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Game Projects

Tuesday, April 22, 2014. Vinyl is done (actually has been for about a week now) and is scheduled to be published this Friday on Desura. It's a huge relief to be done, and it's also very rewarding. I'm looking forward to seeing some of the responses we get once the game goes live. I'll post a link here once it's available. Link: http:/ www.desura.com/games/vinyl. All that's left now is to finish up the last little bit of work in my other classes and then graduation in a week. Wednesday, March 12, 2014.

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Game Projects | thummelproductions.blogspot.com Reviews
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Tuesday, April 22, 2014. Vinyl is done (actually has been for about a week now) and is scheduled to be published this Friday on Desura. It's a huge relief to be done, and it's also very rewarding. I'm looking forward to seeing some of the responses we get once the game goes live. I'll post a link here once it's available. Link: http:/ www.desura.com/games/vinyl. All that's left now is to finish up the last little bit of work in my other classes and then graduation in a week. Wednesday, March 12, 2014.
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Game Projects | thummelproductions.blogspot.com Reviews

https://thummelproductions.blogspot.com

Tuesday, April 22, 2014. Vinyl is done (actually has been for about a week now) and is scheduled to be published this Friday on Desura. It's a huge relief to be done, and it's also very rewarding. I'm looking forward to seeing some of the responses we get once the game goes live. I'll post a link here once it's available. Link: http:/ www.desura.com/games/vinyl. All that's left now is to finish up the last little bit of work in my other classes and then graduation in a week. Wednesday, March 12, 2014.

INTERNAL PAGES

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1

Game Projects: October 2013

http://www.thummelproductions.blogspot.com/2013_10_01_archive.html

Friday, October 25, 2013. Vinyl, Tweaks and Fixes. Thursday, October 17, 2013. Vinyl, Last 3 Weeks. Last week was more of a team building week than progress on the game since we were pretty fragmented and still all over the place. We've definitely fixed most of the problems, but I feel like there's still a few that need to be addressed. Hopefully we can take care of those once everyone is back from Fall Break. Speaking of Fall Break it's been very productive. This week I've:. Thursday, October 3, 2013.

2

Game Projects: January 2014

http://www.thummelproductions.blogspot.com/2014_01_01_archive.html

Wednesday, January 22, 2014. Vinyl, Final Semester. Subscribe to: Posts (Atom). Vinyl, Final Semester. View my complete profile. Awesome Inc. template. Powered by Blogger.

3

Game Projects: December 2013

http://www.thummelproductions.blogspot.com/2013_12_01_archive.html

Saturday, December 14, 2013. Vinyl, End of Semester. The Open House went incredibly well and we got a lot of really good feedback on the game. It naturally demos very well since it's bright and loud so we always had people gathered around the TV for the duration of the open house. Everyone who played the game seemed to really love it, which was awesome, and picked it up really quickly. Tuesday, December 10, 2013. Vinyl, Pre-EAE Day! Sunday, December 1, 2013. Vinyl, Post-Thanksgiving Update.

4

Game Projects: August 2013

http://www.thummelproductions.blogspot.com/2013_08_01_archive.html

Thursday, August 29, 2013. Back to School, Back to Vinyl. Here's the updated look of the game:. Subscribe to: Posts (Atom). Back to School, Back to Vinyl. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Game Projects: January 2013

http://www.thummelproductions.blogspot.com/2013_01_01_archive.html

Thursday, January 31, 2013. This week was considerably easier than the past weeks. There were a few stumbling points however. This was the largest one:. 0, 0, D3DDECLTYPE FLOAT3, D3DDECLMETHOD DEFAULT, D3DDECLUSAGE POSITION, 0 },. 0, 12, D3DDECLTYPE FLOAT3, D3DDECLMETHOD DEFAULT, D3DDECLUSAGE NORMAL, 0 },. 0, 24, D3DDECLTYPE FLOAT2, D3DDECLMETHOD DEFAULT, D3DDECLUSAGE TEXCOORD, 0 },. 0, 32, D3DDECLTYPE D3DCOLOR, D3DDECLMETHOD DEFAULT, D3DDECLUSAGE COLOR, 0 },. Wednesday, January 30, 2013. Yesterday we sp...

