
tobiaskoepp.com
Tobias Koepp - Environment Artisttobiaskoepp@gmail.com - PortfolioEnvironment Artist looking for work. Breda Area, Netherlands, willing to relocate.
http://www.tobiaskoepp.com/
Environment Artist looking for work. Breda Area, Netherlands, willing to relocate.
http://www.tobiaskoepp.com/
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Tobias Koepp
Eiks●●●●t 20
Br●●da , Noord Brabant, 4814HM
NL
View this contact
Tobias Koepp
Eiks●●●●t 20
Br●●da , Noord Brabant, 4814HM
NL
View this contact
Tobias Koepp
Eiks●●●●t 20
Br●●da , Noord Brabant, 4814HM
NL
View this contact
11
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Tobias Koepp - Environment Artisttobiaskoepp@gmail.com - Portfolio | tobiaskoepp.com Reviews
https://tobiaskoepp.com
Environment Artist looking for work. Breda Area, Netherlands, willing to relocate.
Horizon: Zero Dawn - Tobias Koepp - Environment Artisttobiaskoepp@gmail.com
http://www.tobiaskoepp.com/horizon-zero-dawn.html
Tobias Koepp - Environment Artist. Horizon: Zero Dawn - Guerrilla Games. During a 5 months internship from September 2014 I worked on the PS4 title "Horizon: Zero Dawn" as an Environment Artist. My responsibilities were world building, set dressing, rock modeling and sculpting and optimisation of assets and locations during the pre-production and production phase of the project.
Stylized Environment - Tobias Koepp - Environment Artisttobiaskoepp@gmail.com
http://www.tobiaskoepp.com/stylized-environment.html
Tobias Koepp - Environment Artist. Stylized Environment - "Riverfall" - Unreal Engine 4. I tried pushing my skills as an Environment Artist with a large, open Environment in a stylized/WoW-inspired setting. Everything you see (models, materials and textures, etc.) is created by myself except the. Water material, skybox and certain Particles. Which are taken from the UE4 Store or Library. Programs used: Unreal Engine 4, Maya, zBrush, Photoshop, xNormal, 3Dcoat, headus UV Layout.
Resume - Tobias Koepp - Environment Artisttobiaskoepp@gmail.com
http://www.tobiaskoepp.com/resume.html
Tobias Koepp - Environment Artist. Resume tobiaskoepp 2016.pdf. July 2016 - Present. Sketchfab - Artist in Residence (Freelance). Documented my progress on an entirely new environment piece made for the Sketchfab community. Interacted with community members and supplied insights into my workflow. Https:/ forum.sketchfab.com/t/artist-in-residence-pirate-treasure/9359. November 2015 - July 2016. Elite3D - 3D Artist. January 2016 - March 2016. 3D Motive (Freelance) - Texturing and Sculpting Instructor.
Heavens Edge - Tobias Koepp - Environment Artisttobiaskoepp@gmail.com
http://www.tobiaskoepp.com/heavens-edge.html
Tobias Koepp - Environment Artist. Heaven's Edge - UDK Environment - World Building. With a team of artists we took an initial 4 player death match. Design for Unreal Tournament and turned it into a polished map. I was the world builder. On this project and responsible for assembling the map using the assets the other artists created. I am also responsible for the final lighting. Set dressing and some content creation. From Whitebox to Final. Left Wing - Stairs. Right Wing - Statue Room.
Wishing Well - Tobias Koepp - Environment Artisttobiaskoepp@gmail.com
http://www.tobiaskoepp.com/wishing-well.html
Tobias Koepp - Environment Artist. Made with Maya, zBrush, Photoshop, 3D Coat, xNormal, Marmoset.
TOTAL PAGES IN THIS WEBSITE
5
HEAVENS EDGE - REMCO VAN DEN BERG - TECH, ART AND FX
http://tech-fx.weebly.com/heavens-edge.html
REMCO VAN DEN BERG - TECH, ART AND FX. HEAVENS EDGE - UDK. World building team project, assigned by the NHTV Breda. Creating a fully modeled and textured Death Match level based on provided Level Design. Small amount of modeling. Autodesk Maya, UDK, Photoshop, Zbrush, Headus UV Layout Tool, xNormal. Level Design: Lisa Burgers. Felix van den Berg. Please do not reproduce without the expressed written consent of. Create a free website.
Cosmosaurus - Emiel Strijker
http://emielstrijker.weebly.com/cosmosaurus.html
Cosmosaurus is an animation short created by a 10 visual art students, 4 sound designers and 3 musicians and it has been made it a period of 21 weeks. As an character artist I was responsible for the main character Cosmo, final texture of cosmo created by. In the pre-production fase I created different iterations for the dinosaur to see what type of dino we want. After Cosmo was finished I created several models, did some set dressing and created/refined anim . I was responsible for the land part of the...
Level Design and Scripting Heaven's Edge - Level Design and Scripting
http://www.lbcreatinggames.com/heavens-edge
Duration: 1,5 month design, 6 months art. Creating a whitebox level. Communicate with the artists. Heavens Edged was well received and was awarded with a maximum score. Remco van den Berg. Felix van den Berg. This was the first level I created and my first experience with UDK. Needless to say that I learned more from this project than I can list on this page. The most important lessons were: taking a step back, viewing my work from a different perspective and above all: iterate! This was the first level ...
Heavens Edge - Felix van den Berg - Hard surface modeller
http://felixvdberg.weebly.com/heavens-edge.html
World building school project. Maya, zBrush, Photoshop, nDo, xNormal, Headus UV Layout. Level Design: Lisa Burgers. Art Lead: Mathijs Kapteijn. Remco van den Berg. Create a free website.
TOTAL LINKS TO THIS WEBSITE
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Herzlich Willkommen auf tobiaskoeln
Auf diesem Webspace findet Ihr verschiedene Homepages von Mir (Tobias) und meinem Bruder.
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Tobias Köngeter. Info, Kontakt, Blog.
Wer ist Tobias und womit beschäftigt er sich? Antworten finden Sie auf dieser Website. Sie gliedert sich in drei Teile: Person. Nützliches Wissen zu Typografie und Design. Für Querdenker geeignet. 30 Insider-Tipps für professionelles Design. Sonderfarben erstellen und prüfen. Informationen zu kreativen Projekten und ehrenamtlichem Engagement. Corporate Identity und Website der Loopyball Stuttgart GbR. Ein Buch zum Abschied. Projekte melden sich zu Wort. Tobias Köngeter 2015.
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Tobias Koepp - Environment Artisttobiaskoepp@gmail.com - Portfolio
Tobias Koepp - Environment Artist. Horizon: Zero Dawn (Guerrilla Games). Stylized Environment (Unreal Engine 4). World Building - Heaven's Edge (UDK). Cosmosaurus - 3D Short. 31 65 75 230 91.
STRATO
(¯`·.¸(¯`·.¸ -Tobias Kofler- ¸.·´¯)¸.·´¯)
FilmFilms
Willkommen auf der Homepage von Tobias Kohn
Willkommen auf der Homepage von Tobias Kohn. Beim Thema Computer geht es in erster Linie um die Programmierung. Neben Beiträgen zu Scala und Python/Jython befindet sich hier vor allem eine Sammlung, in der in verschiedenen Programmiersprachen ein Brainfuck -Interpreter umgesetzt wurde. Schliesslich gibt es noch Dokumente zum Textsatzsystem LaTeX . Die Links in meiner Sammlung ergänzen verschiedene Inhalte anderer Bereiche oder führen zu Seiten von Freunden und Bekannten. Natürlich ist jeder Link kurz...
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