mastergamers444.blogspot.com
Master Gamers: An Example of Using Vedio Games to Teach Maths
http://mastergamers444.blogspot.com/2011/10/example-of-using-vedio-games-to-teach.html
Friday, 14 October 2011. An Example of Using Vedio Games to Teach Maths. Response to a news article). NY1 news article "Public School Students Enjoy Thrill Of Math-Based Video Games" described that a gaming competition at Columbia University engaged hundreds students from public schools on 13. March in 2010. "Now these students from 80 cities schools can truthfully say they are doing their homework as they play video games.". Education could be more fun because kids are growing up in a word with many new...
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Master Gamers: Modding in Online Gaming What’s it all About?
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Thursday, 27 October 2011. Modding in Online Gaming What’s it all About? The article I have chosen for this blog post is titled Reciprocal Innovation in Modding Communities as a Means of Increasing Cultural Diversity and Historical Accuracy in Video Games. My choice of article was determined by two factors. In his ethnographic study of fan cultures, Textual Poachers. So what does this mean for educators? In her seminal work, Hanging Out, Messing Around and Geeking Out. There is no doubt that the phenomen...
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Master Gamers: Transformation/innovative Pedagogies
http://mastergamers444.blogspot.com/2011/10/transformationinnovative-pedagogies.html
Wednesday, 19 October 2011. He ‘new literacies almost all involve social skills developed through collaboration and networking’ (Date p.4). Although certain ‘new literacies’ have developed I do not see them as replacing traditional literacies but rather expanding them, and when I came across the following model I felt it expressed exactly how I view literacy in the 21. Http:/ www.techtalk.ddsbschools.ca/doorway-to-information/skills-continuum.html. Century learners by providing high quality, relevant and...
mastergamers444.blogspot.com
Master Gamers: Look beyond the scare stories: the kids are all right
http://mastergamers444.blogspot.com/2011/10/look-beyond-scare-stories-kids-are-all.html
Thursday, 27 October 2011. Look beyond the scare stories: the kids are all right. October 25, 2011. Http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html. Haesler, D. (2011). Look beyond the scare stories: the kids are all right. Retrieved from http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html 26-10-2011. 27 October 2011 at 19:28. 27 October 2011 at 19:28. I feel t...
mastergamers444.blogspot.com
Master Gamers: October 2011
http://mastergamers444.blogspot.com/2011_10_01_archive.html
Thursday, 27 October 2011. Look beyond the scare stories: the kids are all right. October 25, 2011. Http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html. Haesler, D. (2011). Look beyond the scare stories: the kids are all right. Retrieved from http:/ www.smh.com.au/opinion/society-and-culture/look-beyond-the-scare-stories-the-kids-are-all-right-20111024-1mfq6.html 26-10-2011. Http:/ www.tafeclips.com.au/. Royle (2009) suggests that gam...
mastergamers444.blogspot.com
Master Gamers: Transforming Pedagogy with Gaming
http://mastergamers444.blogspot.com/2011/10/transforming-pedagogy-with-gaming.html
Wednesday, 5 October 2011. Transforming Pedagogy with Gaming. Currently my pedagogy is based around the idea of motivating students to become life long learners and helping them to build a bank of skills flexible enough to be able to function successfully in society. Williamson and Futurelab (2009) state “…that games are preparing students to be successful workers and citizens in the 21. Australian Communications and Media Authority. Australian Communications and Media Authority. Http:/ www.msnbc....
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Master Gamers: Computer Games, Schools, and Young People
http://mastergamers444.blogspot.com/2011/10/computer-games-schools-and-young-people.html
Monday, 17 October 2011. Computer Games, Schools, and Young People. A response to Williamson and Futurelab’s (2009) report. From an educator’s point of view, are there any benefits from introducing gaming into the classroom? From reading the report Williamson and Futurelab (2009) state that by introducing video games into the classroom, educators are helping students to become successful citizens in the 21. Everyone is doing it, so we should too? Students are becoming frustrated with how little they get ...
mastergamers444.blogspot.com
Master Gamers: Thinking of English Teaching with Video Games in China
http://mastergamers444.blogspot.com/2011/10/transformation-innovative-pedagogies.html
Friday, 21 October 2011. Thinking of English Teaching with Video Games in China. When and Where to Play. What and How to Play. The massively multi-player online role-playing game (. Might be a solution to this problem which I want to attempt because of its following characters. Real life" situation—solutions. Offers sufficient contexts and authentic virtual environment for students to learn and practice the target language in a “real life” situation. Guide In order to give enough support, I will join thi...
mastergamers444.blogspot.com
Master Gamers: Study's the name of the game
http://mastergamers444.blogspot.com/2011/10/studys-name-of-game-response-to-news.html
Tuesday, 25 October 2011. Study's the name of the game. Http:/ www.smh.com.au/national/education/studys-the-name-of-the-game-20111016-1lrfy.html. Today’s students or ‘digital natives’ as described by Prensky (2001) are in desperate need of education that caters for their 21. Century digital native (n.p). Through gamification could we eventually see teachers moving away from education to become technical support aids? Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon. Callison, Danie...
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Master Gamers: Video Games for Teaching
http://mastergamers444.blogspot.com/2011/10/vedio-games-for-teaching.html
Wednesday, 12 October 2011. Video Games for Teaching. Response to a Journal Article: 'Video games and education'). Issues about video games. There are different opinions about video games including consoles and computer games. Although some people consider that games help people, especially young children to learn many skills, the majority of people still show deep concern about them, and some even reject them. The reasons mainly fall into the following categories (. Linder, et al., 2004). People should ...