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Monday, November 17, 2014. Steam C# Wrapper Steamworks.NET Unity. I got Steamworks.NET and C# wrapping the Steamworks C library to work alot. The code is in a standalone dedicated server, but als should work in Unity3D with Unity networking disabled. Our goal is to be on Steam networking instead of the Unity native RakNet based networking. This lets us have a dedicated (no GUI, no Untiy) server on Linux, Win, Mac. So here is the key that was not immediately obvious about the Steam libraries. The first on...

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Monday, November 17, 2014. Steam C# Wrapper Steamworks.NET Unity. I got Steamworks.NET and C# wrapping the Steamworks C library to work alot. The code is in a standalone dedicated server, but als should work in Unity3D with Unity networking disabled. Our goal is to be on Steam networking instead of the Unity native RakNet based networking. This lets us have a dedicated (no GUI, no Untiy) server on Linux, Win, Mac. So here is the key that was not immediately obvious about the Steam libraries. The first on...
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Thunderfist | thunderfist-podium.blogspot.com Reviews

https://thunderfist-podium.blogspot.com

Monday, November 17, 2014. Steam C# Wrapper Steamworks.NET Unity. I got Steamworks.NET and C# wrapping the Steamworks C library to work alot. The code is in a standalone dedicated server, but als should work in Unity3D with Unity networking disabled. Our goal is to be on Steam networking instead of the Unity native RakNet based networking. This lets us have a dedicated (no GUI, no Untiy) server on Linux, Win, Mac. So here is the key that was not immediately obvious about the Steam libraries. The first on...

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thunderfist-podium.blogspot.com thunderfist-podium.blogspot.com
1

Thunderfist: Photon Soup

http://thunderfist-podium.blogspot.com/2014/08/photon-soup.html

Thursday, August 14, 2014. Quite a while back, in 1994 I published some images at SIGGRAPH. Thought I'd put them here so they are not lost. This image was generated in 1991 by simulating the motion of 29.8. Billion photons in a room. The room is 2 meters cubed with a 30 cm. Aperture in one wall. The opposite and adjacent walls are mirrors, so. This is a 'tunnel of mirrors'. The depth of field is very shallow. In. The foreground is a prism, resting on the floor. A beam of light. A white beam of light come...

2

Thunderfist: October 2011

http://thunderfist-podium.blogspot.com/2011_10_01_archive.html

Tuesday, October 18, 2011. A change of weather. I just read (slogged through) the rather lengthy and full-of-Greek-letters paper, http:/ rspa.royalsocietypublishing.org/content/466/2114/303.full.pdf html. Wow, I have been a long standing global warming skeptic. This paper has been quite an awakening. In this paper Mike Lockwood discusses with real numbers, real data, and the best science available all the rumors and innuendos on the internet about climate. One thing I get from reading many different scie...

3

Thunderfist: August 2014

http://thunderfist-podium.blogspot.com/2014_08_01_archive.html

Thursday, August 14, 2014. Avalanche Pattern Recognition in Neural Networks. This paper is a follow on to the New Theory of Cognition. It is some research I did with code to test the idea of avalanching into neural states. Avalanche Pattern Recognition in Neural Networks. 2009 Tommy Moe Place, Park City UTAH 84098. 2014 now rmkeene@gmail.com). Http:/ www.xmission.com/ rkeene. Motivation for Research - The Subsumptive Regular Architecture. In a previous paper. 2First Experiment - Three Pairs of Neurons.

4

Thunderfist: April 2013

http://thunderfist-podium.blogspot.com/2013_04_01_archive.html

Friday, April 19, 2013. The Rules of Engagement. Some rules of working, in particular in start-up companies. I you are self employed or 1099. Ignore any promises of a bonus to make up the tax differences at the end of the year. Compared to W2 you must make about 20% more to account for medical insurance, self-employment tax, and in general, risk. So $50 per hour @ 2000 hours per year, is not the same as $100,000 / year as an employee. Subscribe to: Posts (Atom). The Rules of Engagement.

5

Thunderfist: Steam C# Wrapper Steamworks.NET Unity

http://thunderfist-podium.blogspot.com/2014/11/steam-c-wrapper-steamworksnet-unity.html

Monday, November 17, 2014. Steam C# Wrapper Steamworks.NET Unity. I got Steamworks.NET and C# wrapping the Steamworks C library to work alot. The code is in a standalone dedicated server, but als should work in Unity3D with Unity networking disabled. Our goal is to be on Steam networking instead of the Unity native RakNet based networking. This lets us have a dedicated (no GUI, no Untiy) server on Linux, Win, Mac. So here is the key that was not immediately obvious about the Steam libraries. The first on...

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sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: Nope, I'm not dead.

http://sndzag1.blogspot.com/2010/07/nope-im-not-dead.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Monday, July 26, 2010. Nope, I'm not dead. Just really busy. I'll get around to posting more of this. I've been up to my neck in web code, DETOUR design and refinement, and some other stuff we're not even talking about. I'll probably get back to writing more here when we've got a bigger crowd interested in what's going down. And stuff is so going down. Subscribe to: Post Comments (Atom). Project MAESG (1-Year Canceled).

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: Mirror's Edge: Double-Take

http://sndzag1.blogspot.com/2009/06/mirrors-edge-double-take.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Tuesday, June 23, 2009. Awhile back I mentioned. Something or another about Mirror's Edge, after having played the demo. I finally got my hands on it and actually played the full game. My opinion really doesn't change. The End. No, just kidding; I have more to say. I jotted down a couple notes about the game, so I suppose I could just go over them one at a time. Short: But Just Right. This brings me to the next point.

