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Thumbstruck

New York game developer Vin St. John invites open discussion on this blog about games and game design.

http://thumbstruck.blogspot.com/

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Thumbstruck | thumbstruck.blogspot.com Reviews
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New York game developer Vin St. John invites open discussion on this blog about games and game design.
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7 and bejeweled
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Thumbstruck | thumbstruck.blogspot.com Reviews

https://thumbstruck.blogspot.com

New York game developer Vin St. John invites open discussion on this blog about games and game design.

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1

Thumbstruck: October 2009

http://thumbstruck.blogspot.com/2009_10_01_archive.html

Open discussion on games and game design, from New York game developer Vin St. John. Saturday, October 3, 2009. Let players attempt speed-runs on certain levels for stars, for instance, and 2008's Prince of Persia. Included an Achievement for finishing the game's story in less than 12 hours. As another example, I have been known obsess a bit over the incremental improvements I make with each failed attempt in Super Smash Bros. Brawl. Presents me with a wide variety of potential experiences, leaving me to...

2

Thumbstruck: July 2009

http://thumbstruck.blogspot.com/2009_07_01_archive.html

Open discussion on games and game design, from New York game developer Vin St. John. Tuesday, July 28, 2009. Bomber's Notebook, Part 1 - New Kid in Town. For the past few weeks, The Vintage Game Club. Has been playing through and discussing The Legend of Zelda: Majora's Mask. If you're not familiar with the Vintage Game Club yet, take a moment to click the link and catch up on some of the most interesting discussion surrounding games going on right now. ( A more competent introduction. For the play-throu...

3

Thumbstruck: Philly Game Jam victory once again for TCNJ alumni and students!

http://thumbstruck.blogspot.com/2012/06/philly-game-jam-victory-once-again-for.html

Open discussion on games and game design, from New York game developer Vin St. John. Thursday, June 28, 2012. Philly Game Jam victory once again for TCNJ alumni and students! Two weeks ago, on the weekend of July 15-17, a team of TCNJ alumni, students, and friends took home two awards at the 2012 Philly Game Jam, part of the Too Many Games festival at the Greater Philadelphia Expo Center. See you at the next Game Jam! If you are interested in playing. Vincent St. John. Your thoughts go here. 999: Nine Ho...

4

Thumbstruck: July 2011

http://thumbstruck.blogspot.com/2011_07_01_archive.html

Open discussion on games and game design, from New York game developer Vin St. John. Monday, July 4, 2011. The Supreme Court's decision last week to overturn California's violent video game law was a huge success for the games industry and First Amendment proponents. However, I can't feel like the purity of our message has been lost in the celebration that has followed. The video games industry is far. Instead of sitting back now that we feel safe. Read it, and let me know what you think!

5

Thumbstruck: Isolation

http://thumbstruck.blogspot.com/2012/03/isolation.html

Open discussion on games and game design, from New York game developer Vin St. John. Saturday, March 24, 2012. Let's walk through a conversation I have on a regular basis. Gamer Friend: "Have you beaten Mass Effect 3. Me: "No, I started the first one, but haven't gotten very far.". Gamer Friend: "You haven't beaten Mass Effect. Me: "Nope, but I just beat Psychonauts. Gamer Friend: "I thought you play a lot of video games? I was playing Pikmin 2. Professor Layton and the Curious Village. Virtual Table for...

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Open discussion on games and game design, from New York game developer Vin St. John. Friday, April 12, 2013. Accessible Puzzle Design in Pushmo. Is a puzzle game released in late 2011 on the Nintendo 3DS. After the 3DS suffered without a great exclusive game for the better part of the year, Nintendo's Pushmo. Last year and played it on my commute for several months. While it's not perfect, I found it contains some important lessons about design puzzle games for a broad audience. Enables players to develo...

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