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A Timelord's Travel

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

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A Timelord's Travel | timelorddc.blogspot.com Reviews
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Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.
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1 loot system
2 project
3 reactions
4 modding
5 module design
6 email post
7 1 comments
8 dragon age
9 opinion
10 progress update
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loot system,project,reactions,modding,module design,email post,1 comments,dragon age,opinion,progress update,4 comments,what's going on,till later,0 comments,it's working,labels craggy island,release,screenshots,combat testing,labels modding,older posts
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A Timelord's Travel | timelorddc.blogspot.com Reviews

https://timelorddc.blogspot.com

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

INTERNAL PAGES

timelorddc.blogspot.com timelorddc.blogspot.com
1

A Timelord's Travel: October 2010

http://www.timelorddc.blogspot.com/2010_10_01_archive.html

Written by Timelord on October 27, 2010. As most of the readers of this blog might know, I've been promoting the Community Contests initiative whenever I can. Currently, we have a mini-game/puzzle scripting contest. Running - basically to create a short, reusable mini-game or puzzle. The focus, as the title of the contest suggests, is on scripting and related features like plots and vfx. A couple of weeks back, we had only three potential contestants (including me! Initially, Lord Oneisall ignored this o...

2

A Timelord's Travel: The quest that won't complete

http://www.timelorddc.blogspot.com/2011/01/quest-that-wont-complete.html

The quest that won't complete. Written by Timelord on January 10, 2011. Over the weekend, I had one minor issue to fix for Craggy Island - there is a quest which isn't getting updated after meeting the required conditions. Pretty trivial, eh? That's what I thought and I had put an estimate to get it completed (along with a few other minor things to implement) by Saturday evening. You would have already guessed that this was not a trivial fix (or why else would I write a post about this? War of the Twins.

3

A Timelord's Travel: What's going on?

http://www.timelorddc.blogspot.com/2011/01/whats-going-on.html

Written by Timelord on January 27, 2011. Eight days, no updates on this blog. For those of you wondering what's going on, between RL, work, WoW and modding, I haven't had much time to sit down and write a post. This was one of the main reasons why I wanted to finish BaL before February because I knew time would become a little after the last week of January. Oh well. How can there be improvisation if everything fell in place as planned? The Nexus from WoW. Through Paul's blogger profile. The author, ...

4

A Timelord's Travel: November 2010

http://www.timelorddc.blogspot.com/2010_11_01_archive.html

Written by Timelord on November 28, 2010. It's been some time since the last update - I've been completely swamped with RL work and had to put Dragon Age stuff on hold. Hey, need that money to finance these hobbies! Still a WIP but this should give a sense of scale (the height is 288 vs 256, btw). One advantage of having a level as a basis for this new one is the ability to export and import selection groups. Since I had been fairly meticulous in organizing my structures (save for the last minute add...

5

A Timelord's Travel: Loot System

http://www.timelorddc.blogspot.com/2011/02/loot-system.html

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

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Sticky Brain: November 2010

http://stickybrain.blogspot.com/2010_11_01_archive.html

Wednesday, November 24, 2010. Been a while since I blogged, figured it was time for an update! How are things going then. Well, very well actually! I can say now that aside from a few fixes, touch ups and the final encounter being finished, all that's left is voice-overs. Timelord got the first chunk of the final encounter sent over to me the other day and I've been busy working out how to give the followers a level up template (not going so well, I'll be honest! All in all, the finish line is firmly.

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Sticky Brain: Petition: Add an 8th day to the week.

http://stickybrain.blogspot.com/2011/11/petition-add-8th-day-to-week.html

Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? Where the hell has the time gone. Can you believe it's almost Christmas? Last but not least, I'm also working as a level designer for bitSmith Games, which I'm incredibly excited about. Our first title for the iPad (and eventually PC) is known as 'Ku', an action RPG based on ancient Irish mythology, with a beautifully hand painted Celtic/Steampunk aesthetic. Make sure you check out www.bitsmithgames.com/.

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Sticky Brain: May 2011

http://stickybrain.blogspot.com/2011_05_01_archive.html

Monday, May 2, 2011. I'm a terrible blogger. Setting aside 30 minutes a week doesn't seem like a monumental task, but lately that's proven quite the contrary. High right now, this is exactly where I want to be and what I want to be doing. It's a beautiful evening, summer is here, L.A Noire is out in just over 2 weeks and Osama Bin Laden is dead. Life is good. Have a nice evening! Subscribe to: Posts (Atom). New Project - With Special Guest Artist! Game of Thrones: Closure at last. View my complete profile.

