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Unreal Engine 4 Tutorials & Resources - Tom Looman

Homepage of my portfolio and portal for unreal engine 4 tutorials, guides and development blog for Switch.

http://www.tomlooman.com/

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Unreal Engine 4 Tutorials & Resources - Tom Looman | tomlooman.com Reviews
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Homepage of my portfolio and portal for unreal engine 4 tutorials, guides and development blog for Switch.
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3 switch online fps
4 unreal engine tutorials
5 custom depth buffer
6 gradient fresnel shading
7 outline effect post process
8 blueprint
9 usableactor system
10 inventory system
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blog,projects,switch online fps,unreal engine tutorials,custom depth buffer,gradient fresnel shading,outline effect post process,blueprint,usableactor system,inventory system,using c timers,content convention guide,games,switch pc,grim pc,contact me,menu
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Unreal Engine 4 Tutorials & Resources - Tom Looman | tomlooman.com Reviews

https://tomlooman.com

Homepage of my portfolio and portal for unreal engine 4 tutorials, guides and development blog for Switch.

INTERNAL PAGES

tomlooman.com tomlooman.com
1

Switch – Dynamic Online First-person shooter – Tom Looman

http://www.tomlooman.com/switch-dynamic-online-first-person-shooter

UE4 Tutorials & Samples. Materials & Effects. Dirty Bomb’s Health Station FX. Custom SoundNode for Multiplayer. Circular Progress Bar for UMG. Mod-support for your game. Getting Started with UE4. Getting Started with VR. Get Started with VR. Games in XNA (2010-2012). C Survival Sample Game. Switch – Dynamic Online First-person shooter. Game Design, Art). To build this game we have some great people helping us out! A recorded session from a gamemode playtest with 12 players. Teams are formed dynamically b...

2

Switch – Tom Looman

http://www.tomlooman.com/category/switch

UE4 Tutorials & Samples. Materials & Effects. Dirty Bomb’s Health Station FX. Custom SoundNode for Multiplayer. Circular Progress Bar for UMG. Mod-support for your game. Getting Started with UE4. Getting Started with VR. Get Started with VR. Games in XNA (2010-2012). C Survival Sample Game. Building Shooter AI in Unreal Engine 4. October 12, 2015. November 19, 2015. 4-player Coop Horde Prototype. September 16, 2015. September 16, 2015. Switch: Tower Grenade Mechanic. August 6, 2015. November 19, 2015.

3

Unreal Engine 4: Naming Convention - Tom Looman

http://www.tomlooman.com/ue4-naming-convention

UE4 Tutorials & Samples. Materials & Effects. Dirty Bomb’s Health Station FX. Custom SoundNode for Multiplayer. Circular Progress Bar for UMG. Mod-support for your game. Getting Started with UE4. Getting Started with VR. Get Started with VR in UE4. Games in XNA (2010-2012). C Survival Sample Game. Unreal Engine 4: Naming Convention. Unreal Engine 4: Naming Convention. Last Revision: July 7, 2016. All names in English. All asset dependencies should be in the same folder. (except for shared assets). Base a...

4

Using C++ Timers in Unreal Engine 4 - Tom Looman

http://www.tomlooman.com/using-timers-in-ue4

UE4 Tutorials & Samples. Materials & Effects. Dirty Bomb’s Health Station FX. Custom SoundNode for Multiplayer. Circular Progress Bar for UMG. Mod-support for your game. Getting Started with UE4. Getting Started with VR. Get Started with VR in UE4. Games in XNA (2010-2012). C Survival Sample Game. Using C Timers in Unreal Engine 4. Using C Timers in Unreal Engine 4. April 9, 2015. May 9, 2015. With a recent change in the C API, the FTimerHandle. Freely available on GitHub. This will trigger the ActivateF...

5

[Tutorial] UsableActor System in C++ - Tom Looman

http://www.tomlooman.com/tutorial-usableactor-system-in-c

UE4 Tutorials & Samples. Materials & Effects. Dirty Bomb’s Health Station FX. Custom SoundNode for Multiplayer. Circular Progress Bar for UMG. Mod-support for your game. Getting Started with UE4. Getting Started with VR. Get Started with VR in UE4. Games in XNA (2010-2012). C Survival Sample Game. Tutorial] UsableActor System in C. Tutorial] UsableActor System in C. May 17, 2014. May 3, 2015. Project source is available on GitHub. A Blueprint implementation of this system is now available here. The chara...

