
thomasmakehuman.wordpress.com
Thomas@MakeHumanWhere to find BVH files. The making of Running feet. Running feet scene 1. Running feet scene 2. Running feet scene 3. Running feet scene 4. Errors and Corrective Actions. Defining the Target Rig Manually. 5 september, 2016. To fix this problem, I added a way to transfer face animations directly to the mesh shapekeys. Or actually, two ways;. Select both Face Shapes and Face Shape Drivers, and create a face animation in the old way. Before using the animation in the BGE (or exporting it to some other ...
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