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to-what-end.com

To What End

A game created for the. 48 hour Global Game Jam 2012. San Francisco, CA. The game involves a growing number of autonomous non-player characters that are always following the player character's position. What does it mean to be content? To What End" questions our constant pursuit of extrinsic rewards and society's "more! Mindset by casting doubt on traditional conventions in games. You can go to the right, like in so many games - but why? Because that's what you're supposed to do?

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To What End | to-what-end.com Reviews
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A game created for the. 48 hour Global Game Jam 2012. San Francisco, CA. The game involves a growing number of autonomous non-player characters that are always following the player character's position. What does it mean to be content? To What End questions our constant pursuit of extrinsic rewards and society's more! Mindset by casting doubt on traditional conventions in games. You can go to the right, like in so many games - but why? Because that's what you're supposed to do?
<META>
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1 chelsea howe
2 manojalpa
3 manojalpa net
4 michael molinari
5 onemrbean
6 onemrbean com
7 this image
8 optional diversifiers
9 followers reversed
10 our philosophy
CONTENT
Page content here
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chelsea howe,manojalpa,manojalpa net,michael molinari,onemrbean,onemrbean com,this image,optional diversifiers,followers reversed,our philosophy,when is enough,is it enough,original,original ggj submission
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To What End | to-what-end.com Reviews

https://to-what-end.com

A game created for the. 48 hour Global Game Jam 2012. San Francisco, CA. The game involves a growing number of autonomous non-player characters that are always following the player character's position. What does it mean to be content? To What End" questions our constant pursuit of extrinsic rewards and society's "more! Mindset by casting doubt on traditional conventions in games. You can go to the right, like in so many games - but why? Because that's what you're supposed to do?

LINKS TO THIS WEBSITE

interactivemind.wordpress.com interactivemind.wordpress.com

Game update (another) | Interactive Mind

https://interactivemind.wordpress.com/2012/09/17/game-update-another

Discussing Interactive Art Games. September 17, 2012. New version of the game up, this time with the ability to go to the office. I’m skipping some minor touch-ups in order to nail down the basic methods I want with the game. Feel free to click the The Game! Page on the sidebar. For the large version, you can click here:. Http:/ chooseyourownnovel.webs.com/game 1.swf. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

interactivemind.wordpress.com interactivemind.wordpress.com

Alpha Testing | Interactive Mind

https://interactivemind.wordpress.com/2012/10/15/alpha-testing

Discussing Interactive Art Games. October 15, 2012. The alpha of the game is now available, encompassing the body of the gameplay. Feel free to click it over in the sidebar and give it a try. This is to ensure that the mechanics are working, but still needs to be beefed up in terms of tone and alternate endings. Hopefully all that can be implemented by the beta, which should be out in two weeks. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

interactivemind.wordpress.com interactivemind.wordpress.com

dacharya64 | Interactive Mind

https://interactivemind.wordpress.com/author/dacharya64

Discussing Interactive Art Games. December 17, 2012. It’s been a long journey, but it’s finally done. You can play the beta of the game here: https:/ interactivemind.wordpress.com/the-game/. The prezi can be found here: http:/ prezi.com/cj2he22jav28/mlp-prezi/? And the youtube video of the making of “all in a day’s work” can be found here: http:/ www.youtube.com/watch? Thanks for your support. November 24, 2012. Here is the message sent out to all of the potential beta testers:. October 15, 2012. The alp...

manojalpa.net manojalpa.net

Everything Else | [Mind-Speak]

http://manojalpa.net/me/everything-else

Semi-interesting things that don’t play nicely with my other pages. Game Jams & Games. I ran the 2014 SF Global Game Jam site and created Commutication with Michael Molinari, Jon McElroy, and Megan Carlsen. I ran the 2013 SF Indie Game Jam and created Scaling the Sky. With Michael Molinari and William Felker. I ran the 2013 SF Global Game Jam site and created Passing Fancy. I was a facilitator at the SFMOMA GameLab-a-thon. And gave a game design 101 presentation. Event in NYC (Write-ups: Wired. I spoke a...

interactivemind.wordpress.com interactivemind.wordpress.com

Done with MLP! | Interactive Mind

https://interactivemind.wordpress.com/2012/12/17/done-with-mlp

Discussing Interactive Art Games. December 17, 2012. It’s been a long journey, but it’s finally done. You can play the beta of the game here: https:/ interactivemind.wordpress.com/the-game/. The prezi can be found here: http:/ prezi.com/cj2he22jav28/mlp-prezi/? And the youtube video of the making of “all in a day’s work” can be found here: http:/ www.youtube.com/watch? Thanks for your support. This entry was tagged beta. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

interactivemind.wordpress.com interactivemind.wordpress.com

Mind map | Interactive Mind

https://interactivemind.wordpress.com/2012/08/28/mind-map

Discussing Interactive Art Games. August 28, 2012. It’s not very pretty at this point, but the basic story has been worked out. If you want to play a semi-rendered Twine version of it, the mind map can be found here: http:/ risingdecline.webs.com/mlp%203.html. Will start game construction within the week, my goal is to definitely have an office up and running by Sunday night (maybe not with dialog-able people, but one in which player can walk around and such.). This entry was tagged game. The cost of the...

interactivemind.wordpress.com interactivemind.wordpress.com

The Game! | Interactive Mind

https://interactivemind.wordpress.com/the-game

Discussing Interactive Art Games. Arrow keys to move, and if you want to play the larger version go to. Http:/ chooseyourownnovel.webs.com/beta 3.swf. EDIT: The new version is up! You can get past the hospital scene now! This is the Beta 2.1 of the game (even though it still says alpha on it). The whole game is finished! Features include intro, go through work for 3 days, and face own ending and “rank” based on your actions. In the third house overtime scene, the player has trouble moving. Follow Blog vi...

interactivemind.wordpress.com interactivemind.wordpress.com

First scene complete! | Interactive Mind

https://interactivemind.wordpress.com/2012/08/12/first-scene-complete

Discussing Interactive Art Games. August 12, 2012. Sure it’s a bit delayed, but the first scene is entirely finished (except for one tiny piece of dialog which I’m putting in now but that’s not in the current version.) Hurray! Also, I apologize if the game lags on your computer. The Stencyl version doesn’t lag for me, but when I upload it the web version does. My next step is to research cutting down the lagging…. This entry was tagged comp. Leave a Reply Cancel reply. Enter your comment here. Create a f...

interactivemind.wordpress.com interactivemind.wordpress.com

Beta Testing | Interactive Mind

https://interactivemind.wordpress.com/2012/11/24/beta-testing

Discussing Interactive Art Games. November 24, 2012. Here is the message sent out to all of the potential beta testers:. To all you future beta testers:. SO The beta for the game is out, and it’d be awesome if you could give it a play and answer a few questions about it. Your responses may (or may not) be used for my final MLP presentation. The game is available in your browser here: https:/ interactivemind.wordpress.com/the-game/. Survey for “all in a day’s work”. 2) What do you think the game is about?

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To What End

A game created for the. 48 hour Global Game Jam 2012. San Francisco, CA. The game involves a growing number of autonomous non-player characters that are always following the player character's position. What does it mean to be content? To What End" questions our constant pursuit of extrinsic rewards and society's "more! Mindset by casting doubt on traditional conventions in games. You can go to the right, like in so many games - but why? Because that's what you're supposed to do?

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