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thomasmeynen.com

Thomas Meynen Portfolio

www.ThomasMeynen.com is the portfolio website of Thomas Meynen, a Belgian Photonics Engineer and Game Designer & Developer, trying to bring interactivity to a next level. Welcome.

http://www.thomasmeynen.com/

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Thomas Meynen

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Thomas Meynen

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Thomas Meynen

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Thomas Meynen Portfolio | thomasmeynen.com Reviews
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www.ThomasMeynen.com is the portfolio website of Thomas Meynen, a Belgian Photonics Engineer and Game Designer & Developer, trying to bring interactivity to a next level. Welcome.
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KEYWORDS
1 portfolio
2 playground
3 resumé
4 portfolio latest
5 divinity original sin
6 divinity dragon commander
7 mobile twelve
8 directx/cpp graphics engine
9 playground latest
10 maxscript tool development
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portfolio,playground,resumé,portfolio latest,divinity original sin,divinity dragon commander,mobile twelve,directx/cpp graphics engine,playground latest,maxscript tool development,matchmoving table swirls,v ray ******
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Thomas Meynen Portfolio | thomasmeynen.com Reviews

https://thomasmeynen.com

www.ThomasMeynen.com is the portfolio website of Thomas Meynen, a Belgian Photonics Engineer and Game Designer & Developer, trying to bring interactivity to a next level. Welcome.

INTERNAL PAGES

thomasmeynen.com thomasmeynen.com
1

Thomas Meynen Portfolio

http://www.thomasmeynen.com/playground/maxscript.html

I made a tool in maxscript in coorperation with one of my teachers to try out a new lightcaculation approach in his game-engine. He wanted a tool that could give him information about which points were lighted by which light (splotlight). In this way he could input that information into his engine and skip light-calculations for vertices of objects he knew would not be lit, hence be able to put more lights in his scene without a significat frame-dropping. You place some objects (walls, boxes etc.) in...

2

Thomas Meynen Portfolio

http://www.thomasmeynen.com/playground/matchmoving.html

Matchmoving study for After Effects. I does not really matter which program you use exactly do to the tracking with. Possibilities are:. If you're planning to put a 3D created object in your scene I would advice you to use Boujou. Like I did here. However, if you're just going to stick to 2D graphics like in the current video I would use The Foundry's Camera-Tracker. Is the only free one in this list and certainly worth trying out. This was a one man project. Animating content with the puppet tool in AE.

3

Thomas Meynen Portfolio

http://www.thomasmeynen.com/portfolio/larianDC.html

Currently Larian Studios has just released Dragon Commander. And is finishing Divinity: Original Sin. That was funded trough KickStarter. They have got an in house engine which they use for both games. Engine programming if features required engine extension. Focus on RTS Combat phase. Order pipeline (move, attackmove, hold, patrol, skill.). Skill execution for several units. Local AI of all units (how they behave when the player is not controlling them). Buildsite logic (capturing, decapturing).

4

Thomas Meynen Portfolio

http://www.thomasmeynen.com/portfolio/casino.html

Architectural renders of a breakdown-rebuild project of an old casino in Brussels. You see before and after. This was a one-man project. Post process after effects with Look-plugin. Thomas Meynen 2011. Inspired by Aerotwist.

5

Thomas Meynen Portfolio

http://www.thomasmeynen.com/portfolio/transfo.html

This project was commissioned by Transfo Zwevegem. They wanted us to create a game that would bring attention to the celebration of the 100th anniversary of the Transfo Zwevegem Site in Zwevegem, Belgium. It's actually an old electricity-plant that has been shut down and is now used as a multifunctional site where people can come to party, watch art, dive into an renovated oil-bunker or be the daredevil on a thrilling obstacle parcour. Game 1: The Steaming Steampump. Game 2: The Shifting Switches. Goal: ...

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Projet - Accueil

Bonjour et bienvenu sur mon portfolio. Vous pouvez y consulter divers travaux réalisés ainsi que le moyen de me contacter. Voici mes compétences actuelles:. Photoshop, Illustrator, HTML, CSS, Audio, Xampp, Windows, Komodo,. Notepad , Firefox, Chrome, IE. Video, CMS, PHP, SQL, Javascript, JQuery, Mamp, MAC, Opera, Safari. Je vous souhaite une agréable visite. Site réalisé par Thomas Meyers. Conditions d'utilisation - Vie privée.

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Thomas Meynen Portfolio

Thomas Meynen Game Developer C. Our next game in development at Larian Studios, founded by Kickstarter. My first shipped game working at Larian Studios. Commissioned mobile architectural walk-through (iOS and Android). XNA: Yaelle, start imagining. A first person sneak game for Windows/Xbox and WinPhone7, commissioned by the Imagine Cup. Basic framework of a graphics engine in C which uses DirectX and NVIDIA Physx. UDK: Transfo, the game(s). Low Poly: Model Yourself. Tracking exercise with After Effects.

thomasmezger.de thomasmezger.de

Thomas Mezger - Wurst & Co

Metzgerei Thomas Mezger Albstraße 16 73770 Denkendorf Tel: 0711 / 55 36 50 9 - 0.

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Thomas Mezger - Wurst & Co

Metzgerei Thomas Mezger Albstraße 16 73770 Denkendorf Tel: 0711 / 55 36 50 9 - 0.

thomasmezger.net thomasmezger.net

Thomas Mezger - Wurst & Co

Metzgerei Thomas Mezger Albstraße 16 73770 Denkendorf Tel: 0711 / 55 36 50 9 - 0.

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THOMASMEZIERES - Photographie Paris

thomasmezieres.fr thomasmezieres.fr

Thomas Mezieres Photographie - Site officiel