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Wired for Life:

A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. Gaming as a pedagogical tool.

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Wired for Life: | ticktackgaming.blogspot.com Reviews
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A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. Gaming as a pedagogical tool.
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Wired for Life: | ticktackgaming.blogspot.com Reviews

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A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. Gaming as a pedagogical tool.

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Wired for Life:: Taking the Wii Under the Sea with Year Three: Implications for teaching practice

http://www.ticktackgaming.blogspot.com/2011/10/taking-wii-under-sea-with-year-three.html

A blog about Gamers and Education. Saturday, 22 October 2011. Taking the Wii Under the Sea with Year Three: Implications for teaching practice. The idea began while reading a journal article by Ben Williamson from futurelab (access the article here. This was my small step, using video games to help teach students about fish species where knowledge was delivered at a logical point in time. And it works! I expected arguments over who was going first, at least a whinge of ‘why do I have to stop now? To lear...

2

Wired for Life:: October 2011

http://www.ticktackgaming.blogspot.com/2011_10_01_archive.html

A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. Gaming as a pedagogical tool.

3

Wired for Life:: Task-based language learning and video games. The wonder that would be RezWorld

http://www.ticktackgaming.blogspot.com/2011/10/task-based-language-learning-and-video.html

A blog about Gamers and Education. Wednesday, 19 October 2011. Task-based language learning and video games. The wonder that would be RezWorld. Party tested on over 25,000 learners of Arabic. Users are immersed in a virtual 3D world where they must interact with characters exclusively in the target language. As Dr Johnson points out in the video, the strength of the game in relation to task-based learning is that players can take part in a variety of realistic tasks that would be unrealistic or i...A lac...

4

Wired for Life:: Train Your Brain with Nintendo DS

http://www.ticktackgaming.blogspot.com/2011/10/train-your-brain-with-nintendo-ds.html

A blog about Gamers and Education. Saturday, 8 October 2011. Train Your Brain with Nintendo DS. In March 2008, Breakfast From BBC News. Reported on a Scottish trial using the Nintendo DS Brain Training. Program in a Year 5/6. Primary school. This trial was a scientific study designed to assess the academic and behavioural changes that the use of gaming has on modern day students. Jenkins, H.,. Occasional paper]. Retrieved. October 9, 2011. 27 October 2011 at 06:44. To give you an idea of the low digital ...

5

Wired for Life:: Can gaming save humanity?

http://www.ticktackgaming.blogspot.com/2011/10/can-gaming-save-humanity.html

A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. 27 October 2011 at 23:56. Judging ...

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mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: An Example of Using Vedio Games to Teach Maths

http://mastergamers444.blogspot.com/2011/10/example-of-using-vedio-games-to-teach.html

Friday, 14 October 2011. An Example of Using Vedio Games to Teach Maths. Response to a news article). NY1 news article "Public School Students Enjoy Thrill Of Math-Based Video Games" described that a gaming competition at Columbia University engaged hundreds students from public schools on 13. March in 2010. "Now these students from 80 cities schools can truthfully say they are doing their homework as they play video games.". Education could be more fun because kids are growing up in a word with many new...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Modding in Online Gaming What’s it all About?

http://mastergamers444.blogspot.com/2011/10/modding-in-online-gaming-whats-it-all.html

Thursday, 27 October 2011. Modding in Online Gaming What’s it all About? The article I have chosen for this blog post is titled Reciprocal Innovation in Modding Communities as a Means of Increasing Cultural Diversity and Historical Accuracy in Video Games. My choice of article was determined by two factors. In his ethnographic study of fan cultures, Textual Poachers. So what does this mean for educators? In her seminal work, Hanging Out, Messing Around and Geeking Out. There is no doubt that the phenomen...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Transformation/innovative Pedagogies

http://mastergamers444.blogspot.com/2011/10/transformationinnovative-pedagogies.html

Wednesday, 19 October 2011. He ‘new literacies almost all involve social skills developed through collaboration and networking’ (Date p.4). Although certain ‘new literacies’ have developed I do not see them as replacing traditional literacies but rather expanding them, and when I came across the following model I felt it expressed exactly how I view literacy in the 21. Http:/ www.techtalk.ddsbschools.ca/doorway-to-information/skills-continuum.html. Century learners by providing high quality, relevant and...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Look beyond the scare stories: the kids are all right

http://mastergamers444.blogspot.com/2011/10/look-beyond-scare-stories-kids-are-all.html