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LINKS TO THIS WEBSITE

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 十二月 2014

http://itouchs.blogspot.com/2014_12_01_archive.html

Manual Camera Controls in iOS 8 With Swift: ISO. 1 Taking control of the iPhone camera in iOS 8 with Swift (Part 1). 2 Taking control of the iPhone camera in iOS 8 with Swift (Part 2). 3 Manual Camera Controls in iOS 8 With Swift: Focus. 延續上篇 Manual Camera Controls in iOS 8 With Swift: Focus. 在這篇文章裡, 將會對 API 有更深一點的探究, 並且利用所建立的第二個軸(Y). 的垂直觸控位置, 來控制影像的 ISO. 之值為: (x, y) = (1, 1). 之值為: (x, y) = (0, 0). 之值為: (x, y) = (0.5, 0.5). 2 開啟 ViewController.swift. Class ViewController: UIViewController {. Var anyTouch...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: Get Started On NVIDIA Jetson TK1

http://itouchs.blogspot.com/2015/07/tk1-get-started-on-nvidia-jetson-tk1.html

Get Started On NVIDIA Jetson TK1. 1 Getting Started with Jetson. 2 Jetson TK1 - eLinux.org. B Installing the Linux Driver Binary. 1 Change directories into the NVIDIA installation directory:. 2 Run the installer script to extract and install the Linux drive r binary release:. 3 Reboot the system. NOTE: the installer.sh. Should only be run once. C An important step before connecting the Jetson to Internet. It is really important to tell "apt" not to overwrite the file "libglx.so" if you. By default in Ubu...

game-development.zeef.com game-development.zeef.com

Game Development by Tom Looman | ZEEF

https://game-development.zeef.com/tom.looman

A page for game development articles, tips and other resources that I find during my work as game programmer. Engine Content Creator at Epic Games and Game Programmer for Switch - a Multiplayer FPS made in Unreal Engine 4. Here to share my findings of game dev gems! Published 2 years ago. Updated 10 months ago. You can suggest additional links at the bottom of each block. The No Twinkie Database. Raph Koster's Game Design. Complexity vs. Depth. Speed Up your Design Process. UDP vs. TCP. Why early feedbac...

itouchs.blogspot.com itouchs.blogspot.com

I touchs: JailBreak~8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1)

http://itouchs.blogspot.com/2010/08/jailbreak8-xcode-323-apps-iphone-ios.html

JailBreak 8: 製作 Xcode 3.2.4 假認證,將自己的 Apps 放到 iPhone 上運行(iOS 4.1). Xcode 3.2.1 Xcode 3.2.4 (只需更改適用的版本目錄位置). Xcode 3.2.1 假認證,將自己的Apps放上iphone運行. Http:/ xspace.uwantx.com/space.php? 1 iOS 4.1. 2 Xcode Version 3.2.4. 3 Mac OSX 10.6.4. 1 在 Mac OS X 上, 開起終端機(Terminal), 輸入﹕. 1) cd /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS 4.1. 2) sudo cp SDKSettings.plist SDKSettings.plist.backup. 3) sudo vi SDKSettings.plist. 2 承上, 找到:. 將 YES 改成 NO. 後, 保存退出(按 esc. 3 承上, 然後輸入﹕. 3) sudo vi Info.plist. 3) 於左上...

unrealengine.com unrealengine.com

Community Members at GDC

https://www.unrealengine.com/blog/community-members-gdc

Community Members at GDC. GDC is always an excellent time to meet and mingle with other game developers, and we here at Epic are stoked to get to spend time with everyone, hear about and see all the amazing things you all have in the works! This year, we have a number of notable individuals from our community joining us in our booth. Make sure you come by and say, “Hey! Rdquo; to us all, and look out for the following Unreal Engine community members:. Los Angeles, CA. Beverly Hills, CA. Stafford, U.K.

drilian.com drilian.com

Drilian’s House of Game Development » Blog Archive » Lightning Bolts

http://drilian.com/2009/02/25/lightning-bolts

Drilian’s House of Game Development. Infrequently-updated ramblings about game development projects, ideas, and techniques. Laquo; Collision Detection Performance (Volume 2). NET Reflection and State Machines. 200902.25 - Lightning Bolts. You’re flying your ship down a cavern, dodging and weaving through enemy fire. It’s becoming rapidly apparent, however, that you’re outmatched. So, desperate to survive, you flip The Switch. Yes,. Switch. The one that you reserve for those…. Lightning Is Fractally Right.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 十月 2014

http://itouchs.blogspot.com/2014_10_01_archive.html

製作 OS X Yosemite USB 安裝開機碟. 2 從 Mac App Store 下載 OS X Yosemite. 下載完成後, 離開安裝步驟, 先不要安裝. B 製作可開機的 USB 碟:. USB 隨身碟連結 Mac, 並開啟 " 磁碟工具程式. 2 點選 " 清除. 頁籤, 格式選為: Mac OS 擴充格式(日誌式). 3 點選 " 分割. 頁籤, 將分割區佈局從旁邊的下拉式選單選取 " 1個分割區. 並將分割區資訊裡的名稱, 改成: Untitled. 4 點選 " 選項. 點選 " GIUD 磁碟分割區表格. C 製作 OS X Yosemite 安裝碟:. 1 開啟 " 終端機. Sudo /Applications/Install OS X Yosemite.app/Contents/Resources/createinstallmedia - volume /Volumes/Untitled - applicationpath /Applications/Install OS X Yosemite.app - nointeraction. 2 鍵入 admin 密碼.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: 八月 2014

