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August 5th: Potpourri | The Titan Seed
https://titanseed.wordpress.com/2015/08/06/august-5th-potpourri
August 6th: Crumble →. August 6, 2015. Ended up kinda scattered today after a pretty lousy night of sleep. Got all of the attack collision shapes implemented and started looking into getting attacks working for the enemy entity. What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? View all posts by problemmachine →. This entry was posted in Daily Update.
The Titan Seed | Eve DevBlog | Page 2
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Newer posts →. November 3, 2016. Ended up cycling my sleep schedule again, which is why I missed a couple of updates. Nevertheless, finished right facing harvest animation and stun animation, started figuring out what the defeat animation will look like, did some music work, some commission work, and started brainstorming on a potential game jam project. November 1, 2016. October 30th: Halfway Functional. October 31, 2016. October 30, 2016. Also did a bit of commission work. October 29, 2016. Created the...
August 4th: Variety | The Titan Seed
https://titanseed.wordpress.com/2015/08/05/august-4th-variety
August 5th: Potpourri →. August 5, 2015. Busy again today but got all of the collision shape images created for the player’s different melee attacks. Will implement them tomorrow, and hopefully that will close up the current work on player attacks so I can work on the enemy stuff again. What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem?
August | 2015 | The Titan Seed
https://titanseed.wordpress.com/2015/08
Monthly Archives: August 2015. August 31, 2015. I need to get started earlier in the day, for super realsies. Anyway I created the behavior for ranged attacks on the player entity which turns out to be pretty simple for the most part, but the code for the … Continue reading →. August 30, 2015. August 28, 2015. August 26th/27th: Conversion Rate. August 27, 2015. August 26, 2015. That’s kind of fucked! August 8, 2015. Felt kinda lousy today; possibly getting a bit sick, possibly just an effect of starting ...
July 29th: Boiling | The Titan Seed
https://titanseed.wordpress.com/2015/07/29/july-29th-boiling
July 30th: Overheat →. July 29, 2015. It got super hot today and I didn’t get as much done as I’d hoped. I did buy a giant fan yesterday which helped, but it’s also kind of drying me out which makes it hard to work as well. All of this might end up being a bit overcomplicated and error prone for a bit, but I think it will get streamlined over time and end up pretty awesome. What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? July 30th: Overheat →.
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Adventure Time | Problem Machine
https://problemmachine.wordpress.com/2015/07/25/adventure-time
It's not a disaster. July 25, 2015. Life in the Machine. Adventure Time feels like a very lonely place, and I don’t think that’s happenstance. Everyone is an island. This feeling of isolation isn’t actually that unusual in children’s entertainment, though it isn’t usually quite this poignant. The people who created this stuff tended to be creative children who have since grown up, and creative children tend to be…. But, if we must be alone, at least we can be alone together. Next post →. Ooh I'm at ...
August | 2015 | Problem Machine
https://problemmachine.wordpress.com/2015/08
It's not a disaster. Monthly Archives: August 2015. EverEnding DevBlog 145: Adrift. August 30, 2015. August 29, 2015. Life in the Machine. There’s no bottom to that well. That kind of deep cynicism makes a direct emotional connection with the characters impossible. The only way we can avoid falling into this trap is to follow both trust and cynicism through to their logical conclusion. If your inclination is to distrust, distrust. Eventually, we all have to learn for ourselves. August 23, 2015. This vaca...
Problem Machine | It's not a disaster. | Page 2
https://problemmachine.wordpress.com/page/2
It's not a disaster. September 24, 2016. Life in the Machine. Are they scary or just strange? Maybe it means a creature that humanity doesn’t want to see. Something too big or confusing or scary or improbable. Vampires are disconcerting even if they don’t eat people. They defy explanation plus, like, they could. Eat a person if they decided to, right? Is it any wonder so many of us wish we could just be monsters? September 17, 2016. Some people like difficult games, some people like easy games. Some ...
