acastelainatfiea.blogspot.com
A Castelain at FIEA: Houdini Tool
http://acastelainatfiea.blogspot.com/2012/06/houdini-tool.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Sunday, June 10, 2012. A close up of the UI (click for a good shot). A better view of the node network as well. Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile.
acastelainatfiea.blogspot.com
A Castelain at FIEA: Thesis
http://acastelainatfiea.blogspot.com/2012/08/thesis.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile.
acastelainatfiea.blogspot.com
A Castelain at FIEA
http://acastelainatfiea.blogspot.com/2012/07/udk-exporter-now-with-faogen-support.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Saturday, July 7, 2012. UDK Exporter now with FAOGEN support. Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile. Thesis and Final Project. UDK Exporter now with FAOGEN support.
acastelainatfiea.blogspot.com
A Castelain at FIEA: June 2012
http://acastelainatfiea.blogspot.com/2012_06_01_archive.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, June 27, 2012. Udk exporter now with FAOGEN handling my ambient occlusion generation. Sunday, June 10, 2012. Saturday, June 9, 2012. Detail of the tower from Argo's back. In game shot and wireframes included. Monday, June 4, 2012. Simple playblast of a realflow test. Realflow powered by a simulation as well. Simulation within a simulation almost. Needs tweaking but was a good intro into realflow. Tech Artist at FIEA.
acastelainatfiea.blogspot.com
A Castelain at FIEA: UDK with AO
http://acastelainatfiea.blogspot.com/2012/06/udk-with-ao.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, June 27, 2012. Udk exporter now with FAOGEN handling my ambient occlusion generation. Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile.
acastelainatfiea.blogspot.com
A Castelain at FIEA: August 2012
http://acastelainatfiea.blogspot.com/2012_08_01_archive.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Subscribe to: Posts (Atom). Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile.
acastelainatfiea.blogspot.com
A Castelain at FIEA: Final Piece
http://acastelainatfiea.blogspot.com/2012/08/final-piece.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, August 1, 2012. Maya Python plugin, introducing a custom command for calculating distance between objects. Orlando, Florida, United States. Tech Artist at FIEA. View my complete profile.
acastelainatfiea.blogspot.com
A Castelain at FIEA: May 2012
http://acastelainatfiea.blogspot.com/2012_05_01_archive.html
A Castelain at FIEA. Blog for posting and keeping track of my progress at FIEA. Wednesday, May 30, 2012. Simple hair and fur test for maya using a blob face. Simple render. Tuesday, May 22, 2012. UDK exporter has made some progress. Found it doesn't handle multiple textures on a single object. Want to also add the functionality to change the destination folder on the fly, rather than just the first time you run the tool. But it seems to be working well inside the pipeline. Subscribe to: Posts (Atom).