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Tommy Hanusa's Game Design Blog

A blog about Video Games, Game Design and what Tommy Hanusa thinks about Games and Design.

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Tommy Hanusa's Game Design Blog | tommyhanusagames.blogspot.com Reviews
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A blog about Video Games, Game Design and what Tommy Hanusa thinks about Games and Design.
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Tommy Hanusa's Game Design Blog | tommyhanusagames.blogspot.com Reviews

https://tommyhanusagames.blogspot.com

A blog about Video Games, Game Design and what Tommy Hanusa thinks about Games and Design.

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1

Tommy Hanusa's Game Design Blog: November 2013

http://tommyhanusagames.blogspot.com/2013_11_01_archive.html

Tommy Hanusa's Game Design Blog. A blog that nobody reads. Thursday, November 21, 2013. My blog normally sails along quite swimmingly getting updates every few weeks or so, but currently it's in the Doldrums. Work, family, and friends are all calling as the holiday season starts to begin so my blog will see a little less love until mid December. Posted by Tommy Hanusa. Thursday, November 21, 2013. Subscribe to: Posts (Atom). Redmond, Washington, United States. View my complete profile.

2

Tommy Hanusa's Game Design Blog: August 2013

http://tommyhanusagames.blogspot.com/2013_08_01_archive.html

Tommy Hanusa's Game Design Blog. A blog that nobody reads. Saturday, August 24, 2013. Press 'E' to save the world (7DFPS game jam). Hey, I recently participated in the 7DFPS and worked solo. To create a fps in 7 days (with some lovely music provided by the wonderful and talented Dustin Kilburn. Press 'E' to save the world (7DFPS). Posted by Tommy Hanusa. Saturday, August 24, 2013. Friday, August 9, 2013. Update: engagement curves and game jams. 7 Day FPS Game Jam! Posted by Tommy Hanusa. Alright, an Enga...

3

Tommy Hanusa's Game Design Blog: Keeping things level

http://tommyhanusagames.blogspot.com/2016/06/keeping-things-level.html

Tommy Hanusa's Game Design Blog. A blog that nobody reads. Friday, June 3, 2016. Most players are familiar with character advancement in terms of levels. You grind exp until you get a new level, right? Well no, just like how many Trpgs don't have classes, many don't have levels or exp. Often levels tends to go along with classes. But let's get to the good stuff… how do you advance characters without levels? With loot of course! How do you show players getting better? Could you just, like, not? It's a lot...

4

Tommy Hanusa's Game Design Blog: May 2014

http://tommyhanusagames.blogspot.com/2014_05_01_archive.html

Tommy Hanusa's Game Design Blog. A blog that nobody reads. Tuesday, May 6, 2014. An in-depth understanding of how fun, meaningful gameplay loops work. The phrase "Ability to think creatively and analytically, with an in-depth understanding of how fun, meaningful game-play loops work." appeared on a job application. Well, here we go. So, what makes a game-play loop 'fun' and 'meaningful'? This is a common graph of 'Flow'. 1 Tell the player what they are going to do and the goals (sets the stage). 5 The pl...

5

Tommy Hanusa's Game Design Blog: February 2015

http://tommyhanusagames.blogspot.com/2015_02_01_archive.html

Tommy Hanusa's Game Design Blog. A blog that nobody reads. Sunday, February 22, 2015. Lately I've noticed a lot of talk about Cheesing in video games. While at first I was really excited (mostly because I was reminded of that south park episode that did that tie-in to Heavy Metal. It seems to be that players are calling 'cheesing' the act of using bugs and exploits in a game to more efficiently grind for stuff. Often this seems to be not what the developers intended. Players who cheese are often ...This ...

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Tommy Hanusa's Game Design Blog. A blog that nobody reads. Friday, June 3, 2016. Most players are familiar with character advancement in terms of levels. You grind exp until you get a new level, right? Well no, just like how many Trpgs don't have classes, many don't have levels or exp. Often levels tends to go along with classes. But let's get to the good stuff… how do you advance characters without levels? With loot of course! How do you show players getting better? Could you just, like, not? It's a lot...

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