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Graphics Projects

Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).

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Graphics Projects | tijugraphics.blogspot.com Reviews
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Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).
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1 graphics projects
2 procedural terrain generation
3 posted by
4 tiju thomas
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6 email this
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8 share to twitter
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graphics projects,procedural terrain generation,posted by,tiju thomas,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,advanced glsl shading,sponza with ssao,glsl image processing,vintage look,cuda rasterizer,about me
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Graphics Projects | tijugraphics.blogspot.com Reviews

https://tijugraphics.blogspot.com

Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).

INTERNAL PAGES

tijugraphics.blogspot.com tijugraphics.blogspot.com
1

Graphics Projects: CUDA Ray Tracer

http://tijugraphics.blogspot.com/2012/11/cuda-path-tracer.html

Friday, November 2, 2012. A ray tracer built on the GPU using CUDA. The blog can be found at http:/ cudaraytracer.blogspot.com. Subscribe to: Post Comments (Atom). Cloth Tearing (Rip Me). View my complete profile. Awesome Inc. theme. Powered by Blogger.

2

Graphics Projects: CUDA Rasterizer

http://tijugraphics.blogspot.com/2012/11/cuda-rasterizer_8.html

Thursday, November 8, 2012. A GPU Rasterizer implemented using CUDA. The blog can be found at http:/ cudarasterizer.blogspot.com/. Subscribe to: Post Comments (Atom). Cloth Tearing (Rip Me). View my complete profile. Awesome Inc. theme. Powered by Blogger.

3

Graphics Projects: Procedural Terrain Generation

http://tijugraphics.blogspot.com/2012/11/procedural-terrain-generation.html

Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Subscribe to: Post Comments (Atom). Cloth Tearing (Rip Me). View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

Graphics Projects: Cloth Tearing (Rip Me)

http://tijugraphics.blogspot.com/2012/11/cuda-ray-tracer.html

Friday, November 2, 2012. Cloth Tearing (Rip Me). I implemented a tearing simulated in cloth. The details can be found at http:/ clothtear.blogspot.com. Subscribe to: Post Comments (Atom). Cloth Tearing (Rip Me). View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

Graphics Projects: November 2012

http://tijugraphics.blogspot.com/2012_11_01_archive.html

Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).

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blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: Hackathons in the Classroom

http://blog.virtualglobebook.com/2012/12/hackathons-in-classroom.html

Saturday, December 1, 2012. Hackathons in the Classroom. I teach a graduate-level GPU Programming and Architecture. Course at the University of Pennsylvania. I do lots of atypical things like open source projects. Using github (there is no "homework" - who wants to do homework? And I've even let the students make their own final. And based on feedback from last semester. And a few Cesium. I canceled class and replaced it with a six-hour hackathon, 6pm-12am, in the graphics lab. Using the GLSL Sandbox.

blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: December 2012

http://blog.virtualglobebook.com/2012_12_01_archive.html

Thursday, December 27, 2012. GitHub and Open Source in the Classroom. I started using source control in high school, and I believe every computer science student should be comfortable with at least one source control package. Last semester. In my GPU Programming and Architecture. Course at the University of Pennsylvania, we had students use GitHub for their code. This semester, we took it a step further. Last semester, we used a GitHub educational account. But we could do much better. The profile for the...

cis565-fall-2012.github.io cis565-fall-2012.github.io

CIS 565: GPU Programming and Architecture. Fall 2012.

http://cis565-fall-2012.github.io/studentwork.html

CIS 565: GPU Programming and Architecture. Computer Graphics @ Penn. Bullet; Student Work &bullet; Previous semester. WebGL Volume Renderer &bullet; blog. WebGL Pathtracer &bullet; blog. Snow Shading &bullet; blog. Swarm Intelligence &bullet; blog. Non-photorealistic Rendering &bullet; blog. Enhanced User Interfaces using the GPU and Microsoft Kinect &bullet; blog. OpenCL in OpenCV &bullet; blog. Procedural Terrain &bullet; blog. KD Trees on the GPU &bullet; blog. Extended Pathtracer &bullet; blog.

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Wednesday, November 21, 2012. Creating tessellated terrain using the OpenGL tessellation shader. Http:/ gputerrain.blogspot.com. Code: https:/ github.com/tijutv/GPU-Terrain-Generation. Implementation of different vertex and fragment shaders in the link below. Http:/ glslvsfs.blogspot.com. Friday, November 9, 2012. Various Image Processing Techniques using GLSL: http:/ glslImageProcessing.blogspot.com/. Thursday, November 8, 2012. Friday, November 2, 2012. Cloth Tearing (Rip Me). Subscribe to: Posts (Atom).

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