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: February 2011

http://sndzag1.blogspot.com/2011_02_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Wednesday, February 16, 2011. Moving to Tumblr (THIS BLOG IS DEAD). I'm going to be moving my blog over to Tumblr when it becomes relevant. I don't have any time to write here at the moment (nor much to write about that's of any relevance). I'll keep this up, and eventually end it when I'm set up on Tumblr someday. Probably after DETOUR is out the door and our next *freaking amazing* project is in the works. These are ...

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: February 2009

http://sndzag1.blogspot.com/2009_02_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Monday, February 9, 2009. Change of Heart: World of Warcraft. I've been fan of the Warcraft franchise since Warcraft 2. I more or less grew up on that game, along with Blizzard's other amazing titles. I didn't really enjoy Warcraft 3, as I feel like the 3D, along with substantial gameplay changes, kind of branched off and ruined the atmosphere, style, and fun that Warcraft 2 had always brought me. On top of that, the i...

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: January 2009

http://sndzag1.blogspot.com/2009_01_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Thursday, January 1, 2009. First News Stories :). The fine folks over at Destructoid.com have put up some. Obviously this is a historic moment for Sandswept. (Not a really huge one, but one should make note of it! Subscribe to: Posts (Atom). Geoff is the CEO and Founder of Sandswept Studios. Always looking for more things to write about, Geoff would like you to shoot him an e-mail. Project MAESG (1-Year Canceled).

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: June 2009

http://sndzag1.blogspot.com/2009_06_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Tuesday, June 23, 2009. Awhile back I mentioned. Something or another about Mirror's Edge, after having played the demo. I finally got my hands on it and actually played the full game. My opinion really doesn't change. The End. No, just kidding; I have more to say. I jotted down a couple notes about the game, so I suppose I could just go over them one at a time. Short: But Just Right. This brings me to the next point.

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: March 2009

http://sndzag1.blogspot.com/2009_03_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Saturday, March 28, 2009. Things I don't seem to have time for. #2. Writing anything that isn't directly related to DETOUR. Catching up on the news. Checking out websites that are not Sandswept.net. Subscribe to: Posts (Atom). Geoff is the CEO and Founder of Sandswept Studios. Always looking for more things to write about, Geoff would like you to shoot him an e-mail. Project MAESG (1-Year Canceled). What am I up to?

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: Mirror's Edge: The Next Oni?

http://sndzag1.blogspot.com/2008/11/mirrors-edge-next-oni.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Friday, November 7, 2008. Mirror's Edge: The Next Oni? There are a lot of games coming out this month. 'Tis the season, after all. I'm going to talk some about a few recent games, then speak my piece on a very specific one. I've been keeping myself busy with Fable 2, the Call of Duty 5 (World at War) beta, soon to be Gears of War 2 and Left 4 Dead. Oh, and of course, that work stuff. Moving on to the topic title. Appar...

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: August 2009

http://sndzag1.blogspot.com/2009_08_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Tuesday, August 25, 2009. Dear Baby Product Creators,. Gerber, Enfamil, Similac, and Baby Magazine, please stop sending Sandswept Studios complimentary baby formula and baby-related magazines. We did not have a baby. In fact, you could say we even had a miscarriage with the cancellation of our first project. This offends us. Sandswept Studios is not a mother. That is all. CEO of Sandswept Studios. First and foremost, R...

sndzag1.blogspot.com sndzag1.blogspot.com

GO HERE: http://sandsweptzag.tumblr.com/: July 2010

http://sndzag1.blogspot.com/2010_07_01_archive.html

GO HERE: http:/ sandsweptzag.tumblr.com/. Blog moved: http:/ sandsweptzag.tumblr.com/. Monday, July 26, 2010. Nope, I'm not dead. Just really busy. I'll get around to posting more of this. I've been up to my neck in web code, DETOUR design and refinement, and some other stuff we're not even talking about. I'll probably get back to writing more here when we've got a bigger crowd interested in what's going down. And stuff is so going down. Subscribe to: Posts (Atom). Project MAESG (1-Year Canceled). These ...

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Coming Soon - Future home of something quite cool

Future home of something quite cool. If you're the site owner. To launch this site. If you are a visitor. Please check back soon.

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ThunderFish Media - Home

Affordable . Professional . Creative. Specializing in Clean and Creative designs for your church, ministry or small business. Welcome to ThunderFish Media website. We are glad you took time to visit us. So browse around the site and see what. ThunderFish Media can do for you. SIGN UP FOR DISCOUNTS!

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Thunderfist

Monday, November 17, 2014. Steam C# Wrapper Steamworks.NET Unity. I got Steamworks.NET and C# wrapping the Steamworks C library to work alot. The code is in a standalone dedicated server, but als should work in Unity3D with Unity networking disabled. Our goal is to be on Steam networking instead of the Unity native RakNet based networking. This lets us have a dedicated (no GUI, no Untiy) server on Linux, Win, Mac. So here is the key that was not immediately obvious about the Steam libraries. The first on...

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ThunderFists1988 (Anonymous) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 3 Years. This deviant's full pageview. Last Visit: 11 hours ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? 215 / 1,000.

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Parkerad hos Loopia

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