http://itouchs.blogspot.com/2014_08_01_archive.html

1 利用 Photoshop 來對照片作適當的後製編修. 勾選: Zoom with Scroll Wheel. 調整高光位(Hi Light) 與陰影(Shadow) 的曲線(Curve):. 拖曳, 可使亮處 更亮. 拖曳, 可將暗處 更暗. 2 調整後, 按下 Alt. 鍵不放, 可使 Cancel 鍵變成 Reset. 3 按下 " Auto. 點選 " Crop Tool. 滑鼠移至右下方角落, 出現 半圓弧雙箭頭. 符號時, 旋轉角度, 按下 Enter. 點選 " Spot Healing Brush Tool. 點選 " Clone Stamp Tool. 圖章複製工具), 並先在要移除的點景旁,. 點選 " Rectangular Marquee Tool. 張貼者: Lanli Chen. 訂閱: 文章 (Atom). 3D Tech News and Pixel Hacking - Geeks3D.com. Articles - joshbeam.com. Books on OpenGL and Graphics Programming. NVIDIA Jetson TK1 Dev.

itouchs.blogspot.com itouchs.blogspot.com

I touchs: Creating a wireless MIDI connection between computers

http://itouchs.blogspot.com/2015/06/creating-wireless-midi-connection.html

Creating a wireless MIDI connection between computers. 1 Mac OS:Creating a wireless MIDI connection between computers. 2 How to send Midi via Wifi on Mac - Tutorial on Vimeo. 利用 Processing 程式, 將 MIDI 訊號藉由(. 程式 / Ableton Live) 輸出. 接受) Master 端送來的 MIDI 訊號, 播放對應的音軌效果. C 在左上方, " 我的區段. 於右上方, 勾選 " 已啟用. 與 " Bonjour 名稱. 在左下方, 將 " 可能連接本機的有. 在左上方, " 我的區段. 於右上方, 勾選 " 已啟用. 與 " Bonjour 名稱. 在左下方, 將 " 可能連接本機的有. 建立 Master 與 Slave 區段的連結:. 先點選 " Wireless MIDI Master. 內的 " Wireless MIDI Slave. 先點選 " Wireless MIDI. 80 level...

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Unreal Engine 4 Tutorials & Resources - Tom Looman

C Survival Sample Game. Materials & Effects. Survival Sample Game (Series). Unreal Engine 4 Guides. Getting Started with UE4. Links & Tutorial Collection. Samples & Downloads. Killzone: Shadow Fall (PS4). Games in XNA (PC, Xbox). C Coop Survival Sample Game. An open-source C game made for Epic Games and freely available to the Unreal Engine 4 community! Switch: New level & mechanics. Switch Gamemode playtest footage. C Coop Survival Game’s Final Section. Recreating Dirty Bomb’s Health Station FX.

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Tom Loomes

Award Winning Motorsport Photographer. Latest: Nurburgring 24h and WRC Portugal.

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TomLooming (vroni) - DeviantArt

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shapeless, but omorpho | No human translation has been found.

Shapeless, but omorpho. No human translation has been found. After the bridal shower. June 18, 2015. Boat down the river. All of us have been, always. Time-burns on my legs. Otherwise it will never stop (once it starts). Tells of the long love for our parents. We were saved before we knew it. Orb of Botox, ebb and resolve. Sea creatures, all in reverse. Mid eat or rein yum. Give out, put out, publish. January 27, 2015. Cause the flutter to deepen. January 22, 2015. Sure, passion breeds passion,. The Brah...

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Tom Loots | Multimedia Design

WELCOME TO MY PORTFOLIO. My name is Tom Loots. And I am a 29 year old. Living in Tilburg, The Netherlands. In 2011 I graduated from Avans University of professional education, located in Breda The Netherlands with a Bachelor’s degree in Multimedia Arts. I specialize in graphic design, illustration, and iconography. I’ve worked with both local and international clients; designing and creating illustrations, logos, icons, web- and printmedia and more. For more info feel free to check my resume. An illustra...

tomlooy.wordpress.com tomlooy.wordpress.com

Tom Looy's Weblog | Saturday Morning eMails on Agile, Lean, Theory of Constraints, Deming etc

Tom Looy’s Weblog. Saturday Morning eMails on Agile, Lean, Theory of Constraints, Deming etc. Does Agile use Kanban? Posted September 11, 2008 by tomlooy. A friend recently asked the question. 8216;Do you have to have similar sized stories in order to make Kanban work in Agile? 8217; This prompted my response to his question:. Evil Rob’s Photography and Coding Skills. Posted June 14, 2008 by tomlooy. It’s easy for me to recognize things in your pictures that I am pretty good at – framing a sc...I your ab...