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Vinyl: January 2013

http://eaevinyl.blogspot.com/2013_01_01_archive.html

Sunday, January 27, 2013. We have a team! And though we have a few differences of opinion when it comes to design, we are all committed to the core concept of a person "grinding" on musical instruments and records to create music. We're working on those mechanics, and what the UI will be right now. I'm excited to see what happens! Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Testing the first playable game in class

http://eaevinyl.blogspot.com/2013/02/testing-first-playable-game-in-class.html

Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Wandering Steering Behavior and Track Generation. Testing the first playable game in class. Meeting with George, the Audio PhD student. A peek on last week brain storming.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: One more reason why we focus on the audio instead of graphics

http://eaevinyl.blogspot.com/2013/02/one-more-reason-why-we-focus-on-audio.html

Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. I had just read this comment in Unity3D forum and I agreed with it:. The State of Game Audio. The traditional sample-based approach to game audio is old and dated. Towards the camera, creating crystal clear pictures. Some of these developments are slowly starting to transfer to game audio, but not nearly enough! Mostly an afterthought. In my opinion, game audio is at least 10 years behind on game graphics. I AM tir...

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Vinyl unofficial meeting at Brianne's house

http://eaevinyl.blogspot.com/2013/03/vinyl-unofficial-meeting-at-briannes.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: March 2013

http://eaevinyl.blogspot.com/2013_03_01_archive.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Friday, March 1, 2013. Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: The "First" Gate

http://eaevinyl.blogspot.com/2013/03/the-first-gate.html

Friday, March 1, 2013. After delays and changes the industry panel pitches went pretty smoothly for everyone. There was an agonizing wait from Monday until yesterday morning. Then we found out which projects were going to be continuing. It's Vinyl and the Co-signers. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Vinyl unofficial meeting at Briannes house.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: A peek on last week brain storming

http://eaevinyl.blogspot.com/2013/02/a-peek-on-last-week-brain-storming.html

Sunday, February 3, 2013. A peek on last week brain storming. This is the short note from the brain storming last Tuesday. We slightly changed the game a bit. First we are not going to use vinyl or string anymore. Instead we are going to use half-pipe. Second the music playback will be altered based on the character movement, which I believe make this game different than other music game. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Meeting with George, the Audio PhD student

http://eaevinyl.blogspot.com/2013/02/meeting-with-george-audio-phd-student.html

Saturday, February 9, 2013. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Colour of sound

http://eaevinyl.blogspot.com/2013/02/colour-of-sound.html

Sunday, February 3, 2013. I really think that it would be great if we can change the colour of the environment/avatar based on the music. There are already some article and argument about the colour of sound. These are some article that I found:. Http:/ www.colorcube.com/articles/music/music.htm. Http:/ www.musicandcolour.net/. For now, let's put this idea into our future feature. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

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Game Projects

Tuesday, April 22, 2014. Vinyl is done (actually has been for about a week now) and is scheduled to be published this Friday on Desura. It's a huge relief to be done, and it's also very rewarding. I'm looking forward to seeing some of the responses we get once the game goes live. I'll post a link here once it's available. Link: http:/ www.desura.com/games/vinyl. All that's left now is to finish up the last little bit of work in my other classes and then graduation in a week. Wednesday, March 12, 2014.

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Welcome to my portfolio. I'm a Gameplay Engineer currently enrolled at the University of Utah in the Entertainment Arts and Engineering Masters Program. I graduate in just a few months and am looking forward to joining the gaming industry. I've been working on video games since 2010 and playing them almost my entire life. When not sitting in front of a screen, I enjoy spending my time reading, skiing, mountain biking, rock climbing, and hiking. Create a free website. Start your own free website.

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