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Tim Stobo

Why DOTA 2 Needs to Change. I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition hasn’t left me. My first article at Kotaku! Make Friends, Not Fairytales. This week I had an article published in the monthly IGDA newsletter:. XCOM: Enemy Within aka Reviewing Hard Games.

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Tim Stobo | tim-stobo.com Reviews
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Why DOTA 2 Needs to Change. I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition hasn’t left me. My first article at Kotaku! Make Friends, Not Fairytales. This week I had an article published in the monthly IGDA newsletter:. XCOM: Enemy Within aka Reviewing Hard Games.
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2 about me
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4 linkedin
5 quest’s end
6 eeoor
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9 features
10 towncraft
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Tim Stobo | tim-stobo.com Reviews

https://tim-stobo.com

Why DOTA 2 Needs to Change. I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition hasn’t left me. My first article at Kotaku! Make Friends, Not Fairytales. This week I had an article published in the monthly IGDA newsletter:. XCOM: Enemy Within aka Reviewing Hard Games.

INTERNAL PAGES

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1

Interviews | Tim Stobo

http://www.tim-stobo.com/category/interviews

Archive for the ‘Interviews’ category. Exploring Armello: an interview with Trent Kusters. Great heroes carry the journey’s burdens, not on their shoulders, but in their hearts. So begins the debut trailer for League of Geeks’ Armello. Stirring music builds. Next, a bloodied sword. Then a wolf stands upright, wielding the weapon, and I’m immediately transported to my childhood love of the universe of Redwall. The trailer only gets better and by […]. Justin Ma Talks FTL. So You Want to Make Games.

2

September | 2013 | Tim Stobo

http://www.tim-stobo.com/2013/09

Archive for September, 2013. Earlier this year I was lucky enough to be asked by Flat Earth Games to help out on their debut title, TownCraft. I worked as something of a design consultant – my first time in that role – and had an absolute blast. TownCraft is a fantastic little crafting/ exploration game for iPad, and has […]. So You Want to Make Games. Why DOTA 2 Needs to Change. Make Friends, Not Fairytales. XCOM: Enemy Within aka Reviewing Hard Games. Typist by Parks and Parker.

3

Features | Tim Stobo

http://www.tim-stobo.com/category/features

Archive for the ‘Features’ category. So You Want to Make Games. In early 2014 I approached the editor of Hyper Magazine, and pitched him on a long form article about what I thought was one of the larger problems with the games industry in Australia: the huge education industry. What resulted, some 10 months later, was this article, which was published in their annual Education Special. […]. XCOM: Enemy Within aka Reviewing Hard Games. A Mile in an Epic Pair of Shoes. Travels in Journey and Dear Esther.

4

Panelling | Tim Stobo

http://www.tim-stobo.com/2013/08/05/panelling

PAX Australia happened a couple weekends ago, and I had my first experience on a panel. I was invited by Leigh Harris of MCV. And Flat Earth Games. And alongside James O’Connor. We discussed the place, purpose and cultural standing of video game reviews. I took a little while to warm up – there was a lot of reviewer specific stuff before we got to talk on the issue from a dev’s point of view, but by the end I was having a great time. So You Want to Make Games. Why DOTA 2 Needs to Change.

5

Make Friends, Not Fairytales | Tim Stobo

http://www.tim-stobo.com/2014/06/02/make-friends-not-fairytales

Make Friends, Not Fairytales. This week I had an article published in the monthly IGDA newsletter:. My article was written as our company, Quest’s End Games, celebrates its first anniversary. I looked back at how lucky we’ve been, where that luck has come from, and how we’ve managed to stay afloat. Have a read! So You Want to Make Games. Why DOTA 2 Needs to Change. Make Friends, Not Fairytales. XCOM: Enemy Within aka Reviewing Hard Games. Typist by Parks and Parker.

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Rock Vibe v. 2.0: Rupa Dhillon. Software and Hardware), Phil Lamperski. Rock Vibe v. 1.0: Rupa Dhillon, narration: Michael Logue, SFX: Phil Lamperski. Rock Vibe v. 0.1: Troy Allman (hardware), Rupa Dhillon (hardware, software), Molly Landau (testing). Rock Vibe would not be possible without kind contributions from the following people:. Sucha and Surinder Dhillon. J Thomas Sisco @RockbandGroup. M@’s Design Blog. Jennifer Berk’s Information Squid. Stephen B. Eckman. Raj Dhillon and Andrew Kohlway.

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Why DOTA 2 Needs to Change. I love competition. Always have. I love the feeling of winning, and hate the pain of losing. At school I played cricket, soccer, rugby, basketball, tennis and more besides. Most of these things I did badly. Some of them, I did OK. I don’t do any of them any more. But the love of competition hasn’t left me. My first article at Kotaku! Make Friends, Not Fairytales. This week I had an article published in the monthly IGDA newsletter:. XCOM: Enemy Within aka Reviewing Hard Games.

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