Thursday, 27 October 2011. Look beyond the scare stories: the kids are all right. October 25, 2011. Http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html. Haesler, D. (2011). Look beyond the scare stories: the kids are all right. Retrieved from http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html 26-10-2011. 27 October 2011 at 19:28. 27 October 2011 at 19:28. I feel t...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: October 2011

http://mastergamers444.blogspot.com/2011_10_01_archive.html

Thursday, 27 October 2011. Look beyond the scare stories: the kids are all right. October 25, 2011. Http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html. Haesler, D. (2011). Look beyond the scare stories: the kids are all right. Retrieved from http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html 26-10-2011. Http:/ www.tafeclips.com.au/. Royle (2009) suggests that gam...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Transforming Pedagogy with Gaming

http://mastergamers444.blogspot.com/2011/10/transforming-pedagogy-with-gaming.html

Wednesday, 5 October 2011. Transforming Pedagogy with Gaming. Currently my pedagogy is based around the idea of motivating students to become life long learners and helping them to build a bank of skills flexible enough to be able to function successfully in society. Williamson and Futurelab (2009) state “…that games are preparing students to be successful workers and citizens in the 21. Australian Communications and Media Authority. Australian Communications and Media Authority. Http:/ www.msnbc&#46...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Computer Games, Schools, and Young People

http://mastergamers444.blogspot.com/2011/10/computer-games-schools-and-young-people.html

Monday, 17 October 2011. Computer Games, Schools, and Young People. A response to Williamson and Futurelab’s (2009) report. From an educator’s point of view, are there any benefits from introducing gaming into the classroom? From reading the report Williamson and Futurelab (2009) state that by introducing video games into the classroom, educators are helping students to become successful citizens in the 21. Everyone is doing it, so we should too? Students are becoming frustrated with how little they get ...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Thinking of English Teaching with Video Games in China

http://mastergamers444.blogspot.com/2011/10/transformation-innovative-pedagogies.html

Friday, 21 October 2011. Thinking of English Teaching with Video Games in China. When and Where to Play. What and How to Play. The massively multi-player online role-playing game (. Might be a solution to this problem which I want to attempt because of its following characters. Real life" situation—solutions. Offers sufficient contexts and authentic virtual environment for students to learn and practice the target language in a “real life” situation. Guide In order to give enough support, I will join thi...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Study's the name of the game

http://mastergamers444.blogspot.com/2011/10/studys-name-of-game-response-to-news.html

Tuesday, 25 October 2011. Study's the name of the game. Http:/ www.smh.com.au/national/education/studys-the-name-of-the-game-20111016-1lrfy.html. Today’s students or ‘digital natives’ as described by Prensky (2001) are in desperate need of education that caters for their 21. Century digital native (n.p). Through gamification could we eventually see teachers moving away from education to become technical support aids? Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon. Callison, Danie...

mastergamers444.blogspot.com mastergamers444.blogspot.com

Master Gamers: Video Games for Teaching

http://mastergamers444.blogspot.com/2011/10/vedio-games-for-teaching.html

Wednesday, 12 October 2011. Video Games for Teaching. Response to a Journal Article: 'Video games and education'). Issues about video games. There are different opinions about video games including consoles and computer games. Although some people consider that games help people, especially young children to learn many skills, the majority of people still show deep concern about them, and some even reject them. The reasons mainly fall into the following categories (. Linder, et al., 2004). People should ...

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Wired for Life:

A blog about Gamers and Education. Thursday, 27 October 2011. Can gaming save humanity? Gaming for the collective good. Moskivitch, K. (2011, September 20). Online game Foldit helps anti-Aids drug quest. It has been a contention of proponents of online gaming that engagement in this hyper-connected world can lead to uses of technology that have not yet been conceptualised. Well, seemingly on the 20. ABC Radio on the pros and cons of gaming. This news story is discussed. Gaming as a pedagogical tool.

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Sexta-feira, 25 de abril de 2008. J-Pop e J-Rock. qm curte? Achei na lista de discussão do Cifra Club. Um tópico chamado " J-Pop e J-Rock. qm curte? Achei legal as dicas que deram, tirando alguns comentários toscos. Quarta-feira, 19 de março de 2008. Quem nunca passou por essa situação. Eu quase, quase que abandonei o Tick. Só não deixei de lado por causa das visitas, oito diárias e únicas. Meu blog:. Segunda-feira, 4 de fevereiro de 2008. Dinheiro. Sem mais palavras. Domingo, 13 de janeiro de 2008.