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PAGE TITLE
ThNdl | thndl.com Reviews
<META>
DESCRIPTION
ThNdl
<META>
KEYWORDS
1 toggle navigation
2 thndl
3 misc
4 shaders
5 video
6 archives
7 watching for changes
8 the back story
9 life without artifacts
10 6mbit/s
CONTENT
Page content here
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toggle navigation,thndl,misc,shaders,video,archives,watching for changes,the back story,life without artifacts,6mbit/s,when the,filming shaders,shader recap,more noise,by using floor,float rand vec2,noise from numbers,an easy,travelling in parallax,riley
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ThNdl | thndl.com Reviews

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1

The Art of Repepetition - ThNdl

http://www.thndl.com/the-art-of-repepetition.html

The Art of Repepetition. Mon 22 October 2012. If you're reading this in the RSS feed and there isn't a wide animation above this line, I suggest you read the article from the web version for the full giftastic experience). Sometimes, differences everywhere aren't what you need. Constraints, like limited memory, bandwidth or performance, call for a different strategy. Filling large areas of space when you can't pick a unique colour for each point means mastering the art of repetition. And finally, it's go...

2

Archives - ThNdl

http://www.thndl.com/archives.html

Tue 07 October 2014. Some live coding with python. Sat 04 October 2014. How DNG compresses raw data with lossless JPEG92. Thu 02 October 2014. Tue 24 September 2013. Sat 21 September 2013. RAW, a new way of recording the world. Fri 05 April 2013. Wed 27 March 2013. Crunching Rays in your Browser. Thu 29 November 2012. Fri 23 November 2012. Thu 22 November 2012. Thu 15 November 2012. Wed 07 November 2012. Mon 05 November 2012. Mon 29 October 2012. Going round in squircles. Mon 29 October 2012.

3

Crunching Rays in your Browser - ThNdl

http://www.thndl.com/crunching-rays-in-your-browser.html

Crunching Rays in your Browser. Wed 27 March 2013. If you've been following me at all on twitter, you probably noticed I was spending some time recently playing with the great new shadertoy.com. The new shadertoy (not to be confused with the original. One) is the latest and greatest WebGL-based online shader editor. It takes the publishing features of the glsl sandbox. The first few articles on ThNdl were rooted firmly in basic 2D shader techniques. However, on shadertoy. Of seperate processing units&#46...

4

Travelling in parallax - ThNdl

http://www.thndl.com/travelling-in-parallax.html

Thu 15 November 2012. This won't be a long one. It's really just an excuse to show you some new background scenery. If you're reading the RSS, why not stop by the web site now to see what I'm talking about? Unfortunately it will probably be quite boring (disabled) on Firefox due to trouble with image upscaling, but if you are using Chrome or Safari (webkit browser), especially an iPad, it might be quite pretty. The CSS3 feature -transform-style: preserve-3d;. Unfortunately it can't be applied to any scro...

5

Native means nothing - ThNdl

http://www.thndl.com/native-means-nothing.html

Wed 07 November 2012. A word that is often thrown around (very often without definition) in the mobile industry these days is native. It's typically used in the context of application platforms, frameworks, and ecosystems, suggesting that the one with the native label is somehow closer to the hardware, which implies (depending on which camp the labeller is sitting in) either harder to use (bad) or giving you better performance (good). Like many people I know (and possibly some of you reading), I've spent...

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tHeBloG: Qt5 and normal mapping - reloaded

http://kgronholm.blogspot.com/2012/10/qt5-and-normal-mapping-reloaded.html

Technical chit-chat, leaning boldly towards work-issues. Sunday, October 14, 2012. Qt5 and normal mapping - reloaded. This is part II of the normal mapping journey, check the part I. First for details.). So you have all now played with Qt5 NMapper tool, right? Goody, that means we have gained experience of normal mapping and created some perfectly tuned normal mapped textures. Now it's time to use these in a separate application. Qt5 NMap Carousel, running on PC and on Raspberry Pi). By copying these ima...

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tHeBloG: October 2012

http://kgronholm.blogspot.com/2012_10_01_archive.html

Technical chit-chat, leaning boldly towards work-issues. Sunday, October 14, 2012. Qt5 and normal mapping - reloaded. This is part II of the normal mapping journey, check the part I. First for details.). So you have all now played with Qt5 NMapper tool, right? Goody, that means we have gained experience of normal mapping and created some perfectly tuned normal mapped textures. Now it's time to use these in a separate application. Qt5 NMap Carousel, running on PC and on Raspberry Pi). By copying these ima...

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Fast Perlin Noise | Pretty Proc's

https://prettyprocs.wordpress.com/2012/10/20/fast-perlin-noise

Code that makes pretty pictures. I’m a POV-Ray. Fanatic, using it for everything from art. To drawing graphs. Those years of using POV have given me a lot of skills with procedurally generated textures and shapes that I seldom get a chance to use in my day job. So, I figured I’d leverage those abilities into my hobby programming projects. The first step, of course, is implementing Perlin noise. I started by reading this splendid paper on “Simplex Noise”. The heart of the perlin noise algorithm is based o...

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Sign in with Twitter. Sign in with Facebook. Sign in with Google. Type tags to add. Common tags to remove. Select a tag to rename. Share It With Others! Type Emails or User Names (comma-separated). Link shares via email will come from your email address so recipients know it's you and can reply. Lowercase tags are recommended:. Spaces are allowed but not recommended:. Reuse your tags and the tags of the community as much as possible. At the start of a tag if it's unrelated to the link content:. Link shar...

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THE HOUSE NEXT DOOR 2006. Flashbacks, lists, grievances and wishes. Monday, January 01, 2007. By Matt Zoller Seitz. In the international terminal of JFK Airport,. A woman asks a man she's sweet on, "Are you coming or going? I don't know," he replies. "Both.". That exchange doesn't just underscore the story of Steven Spielberg's marvelous new film The Terminal. The above is from a piece on Spielberg's The Terminal. That was originally published. In the summer of 2004. The site's inaugural post. Where I wo...

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Some live coding with python. I've worked on a few different live coding environments in the past, but now I thought I would try to make something simple with Python that could later maybe form the basis for a bigger tool. The first thing a live coding system needs is a . How DNG compresses raw data with lossless JPEG92. For the last year, I've been developing a cross-platform (i.e. Linux, Mac and Windows) Python-based desktop application called MlRawViewer. RAW, a new way of recording the world. Some of...

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