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Thought Spike | Independant video game studio

Independant video game studio. And memorable characters,. And most importantly be. We’re a team of two independent game makers who’ve had the audacity to quit our day jobs. A programmer and a film-maker, starting with two computers, a basement and a wakom tablet, and figuring the rest out as we go. Wizard’s Tower Still Breaking Our Brains. June 3, 2015. 8220;There are too many distractions in life, but for everything else, there’s coffee.” -Reinan, aka. Posted in Progress Update. Where There Be Dragons.

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Independant video game studio. And memorable characters,. And most importantly be. We’re a team of two independent game makers who’ve had the audacity to quit our day jobs. A programmer and a film-maker, starting with two computers, a basement and a wakom tablet, and figuring the rest out as we go. Wizard’s Tower Still Breaking Our Brains. June 3, 2015. 8220;There are too many distractions in life, but for everything else, there’s coffee.” -Reinan, aka. Posted in Progress Update. Where There Be Dragons.
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Thought Spike | Independant video game studio | thoughtspike.com Reviews

https://thoughtspike.com

Independant video game studio. And memorable characters,. And most importantly be. We’re a team of two independent game makers who’ve had the audacity to quit our day jobs. A programmer and a film-maker, starting with two computers, a basement and a wakom tablet, and figuring the rest out as we go. Wizard’s Tower Still Breaking Our Brains. June 3, 2015. 8220;There are too many distractions in life, but for everything else, there’s coffee.” -Reinan, aka. Posted in Progress Update. Where There Be Dragons.

INTERNAL PAGES

thoughtspike.com thoughtspike.com
1

Where There Be Dragons | Thought Spike

http://www.thoughtspike.com/where-there-be-dragons

Independent video game studio. Where There Be Dragons. July 30, 2014. There have been a few unreported landmarks in the last year – an understatement, but its been an interesting journey and I’ll tell you about some of the milestones we’ve passed since our last update. So in the last year we’ve covered a lot of ground, killed a few dragons, and managed to produce a playable game at every stage that we both enjoy. Yes, both. Did I forget to mention? Long long ago in a era far far away. This is from our en...

2

Friction Coefficients for Bullet Physics | Thought Spike

http://www.thoughtspike.com/friction-coefficients-for-bullet-physics

Independent video game studio. Friction Coefficients for Bullet Physics. August 27, 2014. It’s a bear to work with, but you’ve gotta do it if you want physics to look right. I’ve had to do some annoying busybody work to deduce proper values, so I’m sharing those values and my process to arrive at them in the hopes of saving somebody else some time. Note: Here we’re discussing the Bullet Physics Engine. Not the physics of small gun projectiles. Friction in Bullet Physics. A value of 1 is high friction.

3

Projects | Thought Spike

http://www.thoughtspike.com/projects

Independent video game studio. Explore frightening and beautiful environments, interact with deep characters, and enjoy a lovingly crafted story with meaningful choices. We at Thought Spike are driven by the desire to see rich, nuanced environments and strong story-oriented game-play. This means emotionally complex plots driven by player decisions. It means choice. In our concept game,. Design, Build, Test. Wizard’s Tower Still Breaking Our Brains. Friction Coefficients for Bullet Physics.

4

Cullen | Thought Spike

http://www.thoughtspike.com/author/cullen

Independent video game studio. Cullen M. Thomas is Thought Spike's principle writer and modeler. Design, Build, Test. March 8, 2016. We’ve been in a cycle of prototype – play test – bug hunt. Which any designer knows well, for it is the circle of life. It moves us all. Through despair, and hope, on the path unwinding. Or was that unending? Anyway here’s my illustration of the cycle of unnatural selection: Continue reading. Posted in Progress Update. Wizard’s Tower Still Breaking Our Brains. June 3, 2015.

5

Prototype Underway | Thought Spike

http://www.thoughtspike.com/prototype-underway

Independent video game studio. May 8, 2015. Two weeks into prototyping a new concept: Procedural moving wizard’s tower becomes platforming mind-bender. Playtest going strong – one of the play-testers unscripted remarks, speaking to me while playing: “I hate this so much. No, go away. I must win it.”. A random sample of cobwebbed logic and data nodes in Blueprint. 8220;That’s five years of patience you’re drinking,” Rainen says. Posted in Progress Update. View all posts by Cullen. Your email address will ...

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Independant video game studio. And memorable characters,. And most importantly be. We’re a team of two independent game makers who’ve had the audacity to quit our day jobs. A programmer and a film-maker, starting with two computers, a basement and a wakom tablet, and figuring the rest out as we go. Wizard’s Tower Still Breaking Our Brains. June 3, 2015. 8220;There are too many distractions in life, but for everything else, there’s coffee.” -Reinan, aka. Posted in Progress Update. Where There Be Dragons.

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