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Sticky Brain: February 2011

http://stickybrain.blogspot.com/2011_02_01_archive.html

Wednesday, February 23, 2011. Virus' and Dragon Age 2! Apologies for the late blog, but I've been bed-bound since Monday morning with a nasty virus, which thankfully has subsided. God is it good to feel better. Speaking of virus', it is the focal point for my current project. Onto Dragon Age 2 then. Combat system, that feels like a blend between a combo driven action game and the ability based mechanics of an MMO. I won't talk about the dialogue, story and moral choices, because I simply skipped through ...

stickybrain.blogspot.com stickybrain.blogspot.com

Sticky Brain: April 2011

http://stickybrain.blogspot.com/2011_04_01_archive.html

Thursday, April 7, 2011. Onto Unity then. It's great. Everything is almost TOO streamlined and coming from an in-house oriented toolset to this user-friendly, thoroughly thought out set of tools is almost too good to be true. It really is fantastic. I've come across countless little quirks that have literally put a beaming smile on my face. It's all about the detail people! I expect big things from Unity over the coming years. I've only just scratched the surface of it so far, but so far, so impressed.

stickybrain.blogspot.com stickybrain.blogspot.com

Sticky Brain: September 2011

http://stickybrain.blogspot.com/2011_09_01_archive.html

Thursday, September 22, 2011. Well didn't the summer just disappear? And to think that the Christmas decorations will be on full display everywhere in a matter of weeks. scary! I've had a rather turbulent month with a screwed back (worse than first suspected, but better now) a bout of flu, increased pressure in work and last but not least, girl troubles. Subscribe to: Posts (Atom). Eleanor Clark's Baldur's Gate. New Project - With Special Guest Artist! Game of Thrones: Closure at last.

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Sticky Brain: July 2011

http://stickybrain.blogspot.com/2011_07_01_archive.html

Sunday, July 17, 2011. I just finished Portal again and the end credits song "Still Alive" has given me the kick I've needed to update this and let you all know that I'm alive and well and whilst there has been little actual progress on the development front, it doesn't mean I've drifted off into the land of the giver-uppers. The wheel is still turning. So where does that leave me? What studio should I aim to work at, would they hire me? How do I want my portfolio to look? Have a nice Sunday.

stickybrain.blogspot.com stickybrain.blogspot.com

Sticky Brain: November 2011

http://stickybrain.blogspot.com/2011_11_01_archive.html

Sunday, November 27, 2011. Petition: Add an 8th day to the week. How are we doing? Where the hell has the time gone. Can you believe it's almost Christmas? Last but not least, I'm also working as a level designer for bitSmith Games, which I'm incredibly excited about. Our first title for the iPad (and eventually PC) is known as 'Ku', an action RPG based on ancient Irish mythology, with a beautifully hand painted Celtic/Steampunk aesthetic. Make sure you check out www.bitsmithgames.com/.

stickybrain.blogspot.com stickybrain.blogspot.com

Sticky Brain: Checking in

http://stickybrain.blogspot.com/2011/08/checking-in.html

Monday, August 22, 2011. Going to crawl into bed now not move for hours, hopefully this thing can be slept off. Subscribe to: Post Comments (Atom). Eleanor Clark's Baldur's Gate. New Project - With Special Guest Artist! Game of Thrones: Closure at last. A Timelord's Travel in Thedas. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Sticky Brain: September 2010

http://stickybrain.blogspot.com/2010_09_01_archive.html

Wednesday, September 15, 2010. Well my blog has at least. 25th post, hurrah! How are we all on this lovely morning? Breakfast is homemade banoffee flapjacks, oh so good. Was tempted to hit the local Italian for a the morning special but I'll leave it til tomorrow. Oats are a good way to start the day anyway and I have plenty of work to do! Anyway in the free time I've had, I mucked about with the following. Be enjoyed by core Halo fans I imagine. Back on track then! Monday, September 13, 2010. This is of...

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A Timelord's Travel

Written by Timelord on February 10, 2011. In the last post, I covered why I thought the loot system in the vanilla game was not really a good option (in my eyes! For BaL. This has been at the back of my mind for a long time, ever since I started working on this mod. So, what can be done to make loot interesting? I know Awakening has Rune-crafting as a skill but again, in my opinion, I felt it was not enough. Old-time readers of this blog might remember me mentioning Phaenan's Crafting GUI Framework.

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