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Thomas Jakobsen - Environment Artist

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Screenshot from Medal of Honor; control tower room in the final area of the Bagram level. I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room. Modeled and textured the windows, along with setting up their material shader. View more scenes I created:. View more projects I worked on:.

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Thomas Jakobsen

3713 ●●●●●l Ave

San●●●dro , California, 90731

United States

(310)●●●●●-6945
ja●●●●●●●●●●●●@hotmail.com

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Thomas Jakobsen

3713 ●●●●●l Ave

San●●●dro , California, 90731

United States

(310)●●●●●-6945
ja●●●●●●●●●●●●@hotmail.com

View this contact

Thomas Jakobsen

3713 ●●●●●l Ave

San●●●dro , California, 90731

United States

(310)●●●●●-6945
ja●●●●●●●●●●●●@hotmail.com

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Thomas Jakobsen - Environment Artist | thomasj3d.com Reviews
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An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Screenshot from Medal of Honor; control tower room in the final area of the Bagram level. I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room. Modeled and textured the windows, along with setting up their material shader. View more scenes I created:. View more projects I worked on:.
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2 personal work
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4 coupons
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Thomas Jakobsen - Environment Artist | thomasj3d.com Reviews

https://thomasj3d.com

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Screenshot from Medal of Honor; control tower room in the final area of the Bagram level. I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room. Modeled and textured the windows, along with setting up their material shader. View more scenes I created:. View more projects I worked on:.

INTERNAL PAGES

thomasj3d.com thomasj3d.com
1

Untitled

http://www.thomasj3d.com/VT.html

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Programs used to model and texture; Maya, Photoshop and ZBrush. I created the scene using only tiled texures,masks and masking materials to blend the textures together.

2

Thomas Jakobsen

http://www.thomasj3d.com/ENVIRONMENTS.html

Click on the Thumbnails above to view screenshots, textures and assets for each scene. This section includes all of my in-game scenes. I've modeled, textured, and lit 100% of these scenes. All assets are game ready using advanced texturing skills in Photoshop, 3ds Max, Maya, ZBrush and Unreal shaders.

3

Untitled

http://www.thomasj3d.com/ENV_Props.html

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models and textures. Programs used to model and texture; 3D Studio Max ( High Poly Projection ), Photoshop. Created this asset from my own design. An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models and textures. Programs used to model and texture; 3D Studio Max ( High Poly Projection ), Photoshop. Created this asset based on a concept from Splash Damage.

4

Untitled

http://www.thomasj3d.com/ENV_dropShip.html

I modeled and textured clean and efficient assets for use in-engine from this provided concept art. I was inspired to create a scene using this concept art (not created by me). I felt it showed so much story in just one shot, such a cool video game setting. An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene.

5

Thomas Jakobsen

http://www.thomasj3d.com/ENV_bio.html

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Placed all of the assets, lit, and used a post processing effect to help tie together all of the assets into a well composed scene. Programs used to model and texture; 3D Studio Max, Photoshop and ZBrush. A few texture pages from the scene; Diffuse, Normals, and Specular.

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So you found me. Alright here we go. I'm a full stack developer who takes his stress out on his projects. Currently 19 years old pursuing a graduate degree in computer science somewhere in the Lone Star State. I specialize in creating secure content management systems (CMS) for clients. I'm not religious. I don't enjoy politics. I'm anti-stupid. I don't hate. Hate wastes energy. Quit hating. I'm a practical realist. I love music, analyzing, offensive/dark humor, joji. I can do this. Not only is he intell...

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Blog de thomasj - bienvenu sur le skyrok de thomas - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Bienvenu sur le skyrok de thomas. Mise à jour :. Abonne-toi à mon blog! Ajouter cette vidéo à mon blog. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. N'oublie ...

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Thomas Jakobsen - Environment Artist

An in-game screenshot using Unreal Engine 3. Everything in this scene was created by me; models, textures, and lighting. Screenshot from Medal of Honor; control tower room in the final area of the Bagram level. I contributed to the setdressing of the control tower room. Modeled some of the architecture surrounding the room. Modeled and textured the windows, along with setting up their material shader. View more scenes I created:. View more projects I worked on:.

thomasj51.skyrock.com thomasj51.skyrock.com

Blog de thomasj51 - blog pr tt mé ami! - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Blog pr tt mé ami! Blog pr moi é mé pote! Mise à jour :. V*) - (*v*) . . Abonne-toi à mon blog! Bn ben voila sa cé moi pa bsoin de me presenté car si vs ete sur mn blog cé k vs me connaisé! Laché plein de com's! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (23.21.86.101) si quelqu'un porte plainte. Ou poster avec :. N'oublie pas...

thomasj62620.skyrock.com thomasj62620.skyrock.com

Blog de thomasj62620 - Blog de thomasj62620 - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Bonjour jm appelle thomas. Mise à jour :. Abonne-toi à mon blog! Irak - Attentat sur un GI Américain. Ajouter cette vidéo à mon blog. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.114) si quelqu'un porte plainte. Ou poster avec :. Posté le vendredi 04 novembre 2011 16:29. Ajouter cette vidéo à mon blog. Ajouter cette ...

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thomasj7676 (Tom) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 8 Years. This deviant's full pageview. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. Why," you ask?

thomasja.wordpress.com thomasja.wordpress.com

Connected to the world | Just another WordPress.com weblog

Connected to the world. Just another WordPress.com weblog. February 14, 2011. This is our first class. Please, tell us a little about what you like doing in your free time, your favorite tv programs, video games and so on. The best and the worst. November 6, 2008. The best cartoon on TV. What is your opinion about TV programs you watch, music, soccer teams, cities, food, TV commercials, etc? Ester and Camila`s School. September 27, 2008. Natalia and Julia`s School. September 27, 2008. September 27, 2008.

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