jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/07/o-gosh.html
Saturday, July 28, 2007. O gosh.and now the horse. Subscribe to: Post Comments (Atom). Http:/ www.diegogarzon.com. If you really want to know.just ask:). View my complete profile.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/09/picnic-table-stuff.html
Thursday, September 20, 2007. Absolutely AWESOME.GREAt stuff.My only concern is if this realims makes the racoon look displaced.hmmmmmm. September 20, 2007 at 2:00 PM. I ment to say realism. September 20, 2007 at 2:00 PM. Subscribe to: Post Comments (Atom). Http:/ www.diegogarzon.com. If you really want to know.just ask:). View my complete profile.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/08/i-am-taking-break-from-fur-for-bit.html
Friday, August 24, 2007. I am taking a break from fur for a bit because maya is making me angry, so i am working and familiarizing myself with zbrush. zbrush rocks! Here is some detail i am going to be putting into the legs. i have a horse anatomy book i am looking at as well as a book with really detailed images. If you enjoy your "breaks" using ZBrush, all your models will rock ;-). Fur looks really tough to master by the way. August 24, 2007 at 5:17 PM. August 25, 2007 at 4:20 PM.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/08/i-have-baldness-map-applied-and-am.html
Thursday, August 16, 2007. I have the baldness map applied and am happy with it. I am still tweaking the length map and painting direction. Looking good, but there appear to be some wierd bald spots on the tail. August 17, 2007 at 12:37 AM. You are being a fur specialist, Jackie! I'm following up your progress on the fur and it's amazing how different it is, but still funny. Don't comb it too much! He is a wild animal, hehehe. August 18, 2007 at 11:38 AM. August 18, 2007 at 5:41 PM.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/09/i-added-ramp-to-luminence-node-and.html
Friday, September 7, 2007. I added a ramp to the luminence node and added some noise so the horse looks more furry. I can't stress enough how much I like your horse. I liked your idea about adding details in it in the future, this is a great portfolio piece, Jackie. September 13, 2007 at 8:09 PM. HOLY HORSE POOOP this looks great. September 14, 2007 at 11:31 PM. Subscribe to: Post Comments (Atom). Http:/ www.diegogarzon.com. If you really want to know.just ask:). View my complete profile.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/07/this-is-uv-layout-in-headus-i-am-going.html
Saturday, July 28, 2007. This is the uv layout in headus, i am going to move some of the uvs around in maya. (probably around the ear area and also organize the uv shells better. Looks sharp. Make sure you pack it tightly when you get it back into maya, and lets see that uvsnapshot once it is fully arranged as well. July 28, 2007 at 3:28 PM. July 28, 2007 at 3:52 PM. Subscribe to: Post Comments (Atom). Http:/ www.diegogarzon.com. If you really want to know.just ask:). View my complete profile.
jacksdoodles.blogspot.com
jacks doodles
http://jacksdoodles.blogspot.com/2007/09/here-is-horse-with-specular-color.html
Thursday, September 6, 2007. Here is the horse with the specular, color, displacement, as well as the surface luminence utility node (with ramp). Jackie, I am really liking your horse texture. It has really come along. You spent a lot of time in zBrush. September 11, 2007 at 5:09 PM. Subscribe to: Post Comments (Atom). Http:/ www.diegogarzon.com. If you really want to know.just ask:). View my complete profile.
davefeng.blogspot.com
Feng's Thesis Blog. It's Awesome.: sky's the limit.
http://davefeng.blogspot.com/2008/05/skys-limit.html
Feng's Thesis Blog. It's Awesome. Blog chronicling the efforts and endeavors of David Feng in his thesis animation pursuits. Monday, May 5, 2008. I've been busy thumbing away at the "matte" background elements, I have a panoramic shot of Paris which I am going to modify with more Anachronistic building designs. Heres two examples. I need to finalize the clock design and the steam apparatus as soon as possible. Subscribe to: Post Comments (Atom). HOW MANY OF US HAVE THEM? ONES WE CAN DEPEND ON!
davefeng.blogspot.com
Feng's Thesis Blog. It's Awesome.: May 2008
http://davefeng.blogspot.com/2008_05_01_archive.html
Feng's Thesis Blog. It's Awesome. Blog chronicling the efforts and endeavors of David Feng in his thesis animation pursuits. Monday, May 19, 2008. It's official I pulled a Gantz! New project, new idea, new direction! It's generated animation art meaning its heavily based on scripting in MEL and the python shell system. I'll explain more later, but here are a few concept drawings I've done to help others see what I hope to achieve. Monday, May 5, 2008. I need to finalize the clock design and the steam app...