusto Morello sulla copertina della rivista StileIndustria, e la considerazione mi apparve già piena di senso all'epoca, anche se un po' futuribile per certi aspetti. Sia cosa sappiamo progettare. Sia cosa sappiamo produrre. E forse anche cosa non si può nè progettare nè produrre. Davvero oggi produrre è "banale"? Ma torna...

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Third Stage Boss!

A "third stage boss" can have two meanings. The first real hard boss in most past games (first stage was a joke and the second piece of cake) or the last phase in those damn JRPGs boss battles, where the harder you hit them the stronger they become. Game characters don't wear pajamas! Video games are a strange stuff. Much for their increasing realism, attention to details and attempts at being "the new cinema", they almost always overlook things that cannot possibly escape players' scrutiny. Grand Theft ...

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