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tom-jones.net

Thomas Jones - Game Developer

My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page. 1 released title: Monster Madness: Battle for Suburbia. For PC and XBox 360. 14 months UnrealEngine 3 experience. Experience with the Half-Life 2. Strong sense of g...

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bi●●●●●●●●@gmail.com

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Thomas Jones - Game Developer | tom-jones.net Reviews
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My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page. 1 released title: Monster Madness: Battle for Suburbia. For PC and XBox 360. 14 months UnrealEngine 3 experience. Experience with the Half-Life 2. Strong sense of g...
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1 projects
2 digipen
3 artificial studios
4 personal
5 resume
6 thomas jones
7 game developer
8 portfolio
9 summary of experience
10 extremely self motivated
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Thomas Jones - Game Developer | tom-jones.net Reviews

https://tom-jones.net

My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page. 1 released title: Monster Madness: Battle for Suburbia. For PC and XBox 360. 14 months UnrealEngine 3 experience. Experience with the Half-Life 2. Strong sense of g...

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tom-jones.net tom-jones.net
1

Thomas Jones - Game Developer

http://www.tom-jones.net/projects.htm

Here you will find information about projects I've worked on, organized by the association or company the work was for. In the event that I provide the executable for a game created in XNA, please ensure XNA Framework Redistributable. Is installed. The installer can be downloaded here. DigiPen Institute of Technology. View my DigiPen projects here. View a description of my work at Artificial here. Most of the work I did on my own consisted primarily of experimenting with the Half-Life 2.

2

Thomas Jones - Game Developer

http://www.tom-jones.net/index.htm

My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page. 1 released title: Monster Madness: Battle for Suburbia. For PC and XBox 360. 14 months UnrealEngine 3 experience. Experience with the Half-Life 2. Strong sense of g...

3

Thomas Jones - Game Developer

http://www.tom-jones.net/projects_digipen.htm

DigiPen Institute of Technology. Design documents, executables, and source code samples are available upon request. More info, screenshots, and videos can be found at the TEK webpage. Third-person melee combat with unique mouse-driven control for specifying attack and block directions. Gladiator and King of the Hill game modes. Deferred shading with normal mapping, post processing. Component-based, data-driven architecture with data-inheritance. Procedural animation through inverse kinematics. Translatio...

4

Thomas Jones - Game Developer

http://www.tom-jones.net/projects_artificial.htm

When I was hired by Artificial in June of 2006, the company was known for the Reality Engine, which was purchased by Epic Games in 2005. Physics demo designed to showcase the Ageia PhysX hardware device. Artificial was a small company consisting then of about half a dozen programmers and a team of about a dozen artists located in Columbia known as Immersion Games. Monster Madness: Battle for Suburbia. This title was released in June 2007 for the PC and XBox 360 systems and was published by SouthPeak Games.

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My name is Thomas Jones and I'm currently a Master's student of Computer Science at DigiPen Institute of Technology. This is my online-portfolio and here you will find information about me and the work I've done. I'll summarize my experience here and provide more in-depth details and samples about specific work I've done on the projects page. 1 released title: Monster Madness: Battle for Suburbia. For PC and XBox 360. 14 months UnrealEngine 3 experience. Experience with the Half-Life 2. Strong sense of g...

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