July | 2015 | Problem Machine
https://problemmachine.wordpress.com/2015/07
It's not a disaster. Monthly Archives: July 2015. EverEnding DevBlog 140: Tripping Hazards. July 26, 2015. Anyway, here’s what the stun prototype animations look like:. I’m going to start experimenting this week with. July 25, 2015. Life in the Machine. Adventure Time feels like a very lonely place, and I don’t think that’s happenstance. Everyone is an island. The inhabitants of Ooo all want to be closer, to find friendships and romance, but they’re usually too different to really ever be comfortab...
Schedule | Problem Machine
https://problemmachine.wordpress.com/schedule
It's not a disaster. I have had many schedules. This is the current one. Weekly Essay: Saturday, 12PM PST. EverEnding DevBlog: Sunday, 12PM PST. Every month or two I think about trying a new game and just end up starting another Dark Souls run instead 1 week ago. It is much better because it grounds the characters' assholishness in a context where it is relevant rather than merely jokey 1 week ago. For some reason facebook recommended me an anti-feminazi page. Lovely. 1 week ago. Ah Fuck. 3 weeks ago.
Passing Time | Problem Machine
https://problemmachine.wordpress.com/2015/08/08/passing-time
It's not a disaster. August 8, 2015. Life in the Machine. It was a strange and quiet moment. I’ve been thinking about regrets and forgiveness. Time travel always brings to mind the unshakeable chains of causality that bind me to my history. The same day I watched the Chrono Trigger run I read this article,. This is not to criticize the Games Done Quick events. They’re great entertainment for a good cause. I’m just wondering if part of the engine of their growth is games culture’...Summer Games Done Quick.
The Earnestness of Importance | Problem Machine
https://problemmachine.wordpress.com/2015/08/01/the-earnestness-of-importance
It's not a disaster. August 1, 2015. The Earnestness of Importance. Nevertheless, while it’s interesting to note what made these changes possible, it’s also interesting to explore what made them. Or, alternately, what makes them undesirable, and why light sitcoms with no real substance are still very much alive. What are the benefits of having a continuity that connects disparate episodes? However: Importance, significance, meaning, they don’t necessarily make art. Next post →. Ah Fuck. 3 weeks ago.
Portfolio: Main | Problem Machine
https://problemmachine.wordpress.com/portfolio-main
It's not a disaster. I find the concept of self-promotion to be a difficult one. Those who are truly outstanding within their field usually got there by being eternally dissatisfied with their work and continuously seeking to improve upon it. Anyone who would promote themselves as being extraordinary will, if they believe their own hype, constrain the reach of their abilities. That Plenty of people declare similar things with little to no supporting evidence. Here is my evidence. Here is my work. Fill in...
June | 2015 | Problem Machine
https://problemmachine.wordpress.com/2015/06
It's not a disaster. Monthly Archives: June 2015. EverEnding DevBlog 137: Programmitis. June 28, 2015. Another week on programming this entity’s behavior. A few days in and I was getting close to having it all working when I ran into the. Bane of programmers everywhere. No I’m not talking about carpal tunnel syndrome. No, I’m not talking about getting a sore butt from sitting in a computer chair all day! I’m talking about the. Is this time going to be a waste? June 27, 2015. Life in the Machine. Making f...
Going Viral | Problem Machine
https://problemmachine.wordpress.com/2015/08/15/going-viral
It's not a disaster. August 15, 2015. Life in the Machine. I got zero works done this week due to being sick. Sorry no words today. Here is the now-traditional consolation music:. I’m going to be traveling next week so I might not be able to write then either, but I’ll see what I can do. I’m also running out of new music to post. I dunno whatever I’ll figure it out. Next post →. Every month or two I think about trying a new game and just end up starting another Dark Souls run instead 1 week ago. Create a...
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The Titan Seed | Eve DevBlog
August 8, 2015. Felt kinda lousy today; possibly getting a bit sick, possibly just an effect of starting new meds. I got the enemy entity’s attack working in a basic form but the timing is a bit off in terms of starting the attack and animating the impact. It also doesn’t actually register on the player yet, so making their attacks affect each other is the next step. August 6, 2015. August 5, 2015. August 4, 2015. August 3, 2015. I created a specification type for melee attacks so now that’s how in...
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