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Tom Ritchie

Friday, 27 November 2009. Self evaluation, AKA, the final post! It sadly came to my conclusion the other day that I would not be able to accomplish what i set out to do, which is why in this post I'm going to summarise what I did wrong, and how i can improve myself for next time. Hopefully over the Christmas break I will continue working on this project, attempting to fully texture the main model and then later rig properly and animate it! Both myself an Emma used PuppetMaster (suggested by Steve! I look...

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Tom Ritchie | tomritchierave.blogspot.com Reviews
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Friday, 27 November 2009. Self evaluation, AKA, the final post! It sadly came to my conclusion the other day that I would not be able to accomplish what i set out to do, which is why in this post I'm going to summarise what I did wrong, and how i can improve myself for next time. Hopefully over the Christmas break I will continue working on this project, attempting to fully texture the main model and then later rig properly and animate it! Both myself an Emma used PuppetMaster (suggested by Steve! I look...
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1 tom ritchie
2 no comments
3 finished textured head
4 2 storyboard ideas
5 idea 1
6 idea 2
7 sketches by emma
8 older posts
9 contributors
10 blog archive
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Tom Ritchie | tomritchierave.blogspot.com Reviews

https://tomritchierave.blogspot.com

Friday, 27 November 2009. Self evaluation, AKA, the final post! It sadly came to my conclusion the other day that I would not be able to accomplish what i set out to do, which is why in this post I'm going to summarise what I did wrong, and how i can improve myself for next time. Hopefully over the Christmas break I will continue working on this project, attempting to fully texture the main model and then later rig properly and animate it! Both myself an Emma used PuppetMaster (suggested by Steve! I look...

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1

Tom Ritchie: The progress with Wee Eck's face at an incredibly high poly count!

http://tomritchierave.blogspot.com/2009/11/progress-with-wee-ecks-face-at.html

Wednesday, 25 November 2009. The progress with Wee Eck's face at an incredibly high poly count! As I mentioned earlier I decided in making a second model that will go alongside the standard model, this model however, focuses just on the head. The poly count here is 512,512! As with the full body, I still need to texture this. Posted by Tom Ritchie. Subscribe to: Post Comments (Atom). 3rd year animation student at Ravensbourne College of Design and Communication. View my complete profile.

2

Tom Ritchie: Finished textured head!

http://tomritchierave.blogspot.com/2009/11/finished-textured-head.html

Thursday, 26 November 2009. Here's the final finished textured version of Wee Eck's head, I must say I'm EXTREMELY happy about the final outcome of this! I look forward to working more on the project over the Christmas break, since I think it would be great to finish it at some point. Hopefully I'll be able to finish the final textured head of the full body! I also hope to nicely render each, demonstrating what exactly I've done. Posted by Tom Ritchie. Subscribe to: Post Comments (Atom).

3

Tom Ritchie: Problems with rigging, or more to the point, painting.

http://tomritchierave.blogspot.com/2009/11/problems-with-rigging-or-more-to-point.html

Tuesday, 24 November 2009. Problems with rigging, or more to the point, painting. In light of this I believe it's probably best to just focus on making the model I created even higher in detail, and then fully texturing the model. I also believe it'd be good to just focus on a separate even more detailed version of the head along with this. I will however still try and give off the illusion that it was created with plasticine, which, with the proper texturing and lighting should work perfectly (I hope!

4

Tom Ritchie: Model finished, rigging nearly finished, now it's time to paint the weights!

http://tomritchierave.blogspot.com/2009/11/model-finished-now-to-rig-character.html

Monday, 23 November 2009. Model finished, rigging nearly finished, now it's time to paint the weights! Ok so I'm currently rigging, and thanks to Steve (our tutor) I have managed to use an automated rigging solution for the character, all it really requires are for the weights to be painted (as can probably tell witht he images). After which the texturing will then be accomplished, and applied to the rig. After which my animation is probably still on track to being accomplished! Posted by Tom Ritchie.

5

Tom Ritchie: Higher poly model progress!

http://tomritchierave.blogspot.com/2009/11/higher-poly-model-progress.html

Wednesday, 25 November 2009. Higher poly model progress! I'm still somewhat dabbling in rigging, and I do hope to get a rigged model done in time, however, my main attention is making a higher model poly version of the model in the "claymation" style I originally attempted to achieve. All I now need to do is texture the model. Posted by Tom Ritchie. Subscribe to: Post Comments (Atom). 3rd year animation student at Ravensbourne College of Design and Communication. View my complete profile.

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Emu and Tom's Ravensbourne Project: The final post!

http://temutheravers.blogspot.com/2009/11/final-post.html

Emu and Tom's Ravensbourne Project. Industry Exercises 1 "When I Grow Up I Want To Be." ANIO9205 Level 2: Term 1. Monday, 23 November 2009. Since we were apparently required to, both myself and Emma each have our own individual blog now, so I felt now would be the perfect time to put this poor thing to rest. RIP Blog, we hardly knew ye. Posted by Tom Ritchie. Subscribe to: Post Comments (Atom).

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Emu and Tom's Ravensbourne Project: November 2009

http://temutheravers.blogspot.com/2009_11_01_archive.html

Emu and Tom's Ravensbourne Project. Industry Exercises 1 "When I Grow Up I Want To Be." ANIO9205 Level 2: Term 1. Monday, 23 November 2009. Since we were apparently required to, both myself and Emma each have our own individual blog now, so I felt now would be the perfect time to put this poor thing to rest. RIP Blog, we hardly knew ye. Posted by Tom Ritchie. Thursday, 12 November 2009. I really like how fluidly you can create a 3D mass in the program. I feel a lot happier about modeling now. Yay! Since ...

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Tom Ritchie

Friday, 27 November 2009. Self evaluation, AKA, the final post! It sadly came to my conclusion the other day that I would not be able to accomplish what i set out to do, which is why in this post I'm going to summarise what I did wrong, and how i can improve myself for next time. Hopefully over the Christmas break I will continue working on this project, attempting to fully texture the main model and then later rig properly and animate it! Both myself an Emma used PuppetMaster (suggested by Steve! I look...

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