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Thomas Vivash Hardsurface Artist

The University Art blog of Thomas Vivash

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Thomas Vivash Hardsurface Artist | thomasvivash.blogspot.com Reviews
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The University Art blog of Thomas Vivash
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Thomas Vivash Hardsurface Artist | thomasvivash.blogspot.com Reviews

https://thomasvivash.blogspot.com

The University Art blog of Thomas Vivash

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1

Thomas Vivash Hardsurface Artist: October 2013

http://thomasvivash.blogspot.com/2013_10_01_archive.html

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Thursday, 31 October 2013. Elements of Game Design, part five: Planning and Concepting. Within a game developing company, it is essential that there is a planned and very strict schedule to be followed at all times. For us on my course, we are learning how to plan and stick to these timeframes. The time frame always depends on the product. For our visual design projects last year, we were usually given between 1-3 weeks, but ...

2

Thomas Vivash Hardsurface Artist: October 2014

http://thomasvivash.blogspot.com/2014_10_01_archive.html

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Tuesday, 21 October 2014. Another Year Another Project! King of the Dead. Once we knew the brief and specifications, we looked at exactly what it is we had to achieve. We looked at ways in which we could produce an original idea that didn’t focus too much on the classic ideals of a “dead king” or “king of the dead” that is portrayed so often in media today or in the past. Subscribe to: Posts (Atom). Another Year Another Project!

3

Thomas Vivash Hardsurface Artist: December 2013

http://thomasvivash.blogspot.com/2013_12_01_archive.html

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Thursday, 12 December 2013. Elements of game design, part eight: documentation. Within the game industry, documentation is extremely important in order to structure the development of a product. Regardless of the project, a studio will more than likely have a written brief and plan to ensure that every employee and designer knows what they are doing. Having written this plan, it’s helped me to run through the process and ru...

4

Thomas Vivash Hardsurface Artist: From Generalist to Specialist?

http://thomasvivash.blogspot.com/2014/04/from-generalist-to-specialist.html

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Tuesday, 15 April 2014. From Generalist to Specialist? Over the years, the game industry has expanded in to a goliath with in the entertainment scene, pushing its way almost to the top of the mainstream. It has turned a hobby into a job, and what some imagined never taking off into a multi-million dollar powerhouse of the entertainment world. In 2009. They immediately began work on Borderlands 2. In Valve’s ‘Handbook ...Http:/ ww...

5

Thomas Vivash Hardsurface Artist: December 2014

http://thomasvivash.blogspot.com/2014_12_01_archive.html

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Tuesday, 16 December 2014. Side Scroller Project-Post mortem. This project has elements that will allow concept artists, character artists, environment artists and engine artists to develop their skills, and hopefully allow you as a year group to create something larger and more impressive. “. Cave Concepts and Style Progression. During our concepting stage, we all as a group found it difficult to pinpoint a specific style for ou...

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Thomas Vivash Hardsurface Artist

Thomas Vivash Hardsurface Artist. The University Art blog of Thomas Vivash. Tuesday, 16 December 2014. Side Scroller Project-Post mortem. This project has elements that will allow concept artists, character artists, environment artists and engine artists to develop their skills, and hopefully allow you as a year group to create something larger and more impressive. “. Cave Concepts and Style Progression. During our concepting stage, we all as a group found it difficult to pinpoint a specific style for ou...

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Thomas Vivash - Work

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